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Archive

Posts Tagged ‘Xbla’

State of Decay fights back with second patch

June 27th, 2013 No comments
State of Decay issues second patch to fix screen tearing
Undead Labs, developer of State of Decay, has issued another title update hoping to strip away some of the unsightly crud clinging to the Xbox Live Arcade game.

The update is substantial, enabling a V-sync option designed to eliminate screen tearing. It also addresses pathing issues for zombies and soldiers in "The Armory" mission, improves analog stick sensitivity when aiming and squashes a bug that prevented story progression involving one of the survivors, Quentin. This second update follows a first attempt by Undead Labs to address some of the technical issues plaguing State of Decay.

After its debut earlier this month, State of Decay has been quite the success, reaching 250,000 copies sold in its first 48 hours and eclipsing half a million in sales as of last week. An MMO sequel, codenamed Class4, has always been planned at Undead Labs, though it's currently stuck in limbo at Microsoft.

JoystiqState of Decay fights back with second patch originally appeared on Joystiq on Fri, 28 Jun 2013 00:00:00 EST. Please see our terms for use of feeds.

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State of Decay fights back with second patch

June 27th, 2013 No comments
State of Decay issues second patch to fix screen tearing
Undead Labs, developer of State of Decay, has issued another title update hoping to strip away some of the unsightly crud clinging to the Xbox Live Arcade game.

The update is substantial, enabling a V-sync option designed to eliminate screen tearing. It also addresses pathing issues for zombies and soldiers in "The Armory" mission, improves analog stick sensitivity when aiming and squashes a bug that prevented story progression involving one of the survivors, Quentin. This second update follows a first attempt by Undead Labs to address some of the technical issues plaguing State of Decay.

After its debut earlier this month, State of Decay has been quite the success, reaching 250,000 copies sold in its first 48 hours and eclipsing half a million in sales as of last week. An MMO sequel, codenamed Class4, has always been planned at Undead Labs, though it's currently stuck in limbo at Microsoft.

JoystiqState of Decay fights back with second patch originally appeared on Joystiq on Fri, 28 Jun 2013 00:00:00 EST. Please see our terms for use of feeds.

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Takedown: Red Sabre bringing tactical shooting back to Steam and XBLA

June 22nd, 2013 No comments
Rainbow Six spiritual successor Takedown
Indie developer Serellan billed its first-person shooter Takedown: Red Sabre as a "spiritual successor to the original Rainbow Six and SWAT 4" when the developer successfully raised $221,833 on Kickstarter in April 2012. Squad-based tactical shooters, where real-life military tactics take priority over the run-and-gun trappings of triple-A shooters, are arguably harder to come by and have become a niche in the broad FPS genre.

Crowdfunding Takedown made more sense to creative director Christian Allen then, who told Joystiq at E3 that "part of [the decision to crowdfund] was figuring out what people really care about and what people really wanted." The project's 5,423 backers saw promise in the game, due in no small part to the team's history; Allen is a former creative director on the Ghost Recon series and was design lead for Halo: Reach. Perhaps equally reassuring for tactical shooter fans is the fact that Allen spent about nine and a half years serving in three different United States military branches: Four years as law enforcement in the Marines and over five with the Air Force and Army.

Takedown: Red Sabre features single-player, six-player co-operative and 12-player competitive multiplayer modes. Like tactical first-person shooters of the past, sprinting through the non-linear maps isn't a viable strategy, as the game places an emphasis on slow, strategic and realistic warfare. Part of that realism comes from the work put into the game's weapons: Allen said that creating just one gun for the game takes about three weeks of development time for the Seattle-based team of about 10 developers.

Continue reading Takedown: Red Sabre bringing tactical shooting back to Steam and XBLA

JoystiqTakedown: Red Sabre bringing tactical shooting back to Steam and XBLA originally appeared on Joystiq on Sat, 22 Jun 2013 16:30:00 EST. Please see our terms for use of feeds.

