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Archive

Posts Tagged ‘Xbla’

Xbox One marketplace won’t have separate XBLA, XBLIG channels

May 22nd, 2013 No comments
Xbox One marketplace won't have separate XBLA, XBLIG channels
Xbox One will not have separate sections for indie or download-only games, such as Xbox Live Indie Games and Xbox Live Arcade on the 360 - instead, Microsoft's new console will feature games, and "just games," Microsoft Corporate Vice President Phil Harrison told Eurogamer.

"In the past we had retail games which came on disc, we had Xbox Live Arcade and we had Indie Games, and they had their own discrete channels or discrete silos," Harrison said. "With Xbox One and the new marketplace, they're games. We don't make a distinction between whether a game is a 50-hour RPG epic or whether it is a puzzle game or whether it is something that fits halfway between the two."

In this new approach, indie games, AAA games and everything in-between will co-exist in the same "Games" marketplace. Harrison said this will solve discoverability problems that indie games face today, and Microsoft will still be able to highlight titles that it thinks players should pay attention to.

"We don't give up the ability to put a spotlight on the products that we think are going to be exciting to our user base, but in addition to that, what your friends are playing, what other people think is hot in your area, your country, your continent, will propagate up the most interesting and exciting games," Harrison said.

The Xbox One "Games" tab will feature game recommendations and trends, and will have catalog and search functions. The entire system is a blend of curated and popular games, Harrison said. Microsoft will maintain its current strategy with indie developers, meaning indies won't be able to self-publish their games on Xbox One, as they can on PS3, Vita, Wii U, Steam, and eventually, the PS4.

JoystiqXbox One marketplace won't have separate XBLA, XBLIG channels originally appeared on Joystiq on Wed, 22 May 2013 12:30:00 EST. Please see our terms for use of feeds.

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Rumor: Freefall Racers for Kinect being published by Deep Silver, headed to XBLA

May 16th, 2013 No comments
Rumor Freefall Racers, Kinect racer for XBLA, being published by Deep Silver
Deep Silver will publish an upcoming gesture-based racing game for Kinect called Freefall Racers. The first breadcrumb in this trail comes from an Australian rating that has surfaced, outing Deep Silver as publisher.

The developer is Smoking Gun Interactive, whose most recent work includes two Kinect experiences, Mars Rover Landing and Home Run Stars, so a new Kinect project would make sense. The Vancouver-based studio at least partly funded Freefall Racers with help from the Canadian government, as evidenced by the $461,243 contributed through the Canada Media Fund (PDF) last year.

Our first glimpse of the game is courtesy of environmental artist Anthony Leonati, who published six screens from Freefall Racers on his personal website. In addition to the screens, he also pegs Freefall Racers for Xbox Live Arcade, though his LinkedIn profile indicates he has since moved on from Smoking Gun to become a senior environment artist at EA.

We've followed up with Deep Silver and Smoking Gun Interactive for comment and will update this post accordingly.

[Thanks, lifelower]

JoystiqRumor: Freefall Racers for Kinect being published by Deep Silver, headed to XBLA originally appeared on Joystiq on Thu, 16 May 2013 15:30:00 EST. Please see our terms for use of feeds.

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Rumor: Freefall Racers for Kinect being published by Deep Silver, headed to XBLA

May 16th, 2013 No comments
Rumor Freefall Racers, Kinect racer for XBLA, being published by Deep Silver
Deep Silver will publish an upcoming gesture-based racing game for Kinect called Freefall Racers. The first breadcrumb in this trail comes from an Australian rating that has surfaced, outing Deep Silver as publisher.

The developer is Smoking Gun Interactive, whose most recent work includes two Kinect experiences, Mars Rover Landing and Home Run Stars, so a new Kinect project would make sense. The Vancouver-based studio at least partly funded Freefall Racers with help from the Canadian government, as evidenced by the $461,243 contributed through the Canada Media Fund (PDF) last year.

