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Archive

Posts Tagged ‘Xbox Live’

Xbox’s Games with Gold first freebie is Defense Grid: The Awakening

July 1st, 2013 No comments
Xbox Live's Games for Gold starts with Defense Grid The Awakening
The first game in Microsoft's Games with Gold promotion is Defense Grid: The Awakening. Hidden Path's 2009 XBLA tower defense game is normally priced at 800 MSP, but will be free for Gold subscribers starting today and until July 15.

Games for Gold, unveiled at E3, sees Microsoft make two Xbox 360 games free each month; one on the 1st of the month, and the other on the 16th. The promotion runs through until the end of the year.

Xbox's Major Nelson clarified through Twitter that the two games already announced for the program, namely Assassin's Creed 2 and Halo 3, aren't this month's pair of offerings.

JoystiqXbox's Games with Gold first freebie is Defense Grid: The Awakening originally appeared on Joystiq on Mon, 01 Jul 2013 08:30:00 EST. Please see our terms for use of feeds.

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Microsoft No Longer Charging for Patches to Xbox Live Arcade Games

June 28th, 2013 No comments

by Joseph Leray

Raz (Psychonauts)

In a statement to Eurogamer, Microsoft has confirmed that it will no longer charge developers to patch their Xbox Live Arcade games. "Microsoft eliminated fees to Title Updates on Xbox 360 Arcade games in April 2013," explained a Microsoft spokesperson. "We're constantly evaluating our policies and implementing feedback.

"While our development policies are confidential, and will remain so, we're pleased to say that this is just one of many ongoing changes and improvements we've made to ensure Xbox is the best place possible for developers and gamers."

Since the launch of the Xbox 360 in 2006, Microsoft's policy had been to allow developers to patch their games once for free and then charge for any subsequent updates. The Redmond party line has been, until now, that its policies encourage thorough quality assurance from developers.

"Fez" developer Phil Fish (in)famously pegged the cost of an Xbox Live patch at "tens of thousands of dollars," while Double Fine head Tim Schafer pinpoints the figure at $40,000 in an interview last year with Hookshot. Both studios have been explicit about certification costs as a reason to move away from the Xbox platform: "Fez 2" won't be coming to the Xbox One, and Double Fine have moved to Kickstarter as a consistent source of funding.

Microsoft's official statement and  confirmation of the policy change come only after several sources in the development community discussed it with Eurogamer. According to that report, Microsoft's new policy includes retail games as well, though the company's statement only refers explicitly to Xbox Live Arcade titles.

Also according to Eurogamer, Microsoft still reserves the right to charge for title updates and re-certification if it deems a developers submissions "excessive."

One thing I don't understand is why Microsoft are course-correcting now, seven years into the life of the Xbox 360 and only a few months away from the release of the Xbox One. The whole thing seems a day late and a dollar short, not to mention that the switch was flipped in April and never publicized it.

What does the policy change mean for audiences, though? Hopefully, that Xbox Live Arcade development is a little cost prohibitive for small studios, and that patchable issues can be solved quickly and more effectively moving forward.  Meanwhile, there's no word on how this policy change will affect the Xbox One, but it does little to change the fact that studios still aren't allowed to self-published on either Xbox.

[Eurogamer]

Related Posts
Free Games on Xbox Live Set for 1st and 16th of Every Month
Xbox One-Eighty -- Microsoft Acquiesces on 'Always On'

--

Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more!

Joseph Leray is a freelance writer from Nashville. Follow him on Twitter

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Microsoft No Longer Charging for Patches to Xbox Live Arcade Games

June 28th, 2013 No comments

by Joseph Leray

Raz (Psychonauts)

In a statement to Eurogamer, Microsoft has confirmed that it will no longer charge developers to patch their Xbox Live Arcade games. "Microsoft eliminated fees to Title Updates on Xbox 360 Arcade games in April 2013," explained a Microsoft spokesperson. "We're constantly evaluating our policies and implementing feedback.

"While our development policies are confidential, and will remain so, we're pleased to say that this is just one of many ongoing changes and improvements we've made to ensure Xbox is the best place possible for developers and gamers."

Since the launch of the Xbox 360 in 2006, Microsoft's policy had been to allow developers to patch their games once for free and then charge for any subsequent updates. The Redmond party line has been, until now, that its policies encourage thorough quality assurance from developers.

