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PSA: PS3 users reporting ‘bricked’ systems after 4.45 firmware update

June 18th, 2013 No comments
A new firmware update for the PS3 is live, but a significant number of reports indicate it's locking users out of their systems. Posters on the official PS3 Support forum noted they couldn't boot their systems after the update, and some users said restoring file systems didn't resolve the issue.

According to the PlayStation Twitter account, the 4.45 update includes trophy notification options and improves system stability - hmm.

We've reached out to Sony to clarify the situation. While the issues don't seem to be affecting all users, it might be wise to stay clear of the update for the time being.

JoystiqPSA: PS3 users reporting 'bricked' systems after 4.45 firmware update originally appeared on Joystiq on Tue, 18 Jun 2013 23:55:00 EST. Please see our terms for use of feeds.

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3DS update adds four purchasable Mii Plaza games, save data backup

June 18th, 2013 No comments
3DS update introduces four StreetPass Mii Plaza games, save data backup
3DS firmware update v6.0.0-11 should satiate the needs of those who have collected every single StreetPass puzzle piece and beaten StreetPass Quest twice (or more). The update, only available in Europe at the time of writing, adds four purchasable Mii Plaza games in addition to the original two. Those four are StreetPass Squad, Garden, Battle, and Mansion.

We'd love to tell you about the games themselves, but StreetPass Mii Plaza has crashed on us every time we've loaded up the new Shop page - reports on NeoGAF indicate others are also struggling with crashes. One NeoGAF user reports each game costs £4.49 ($7), while all four can be obtained in a value bundle going at £13.49 ($21). There's no official word from Nintendo, perhaps indicating the patch went out earlier than scheduled.

What we can confirm is another feature in the new update, and that's the ability to create save data backups. Accessible via 3DS Data Management in System Settings, the new feature lets you create or restore backup save data, but only for software downloaded to the 3DS. The new feature may not be compatible with every single game; we tried it for our freshly obtained Animal Crossing: New Leaf, only to be greeted with a message telling us "this software's save data cannot be backed up."

Joystiq3DS update adds four purchasable Mii Plaza games, save data backup originally appeared on Joystiq on Tue, 18 Jun 2013 23:00:00 EST. Please see our terms for use of feeds.

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3DS update adds four purchasable Mii Plaza games, save data backup

June 18th, 2013 No comments
3DS update introduces four StreetPass Mii Plaza games, save data backup
3DS firmware update v6.0.0-11 should satiate the needs of those who have collected every single StreetPass puzzle piece and beaten StreetPass Quest twice (or more). The update, only available in Europe at the time of writing, adds four purchasable Mii Plaza games in addition to the original two. Those four are StreetPass Squad, Garden, Battle, and Mansion.

We'd love to tell you about the games themselves, but StreetPass Mii Plaza has crashed on us every time we've loaded up the new Shop page - reports on NeoGAF indicate others are also struggling with crashes. One NeoGAF user reports each game costs £4.49 ($7), while all four can be obtained in a value bundle going at £13.49 ($21). There's no official word from Nintendo, perhaps indicating the patch went out earlier than scheduled.

What we can confirm is another feature in the new update, and that's the ability to create save data backups. Accessible via 3DS Data Management in System Settings, the new feature lets you create or restore backup save data, but only for software downloaded to the 3DS. The new feature may not be compatible with every single game; we tried it for our freshly obtained Animal Crossing: New Leaf, only to be greeted with a message telling us "this software's save data cannot be backed up."

Joystiq3DS update adds four purchasable Mii Plaza games, save data backup originally appeared on Joystiq on Tue, 18 Jun 2013 23:00:00 EST. Please see our terms for use of feeds.

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3DS update adds four purchasable Mii Plaza games, save data backup

June 18th, 2013 No comments
3DS update introduces four StreetPass Mii Plaza games, save data backup
3DS firmware update v6.0.0-11 should satiate the needs of those who have collected every single StreetPass puzzle piece and beaten StreetPass Quest twice (or more). The update, only available in Europe at the time of writing, adds four purchasable Mii Plaza games in addition to the original two. Those four are StreetPass Squad, Garden, Battle, and Mansion.

We'd love to tell you about the games themselves, but StreetPass Mii Plaza has crashed on us every time we've loaded up the new Shop page - reports on NeoGAF indicate others are also struggling with crashes. One NeoGAF user reports each game costs £4.49 ($7), while all four can be obtained in a value bundle going at £13.49 ($21). There's no official word from Nintendo, perhaps indicating the patch went out earlier than scheduled.

What we can confirm is another feature in the new update, and that's the ability to create save data backups. Accessible via 3DS Data Management in System Settings, the new feature lets you create or restore backup save data, but only for software downloaded to the 3DS. The new feature may not be compatible with every single game; we tried it for our freshly obtained Animal Crossing: New Leaf, only to be greeted with a message telling us "this software's save data cannot be backed up."