Our first glimpse of the game is courtesy of environmental artist Anthony Leonati, who published six screens from Freefall Racers on his personal website. In addition to the screens, he also pegs Freefall Racers for Xbox Live Arcade, though his LinkedIn profile indicates he has since moved on from Smoking Gun to become a senior environment artist at EA.

We've followed up with Deep Silver and Smoking Gun Interactive for comment and will update this post accordingly.

[Thanks, lifelower]

JoystiqRumor: Freefall Racers for Kinect being published by Deep Silver, headed to XBLA originally appeared on Joystiq on Thu, 16 May 2013 15:30:00 EST. Please see our terms for use of feeds.

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State of Decay pegged for June 5 release, according to GameStop

May 15th, 2013 No comments
State of Decay pegged for June 5 release, according to GameStop database
GameStop expects Undead Labs' zombie-packed Xbox Live Arcade survival horror game State of Decay to launch on June 5, according to a product listing obtained by IGN.

The retailer lists State of Decay at 1,600 Microsoft points ($20), putting it in the same premium price range as big-name XBLA releases like The Walking Dead and Minecraft: Xbox 360 Edition. Developer Undead Labs has not officially announced a price for State of Decay, and only divulged a nebulous "June" release date when a trailer launched last month.

Undead Labs community director Sanya Weathers notes in a forum post that June 5 is the developer's launch goal, but a final release date has not been determined. "We have not completed certification," she explains. "Until we've completed certification, there is no date."

JoystiqState of Decay pegged for June 5 release, according to GameStop originally appeared on Joystiq on Wed, 15 May 2013 21:45:00 EST. Please see our terms for use of feeds.

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Steam is king in service wars, Humble Store a sleeping giant, indies say

May 14th, 2013 No comments
Steam is king in service wars, Humble Store a sleeping giant, indies say
Twenty-one randomly selected indie developers walk into a digital room and ponder the question, "Which online distribution system has been the most effective for your games?"

If this were the set-up to a joke, the punchline would probably be, "Facebook." But for many indie developers, the question of which platform to publish their games on is a very serious one, with potentially dire consequences. Pared down, platform success is all about accessibility, upload and support, and in terms of those factors, there's a clear, unsurprising favorite: Steam.

But maybe not for long.

I asked 21 indie developers this question, and while the majority mentioned Steam in the same casual manner that begets an unchallenged king, there were consistent whispers of other platforms doing things well, perhaps even better than Steam, from a backend perspective. One of these platforms was the Humble Store, which received the second-highest number of solid votes and a handful of positive shout-outs.

"I owe pretty much my entire survival the last few years to iOS, the Humble Store, and to a lesser extent Android and Steam," Adam Saltsman, the creator of Canabalt, said. But iOS ran into some bad censorship issues, Android had discoverability problems and Steam was "obviously" too closed, he said. If Saltsman could choose just one of those platforms to release his next game on, it would be, "Humble Store," hands-down.

Continue reading Steam is king in service wars, Humble Store a sleeping giant, indies say

JoystiqSteam is king in service wars, Humble Store a sleeping giant, indies say originally appeared on Joystiq on Tue, 14 May 2013 13:45:00 EST. Please see our terms for use of feeds.

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PSA: Monaco unlocks XBLA, out now

May 10th, 2013 No comments
Monaco: What's Yours is Mine has finally scarpered onto the Xbox Live Marketplace. After failing to launch last month thanks to a bug that caused disconnects during online play, the top-down indie sneaker is nab-able right now at a cool 1200 MSP.

Going by our review, at that price it's a steal (HA). Jess, a self-confessed crappy crook, gave Monaco four and a half stars, deeming it a "classic heist game for a modern audience."

JoystiqPSA: Monaco unlocks XBLA, out now originally appeared on Joystiq on Fri, 10 May 2013 07:00:00 EST. Please see our terms for use of feeds.

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Doritos Crash Course 2 crunches into XBLA tomorrow for free

May 7th, 2013 No comments
Doritos Crash Course 2 crunches into XBLA tomorrow for free
As free, corporate-sponsored games go, we enjoyed the 2D platforming approximation of Wipeout (the TV show) that was Doritos Crash Course. Also, it was, like most free, corporate-sponsored games, entirely free. This is rarely ever a bad thing. With all that in mind, it's cool to see a sequel coming to XBLA tomorrow, May 8. Yes, it's still free.