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Takedown: Red Sabre bringing tactical shooting back to Steam and XBLA

June 22nd, 2013 No comments
Rainbow Six spiritual successor Takedown
Indie developer Serellan billed its first-person shooter Takedown: Red Sabre as a "spiritual successor to the original Rainbow Six and SWAT 4" when the developer successfully raised $221,833 on Kickstarter in April 2012. Squad-based tactical shooters, where real-life military tactics take priority over the run-and-gun trappings of triple-A shooters, are arguably harder to come by and have become a niche in the broad FPS genre.

Crowdfunding Takedown made more sense to creative director Christian Allen then, who told Joystiq at E3 that "part of [the decision to crowdfund] was figuring out what people really care about and what people really wanted." The project's 5,423 backers saw promise in the game, due in no small part to the team's history; Allen is a former creative director on the Ghost Recon series and was design lead for Halo: Reach. Perhaps equally reassuring for tactical shooter fans is the fact that Allen spent about nine and a half years serving in three different United States military branches: Four years as law enforcement in the Marines and over five with the Air Force and Army.

Takedown: Red Sabre features single-player, six-player co-operative and 12-player competitive multiplayer modes. Like tactical first-person shooters of the past, sprinting through the non-linear maps isn't a viable strategy, as the game places an emphasis on slow, strategic and realistic warfare. Part of that realism comes from the work put into the game's weapons: Allen said that creating just one gun for the game takes about three weeks of development time for the Seattle-based team of about 10 developers.

Continue reading Takedown: Red Sabre bringing tactical shooting back to Steam and XBLA

JoystiqTakedown: Red Sabre bringing tactical shooting back to Steam and XBLA originally appeared on Joystiq on Sat, 22 Jun 2013 16:30:00 EST. Please see our terms for use of feeds.

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Doodle Jump for Kinect bounds to Xbox Live Arcade next week

June 20th, 2013 No comments
Doodle Jump for Kinect bounds to Xbox Live Arcade next week

D3 Publisher announced that Smoking Gun Interactive's motion-controlled Kinect adaptation of the iOS hit Doodle Jump will launch for Xbox Live Arcade on June 27.

Doodle Jump for Kinect features the same endless, vertically scrolling action that defined the iOS original, but this time, players will have to physically move side-to-side in order to guide the Doodler's ascent. The Kinect version introduces three new worlds not found in other ports, and also offers a selection of all-new power-ups and boss encounters.

Doodle Jump for Kinect will be priced at 400 Microsoft points ($5) when it premieres next Friday.

Continue reading Doodle Jump for Kinect bounds to Xbox Live Arcade next week

JoystiqDoodle Jump for Kinect bounds to Xbox Live Arcade next week originally appeared on Joystiq on Thu, 20 Jun 2013 22:15:00 EST. Please see our terms for use of feeds.

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Sega sale on Xbox Live: $5 VF5, $2 Guardian Heroes, $10 Sonic Generations, more

June 19th, 2013 No comments
There's a pretty massive Sega sale going down on Xbox Live right now. Many games and DLC packs are $5 or less. In the $5 camp are Virtua Fighter 5: Final Showdown, Sonic Adventure 2, Jet Set Radio, Nights into Dreams and Crazy Taxi. Other downloads, such as Guardian Heroes, the Sega Genesis Sonic games (including Sonic CD) and Space Channel 5 Part 2 are only two bucks each. You'll also find a number of $10 Games on Demand titles, including Sonic Generations, Condemned, Sega Superstars Tennis ... and Sonic Unleashed.

Finally, if you haven't tried out Ron Gilbert's latest adventure, you can pick up The Cave for $7.50.

JoystiqSega sale on Xbox Live: $5 VF5, $2 Guardian Heroes, $10 Sonic Generations, more originally appeared on Joystiq on Wed, 19 Jun 2013 19:00:00 EST. Please see our terms for use of feeds.

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‘Dungeons And Dragons: Shadow Over Mystara’ Review — Ye Olde Side-Scrolling, Orc Smashing Fun

June 19th, 2013 No comments

dungeons-and-dragons-chronicles-of-mystara-1

Iron Galaxy is no slouch when it comes to breathing new life into old arcade games -- Capcom has used this studio before with "Marvel vs. Capcom" and "Darkstalkers " -- proving that there's still interest in reliving classic games. This time, they're tapped to resurrect two arcade brawlers for download with "Dungeons & Dragons: Chronicles of Mystara." Packaged as a single download, fans of the fantasy-based beat 'em ups will feel right at home and will have new features to keep them playing.