Joystiq3DS update adds four purchasable Mii Plaza games, save data backup originally appeared on Joystiq on Tue, 18 Jun 2013 23:00:00 EST. Please see our terms for use of feeds.

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Fist Puncher cracking down on Steam June 21

June 18th, 2013 No comments
Fist Puncher cracking down on Steam June 21
Team2Bit's 2D brawler, Fist Puncher, is preparing to light up Steam on June 21. You can pre-order Fist Puncher right now for a buck off its $10 asking price.

Fist Puncher, published by Adult Swim Games, stars black belt holder and neurosurgery practitioner Dr. Karate, who is out to save the city of Los Cruces from the evil grips of the Milkman. Fist Puncher was financed through Kickstarter last April, and an alpha for the game was made available back in September.

JoystiqFist Puncher cracking down on Steam June 21 originally appeared on Joystiq on Tue, 18 Jun 2013 22:59:00 EST. Please see our terms for use of feeds.

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Fist Puncher cracking down on Steam June 21

June 18th, 2013 No comments
Fist Puncher cracking down on Steam June 21
Team2Bit's 2D brawler, Fist Puncher, is preparing to light up Steam on June 21. You can pre-order Fist Puncher right now for a buck off its $10 asking price.

Fist Puncher, published by Adult Swim Games, stars black belt holder and neurosurgery practitioner Dr. Karate, who is out to save the city of Los Cruces from the evil grips of the Milkman. Fist Puncher was financed through Kickstarter last April, and an alpha for the game was made available back in September.

JoystiqFist Puncher cracking down on Steam June 21 originally appeared on Joystiq on Tue, 18 Jun 2013 22:59:00 EST. Please see our terms for use of feeds.

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Fist Puncher cracking down on Steam June 21

June 18th, 2013 No comments
Fist Puncher cracking down on Steam June 21
Team2Bit's 2D brawler, Fist Puncher, is preparing to light up Steam on June 21. You can pre-order Fist Puncher right now for a buck off its $10 asking price.

Fist Puncher, published by Adult Swim Games, stars black belt holder and neurosurgery practitioner Dr. Karate, who is out to save the city of Los Cruces from the evil grips of the Milkman. Fist Puncher was financed through Kickstarter last April, and an alpha for the game was made available back in September.

JoystiqFist Puncher cracking down on Steam June 21 originally appeared on Joystiq on Tue, 18 Jun 2013 22:59:00 EST. Please see our terms for use of feeds.

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Nvidia’s bold plan to conquer new graphics territory: licensing its chips

June 18th, 2013 No comments
MobileBeat 2013
July 9-10, 2013
San Francisco, CA
Tickets On Sale Now

nvidia cloud big

Seemingly out of nowhere tonight, graphics chip maker Nvidia has announced one of the biggest changes to its business in some time: It will begin licensing its new Kepler GPU core, as well as future designs, to third-party companies.

The move will give Nvidia a completely new source of revenue, but more importantly it will help bring its technology to even more mobile devices. The company has been struggling to get into the mobile market with its Tegra processors, but so far we’ve yet to see a killer Tegra device hit the market. By licensing its technology, Nvidia won’t have to rely solely on Tegra as its mobile workhorse, and it also opens the door for some interesting new spins on its technology from third-parties.

Additionally, Nvidia announced that it will be licensing out its visual computing portfolio, which includes more than 5,500 patents and its CUDA parallel computing platform.

“Not so long ago, we only made and sold GPU chips, albeit the world’s fastest ones,” wrote David Shannon, executive vice president and general counsel at Nvidia, in a blog post tonight. “Five years ago, we introduced Tegra, a system on a chip… But it’s not practical to build silicon or systems to address every part of the expanding market. Adopting a new business approach will allow us to address the universe of devices.”

Nvidia is best known for its powerful graphics cards, which have been accelerating 3D performance for PC gamers (and emptying their wallets) since the mid-90s. But with Tegra, and more recent announcements like its GRID game streaming system and the Shield Android console, Nvidia has desperately been trying to make itself relevant in an entirely new wave of computing devices.

Shannon pointed out that Nvidia already licensed one of its earlier GPU cores to Sony for the PlayStation 3, which gave the company a taste of the possibilities from licensing. AMD, which purchased Nvidia’s main competitor ATI back in 2006, also has its chips powering the next-generation Xbox One and PlayStation 4.

While the licensing announcement was surprising, it makes a lot of sense for Nvidia. Its new Kepler GPU technology can scale from smartphones all the way to powerful supercomputers, making it perfectly suited for other companies to manipulate for their own uses.