"Fez" developer Phil Fish (in)famously pegged the cost of an Xbox Live patch at "tens of thousands of dollars," while Double Fine head Tim Schafer pinpoints the figure at $40,000 in an interview last year with Hookshot. Both studios have been explicit about certification costs as a reason to move away from the Xbox platform: "Fez 2" won't be coming to the Xbox One, and Double Fine have moved to Kickstarter as a consistent source of funding.

Microsoft's official statement and  confirmation of the policy change come only after several sources in the development community discussed it with Eurogamer. According to that report, Microsoft's new policy includes retail games as well, though the company's statement only refers explicitly to Xbox Live Arcade titles.

Also according to Eurogamer, Microsoft still reserves the right to charge for title updates and re-certification if it deems a developers submissions "excessive."

One thing I don't understand is why Microsoft are course-correcting now, seven years into the life of the Xbox 360 and only a few months away from the release of the Xbox One. The whole thing seems a day late and a dollar short, not to mention that the switch was flipped in April and never publicized it.

What does the policy change mean for audiences, though? Hopefully, that Xbox Live Arcade development is a little cost prohibitive for small studios, and that patchable issues can be solved quickly and more effectively moving forward.  Meanwhile, there's no word on how this policy change will affect the Xbox One, but it does little to change the fact that studios still aren't allowed to self-published on either Xbox.

[Eurogamer]

Related Posts
Free Games on Xbox Live Set for 1st and 16th of Every Month
Xbox One-Eighty -- Microsoft Acquiesces on 'Always On'

--

Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more!

Joseph Leray is a freelance writer from Nashville. Follow him on Twitter

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Time Warner Cable bringing live TV to Xbox 360 later this summer

June 28th, 2013 No comments
Time Warner Cable bringing live TV to Xbox 360 later this summer
A new Time Warner Cable app coming to Xbox 360 later this summer promises access to 300 live television channels, Xbox Wire has announced. The new Time Warner app, which requires Xbox Live Gold and a Time Warner subscription, will offer more live TV channels than any other on Xbox 360.

The announcement follows Microsoft's Xbox reveal event and E3 press conference, where Microsoft showcased integrated live television on the Xbox One. Microsoft's entertainment division, overseen by former CBS executive Nancy Tellem, also announced an upcoming Halo live-action series in collaboration with Steven Spielberg. Last week, i love bees creator Elan Lee joined the division.

JoystiqTime Warner Cable bringing live TV to Xbox 360 later this summer originally appeared on Joystiq on Fri, 28 Jun 2013 10:30:00 EST. Please see our terms for use of feeds.

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Xbox Live Gold free games pinned for 1st and 16th of each month

June 21st, 2013 No comments
Microsoft pinned monthly dates to its Games With Gold promotion, with the Xbox Live Gold freebies due on the 1st of 16th of each month. As revealed during Microsoft's E3 press conference, Gold subscribers gain access to two free Xbox 360 games each month until the end of the year. Fable 3 was the first offering, with Halo 3 and Assassin's Creed 2 already announced as July's dynamic duo.

"As our way of saying thanks for being part of this community, we're giving all qualifying Gold members two free Xbox 360 games each month for the rest of the year." reads the promotion's site. "Each specially selected, fan-favorite game will be available to download only for a limited time, so grab them before they're gone and keep them no matter what."

JoystiqXbox Live Gold free games pinned for 1st and 16th of each month originally appeared on Joystiq on Fri, 21 Jun 2013 09:30:00 EST. Please see our terms for use of feeds.

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Sega sale on Xbox Live: $5 VF5, $2 Guardian Heroes, $10 Sonic Generations, more

June 19th, 2013 No comments
There's a pretty massive Sega sale going down on Xbox Live right now. Many games and DLC packs are $5 or less. In the $5 camp are Virtua Fighter 5: Final Showdown, Sonic Adventure 2, Jet Set Radio, Nights into Dreams and Crazy Taxi. Other downloads, such as Guardian Heroes, the Sega Genesis Sonic games (including Sonic CD) and Space Channel 5 Part 2 are only two bucks each. You'll also find a number of $10 Games on Demand titles, including Sonic Generations, Condemned, Sega Superstars Tennis ... and Sonic Unleashed.

Finally, if you haven't tried out Ron Gilbert's latest adventure, you can pick up The Cave for $7.50.