As per the first game, you're traversing your Xbox Avatar from left to right and as quick as poss, but this time in four new worlds including an icy one and a pirate-y one. There's online and offline multiplayer for up to four runners, and you can compare your speed against friends via "asynchronous" clips.

Remember, the game's free - no-one's forcing you to buy any chips to play it. At the very least that means free Achievements, which of course is the most important thing.

JoystiqDoritos Crash Course 2 crunches into XBLA tomorrow for free originally appeared on Joystiq on Tue, 07 May 2013 07:45:00 EST. Please see our terms for use of feeds.

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Far Cry 3: Blood Dragon sequel could happen, says Biehn

May 6th, 2013 No comments
Creative Director Dean Evans is interested in a follow-up to Far Cry 3: Blood Dragon, at least according to Michael Biehn, the game's star voice talent. In an interview with Xbox's Major Nelson, Biehn said from his understanding Blood Dragon is exceeding Ubisoft's sales expectations by five times, and Evans is now considering a sequel to the retro spinoff.

"Dean was with me on the phone last night, he called me last night," Biehn said on Major Nelson Radio. "He was pretty jacked up. He was going into a meeting today, to.. I think he wants to turn it into some sort of franchise. He's got a sequel in mind."

We gushed about the "most excellent" Blood Dragon in our review, so seeing Sgt. Rex Colt return to a screen near us could be a great thing. Having said that, we do wonder if the comprehensively nostalgic game has anything left to pastiche.

In the meantime, we've reached out to Ubisoft for comment.

JoystiqFar Cry 3: Blood Dragon sequel could happen, says Biehn originally appeared on Joystiq on Mon, 06 May 2013 10:00:00 EST. Please see our terms for use of feeds.

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Far Cry 3: Blood Dragon sequel could happen, says Biehn

May 6th, 2013 No comments
Creative Director Dean Evans is interested in a follow-up to Far Cry 3: Blood Dragon, at least according to Michael Biehn, the game's star voice talent. In an interview with Xbox's Major Nelson, Biehn said from his understanding Blood Dragon is exceeding Ubisoft's sales expectations by five times, and Evans is now considering a sequel to the retro spinoff.

"Dean was with me on the phone last night, he called me last night," Biehn said on Major Nelson Radio. "He was pretty jacked up. He was going into a meeting today, to.. I think he wants to turn it into some sort of franchise. He's got a sequel in mind."

We gushed about the "most excellent" Blood Dragon in our review, so seeing Sgt. Rex Colt return to a screen near us could be a great thing. Having said that, we do wonder if the comprehensively nostalgic game has anything left to add to the pastiche.

In the meantime, we've reached out to Ubisoft for comment.

JoystiqFar Cry 3: Blood Dragon sequel could happen, says Biehn originally appeared on Joystiq on Mon, 06 May 2013 10:00:00 EST. Please see our terms for use of feeds.

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Way of the Dogg out now on XBLA, PSN and mobile ‘soon’

May 3rd, 2013 No comments
Way of the Dogg out now on XBLA, PSN and mobile 'soon'

Snoop Dogg's rhythm/fighting game Way of the Dogg is now available on XBLA for 800 MS Points, which is far less than the cost of changing your name and becoming a reggae artist - believe us, we looked into it. The Elite Beat Agents-esque game is also "coming soon" to PlayStation Network, iOS and Android, according to publisher 505 Games.

In other Snoop Dogg related news, we recently found a horrible bootleg hip-hop mixtape that we bought nine years ago at a thrift store for like $0.48. Early reports indicate that it is still completely awesome.

Continue reading Way of the Dogg out now on XBLA, PSN and mobile 'soon'

JoystiqWay of the Dogg out now on XBLA, PSN and mobile 'soon' originally appeared on Joystiq on Fri, 03 May 2013 14:00:00 EST. Please see our terms for use of feeds.

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