Licensing also makes Nvidia’s technology viable for companies that would never adopt its Tegra chips, hardware guru Anand Lal Shimp points out. Now Nvidia will be able to push its technology for future chips from Apple and Samsung, both of which would likely leap at the chance to outdo the other in graphics performance.


Filed under: Business, Gadgets, Games, Mobile
    


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Nvidia’s bold plan to conquer new graphics territory: licensing its chips

June 18th, 2013 No comments
MobileBeat 2013
July 9-10, 2013
San Francisco, CA
Tickets On Sale Now

nvidia cloud big

Seemingly out of nowhere tonight, graphics chip maker Nvidia has announced one of the biggest changes to its business in some time: It will begin licensing its new Kepler GPU core, as well as future designs, to third-party companies.

The move will give Nvidia a completely new source of revenue, but more importantly it will help bring its technology to even more mobile devices. The company has been struggling to get into the mobile market with its Tegra processors, but so far we’ve yet to see a killer Tegra device hit the market. By licensing its technology, Nvidia won’t have to rely solely on Tegra as its mobile workhorse, and it also opens the door for some interesting new spins on its technology from third-parties.

Additionally, Nvidia also announced that it will be licensing out its visual computing portfolio, which includes more than 5,500 patents and its CUDA parallel computing platform.

“Not so long ago, we only made and sold GPU chips, albeit the world’s fastest ones,” wrote David Shannon, executive vice president and general counsel at Nvidia, in a blog post tonight. “Five years ago, we introduced Tegra, a system on a chip… But it’s not practical to build silicon or systems to address every part of the expanding market. Adopting a new business approach will allow us to address the universe of devices.”

Nvidia is best known for its powerful graphics cards, which have been accelerating 3D performance for PC gamers (and emptying their wallets) since the mid-90s. But with Tegra, and more recent announcements like its GRID game streaming system and the Shield Android console, Nvidia has desperately been trying to make itself relevant in an entirely new wave of computing devices.

While the licensing announcement was surprising, it makes a lot of sense for Nvidia. Its new Kepler GPU technology can scale from smartphones all the way to powerful supercomputers, making it perfectly suited for other companies to manipulate for their own uses.

Licensing also makes Nvidia’s technology viable for companies that would never adopt its Tegra chips, hardware guru Anand Lal Shimp points out. Now Nvidia will be able to push its technology for future chips from Apple and Samsung, both of which would likely leap at the chance to outdo the other in graphics performance.


Filed under: Business, Gadgets, Games, Mobile
    


Tags: , , , , , , , ,

Nvidia’s bold plan to conquer new graphics territory: licensing its chips

June 18th, 2013 No comments
MobileBeat 2013
July 9-10, 2013
San Francisco, CA
Tickets On Sale Now

nvidia cloud big

Seemingly out of nowhere tonight, graphics chip maker Nvidia has announced one of the biggest changes to its business in some time: It will begin licensing its new Kepler GPU core, as well as future designs, to third-party companies.

The move will give Nvidia a completely new source of revenue, but more importantly it will help bring its technology to even more mobile devices. The company has been struggling to get into the mobile market with its Tegra processors, but so far we’ve yet to see a killer Tegra device hit the market. By licensing its technology, Nvidia won’t have to rely solely on Tegra as its mobile workhorse, and it also opens the door for some interesting new spins on its technology from third-parties.

Additionally, Nvidia also announced that it will be licensing out its visual computing portfolio, which includes more than 5,500 patents and its CUDA parallel computing platform.

“Not so long ago, we only made and sold GPU chips, albeit the world’s fastest ones,” wrote David Shannon, executive vice president and general counsel at Nvidia, in a blog post tonight. “Five years ago, we introduced Tegra, a system on a chip… But it’s not practical to build silicon or systems to address every part of the expanding market. Adopting a new business approach will allow us to address the universe of devices.”

Nvidia is best known for its powerful graphics cards, which have been accelerating 3D performance for PC gamers (and emptying their wallets) since the mid-90s. But with Tegra, and more recent announcements like its GRID game streaming system and the Shield Android console, Nvidia has desperately been trying to make itself relevant in an entirely new wave of computing devices.

While the licensing announcement was surprising, it makes a lot of sense for Nvidia. Its new Kepler GPU technology can scale from smartphones all the way to powerful supercomputers, making it perfectly suited for other companies to manipulate for their own uses.

Licensing also makes Nvidia’s technology viable for companies that would never adopt its Tegra chips, hardware guru Anand Lal Shimp points out. Now Nvidia will be able to push its technology for future chips from Apple and Samsung, both of which would likely leap at the chance to outdo the other in graphics performance.


Filed under: Business, Gadgets, Games, Mobile
    


Tags: , , , , , , , ,

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