JoystiqSega sale on Xbox Live: $5 VF5, $2 Guardian Heroes, $10 Sonic Generations, more originally appeared on Joystiq on Wed, 19 Jun 2013 19:00:00 EST. Please see our terms for use of feeds.

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Achievements, unlocked: Microsoft details Xbox One’s ‘challenge’ system

June 13th, 2013 No comments
Microsoft details Xbox One achievements, community challenge system
Microsoft's Cierra McDonald has outlined plans for the Xbox One's overhauled achievements system, detailing new in-game "challenges" that promote community collaboration.

Xbox One challenges are time-limited tasks displayed alongside achievements in a player's profile. Unlike achievements, challenges do not award GamerScore. Challenges, however, have the ability to track progress across multiple games and among all Xbox Live members, allowing developers to implement community-based goals. The Xbox 360 currently offers a similar service with Avatar FameStar.

McDonald outlines a possible implementation: "Imagine, for example, a game releases a headshot weekend challenge that requires players to cumulatively headshot 1 million baddies in a 3 day period. And every person who participates and meets the challenge's goals gets the unlock on his or her achievement history and reaps its reward."

Achievements, meanwhile, are not bound by time constraints, and are still unlocked via individual player progress. Promising players "more tangible benefits" for their in-game progress, McDonald notes that Xbox One achievements may now unlock "digital artwork, new maps, unlockable characters, and temporary stat boosts," along with other bonuses.

McDonald revealed that Xbox One video and music apps can also use achievements to reward players with "sneak peek content, early access, or subscription extensions." Note, however, that you can't use app achievements to pad out your Gamerscore - points are only awarded for achievements earned in games.

JoystiqAchievements, unlocked: Microsoft details Xbox One's 'challenge' system originally appeared on Joystiq on Thu, 13 Jun 2013 16:45:00 EST. Please see our terms for use of feeds.

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Per Sacred Tradition, This Year’s Xbox LIVE Summer Of Arcade Starts Just Before Fall

June 12th, 2013 No comments

TMNT OOTS_Screenshot1

Microsoft is shining the spotlight on four titles in August--starting with "Teenage Mutant Ninja Turtles: Out of the Shadows"--as the publisher promotes another Summer of Arcade.

It all kicks off on August 7 with the launch of "TMNT," the Activision-published brawler. That game is supposed to launch this summer on the PS3 and PC as well. The remake of 1992's rotoscoped sidescroller "Flashback" is next from publisher Ubisoft, while the third and fourth slots go to the single-player co-op game "Brothers: A Tale of Two Sons" and "Charlie Murder," the beat-em-up from "The Dishwasher" developer Ska Studios.

[Source: Polygon]

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Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more! And don’t forget to follow our video gaming and TV writer @TheCharlesWebb.

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Per Sacred Tradition, This Year’s Xbox LIVE Summer Of Arcade Starts Just Before Fall

June 12th, 2013 No comments

TMNT OOTS_Screenshot1

Microsoft is shining the spotlight on four titles in August--starting with "Teenage Mutant Ninja Turtles: Out of the Shadows"--as the publisher promotes another Summer of Arcade.

It all kicks off on August 7 with the launch of "TMNT," the Activision-published brawler. That game is supposed to launch this summer on the PS3 and PC as well. The remake of 1992's rotoscoped sidescroller "Flashback" is next from publisher Ubisoft, while the third and fourth slots go to the single-player co-op game "Brothers: A Tale of Two Sons" and "Charlie Murder," the beat-em-up from "The Dishwasher" developer Ska Studios.

[Source: Polygon]

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Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more! And don’t forget to follow our video gaming and TV writer @TheCharlesWebb.

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Zeno Clash 2 punches XBLA next week

June 4th, 2013 No comments
Father-Mother lovers rejoice, Zeno Clash 2 is finally first-person punching its way to Xbox Live Arcade next week. After being available on PC since late April, the game will arrive on Microsoft's download platform on June 12, smack in the middle of E3.

We won't be playing Zeno Clash 2, but we'll still be first-person shoving our way through crowds to bring you the latest news.

JoystiqZeno Clash 2 punches XBLA next week originally appeared on Joystiq on Tue, 04 Jun 2013 10:45:00 EST. Please see our terms for use of feeds.

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