As with most sides-croller games, "Dungeons & Dragons: Chronicles of Mystara" follows a basic formula of move to the right, beat up a bunch of hapless foes, repeat until the level ends. What's really cool is that both of these games have a fairly robust story given the traditionally limited time you'd be able to play at an arcade. The plot is basic in some much that there's a Big Bad raising hell and it's up to and three friends to return to peace to the land. Fans of Dungeons & Dragons lore might be a little more invested story-wise but don't expect anything ground-breaking.

On the plus side, as you make your way through the plot, you'll encounter the occasional side mission -- usually by way of a terrified peasant -- that you can either tackle or ignore. Generally, these quests involve some stronger monsters but yield greater rewards, like extra gold or items. It opens up the scope of the games and makes each journey a little different.

Combat is a bit stiff but this is the case with many side scrolling brawlers. As you slog your way through hordes of classic D&D beasts, you'll have to make every swing count. Charging into an encounter can quickly knock you out -- often you'll get in trapped between to creatures relentlessly beating you to a pulp. Connecting with enemies can be a little squirrelly, but as you get used to your character's movement you'll soon overthrow the most fearsome of baddies. Swinging wildly won't get you far: instead, you'll have to move and attack deliberately while choosing the right moments to use single use items like fireballs and daggers.

dungeons-and-dragons-chronicles-of-mystara-3

Even on the easiest setting, "Tower of Doom" and "Shadow over Mystara" are quarter chompers and you'll be using plenty of continues. Fortunately, you have infinite continues so you'll eventually be able to brute-force your way to the end. Bring a few friends if you can and you'll have a better time than simply straining through the game by yourself.

Watch: Dungeons and Dragons: Chronicles of Mystara Launch Trailer

Your character also strongly dictates how you'll play. Each character has their strengths and weaknesses. For instance Fighter has a ton of health and can break enemies apart but can't use magic. On the other hand, Cleric has some recovery abilities but doesn't have a powerful melee. "Shadow over Mystara" includes two extra characters -- a magician and thief -- but the main thing to remember when playing with friends is to create a balanced party of heavy hitters and support. Finally, "Shadow" improves the combat by including "Street Fighter" button combos that deals lots of damage and can quickly get you out of a jam.

Just like any RPG, your character will level up between missions. It's automatic, though, so don't expect to min/max. However, you will find items and gear you can equip if you're quick on the grab. Everything from magical gauntlets that increase your attacks to speed boots can be found in chests or dropped by bosses. You can also purchase disposable items at shops so that you're always prepared for the worst.

dungeons-and-dragons-chronicles-of-mystara-2

Iron Galaxy includes the usual bells and whistles that have been in other arcade collections for Capcom. There's a persistent player level that tracks various achievement progress and Vault Points. These points unlock extra art and stuff but more importantly grants access to House Rules which change the way the game plays. These rules alter the game in ways that might make it more difficult or can be used just for fun. It's a neat addition to flesh out the total package. Lastly, "Chronicles of Mystara" is online compatible from the get-go so you don't have any excuse for not having a full team on your adventure. Online played relatively smooth but with older, non-fighter arcade titles your experience won't be ruined if there's sudden lag.

All in all, "Dungeons & Dragons: Chronicles of Mystara" is a pretty cool package from Capcom. Iron Galaxy has proved their ability to lovingly restore classic arcade titles and it shows here. Still "Chronicles" is just a window into arcades of yore and unless you're a die-hard fan or an enthusiast for game preservation you might want to pass.

Score 3 out of 5

"Dungeons & Dragons: Chronicles of Mystara" is $14.99 for PC, PS3 and Wii U and 1200 for Xbox 360. Review code provided by Capcom.

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--

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‘Dungeons And Dragons: Shadow Over Mystara’ Review — Ye Olde Side-Scrolling, Orc Smashing Fun

June 19th, 2013 No comments

dungeons-and-dragons-chronicles-of-mystara-1

Iron Galaxy is no slouch when it comes to breathing new life into old arcade games -- Capcom has used this studio before with "Marvel vs. Capcom" and "Darkstalkers " -- proving that there's still interest in reliving classic games. This time, they're tapped to resurrect two arcade brawlers for download with "Dungeons & Dragons: Chronicles of Mystara." Packaged as a single download, fans of the fantasy-based beat 'em ups will feel right at home and will have new features to keep them playing.

As with most sides-croller games, "Dungeons & Dragons: Chronicles of Mystara" follows a basic formula of move to the right, beat up a bunch of hapless foes, repeat until the level ends. What's really cool is that both of these games have a fairly robust story given the traditionally limited time you'd be able to play at an arcade. The plot is basic in some much that there's a Big Bad raising hell and it's up to and three friends to return to peace to the land. Fans of Dungeons & Dragons lore might be a little more invested story-wise but don't expect anything ground-breaking.

On the plus side, as you make your way through the plot, you'll encounter the occasional side mission -- usually by way of a terrified peasant -- that you can either tackle or ignore. Generally, these quests involve some stronger monsters but yield greater rewards, like extra gold or items. It opens up the scope of the games and makes each journey a little different.

Combat is a bit stiff but this is the case with many side scrolling brawlers. As you slog your way through hordes of classic D&D beasts, you'll have to make every swing count. Charging into an encounter can quickly knock you out -- often you'll get in trapped between to creatures relentlessly beating you to a pulp. Connecting with enemies can be a little squirrelly, but as you get used to your character's movement you'll soon overthrow the most fearsome of baddies. Swinging wildly won't get you far: instead, you'll have to move and attack deliberately while choosing the right moments to use single use items like fireballs and daggers.

dungeons-and-dragons-chronicles-of-mystara-3

Even on the easiest setting, "Tower of Doom" and "Shadow over Mystara" are quarter chompers and you'll be using plenty of continues. Fortunately, you have infinite continues so you'll eventually be able to brute-force your way to the end. Bring a few friends if you can and you'll have a better time than simply straining through the game by yourself.

Watch: Dungeons and Dragons: Chronicles of Mystara Launch Trailer

Your character also strongly dictates how you'll play. Each character has their strengths and weaknesses. For instance Fighter has a ton of health and can break enemies apart but can't use magic. On the other hand, Cleric has some recovery abilities but doesn't have a powerful melee. "Shadow over Mystara" includes two extra characters -- a magician and thief -- but the main thing to remember when playing with friends is to create a balanced party of heavy hitters and support. Finally, "Shadow" improves the combat by including "Street Fighter" button combos that deals lots of damage and can quickly get you out of a jam.

Just like any RPG, your character will level up between missions. It's automatic, though, so don't expect to min/max. However, you will find items and gear you can equip if you're quick on the grab. Everything from magical gauntlets that increase your attacks to speed boots can be found in chests or dropped by bosses. You can also purchase disposable items at shops so that you're always prepared for the worst.

dungeons-and-dragons-chronicles-of-mystara-2

Iron Galaxy includes the usual bells and whistles that have been in other arcade collections for Capcom. There's a persistent player level that tracks various achievement progress and Vault Points. These points unlock extra art and stuff but more importantly grants access to House Rules which change the way the game plays. These rules alter the game in ways that might make it more difficult or can be used just for fun. It's a neat addition to flesh out the total package. Lastly, "Chronicles of Mystara" is online compatible from the get-go so you don't have any excuse for not having a full team on your adventure. Online played relatively smooth but with older, non-fighter arcade titles your experience won't be ruined if there's sudden lag.

All in all, "Dungeons & Dragons: Chronicles of Mystara" is a pretty cool package from Capcom. Iron Galaxy has proved their ability to lovingly restore classic arcade titles and it shows here. Still "Chronicles" is just a window into arcades of yore and unless you're a die-hard fan or an enthusiast for game preservation you might want to pass.

Score 3 out of 5

"Dungeons & Dragons: Chronicles of Mystara" is $14.99 for PC, PS3 and Wii U and 1200 for Xbox 360. Review code provided by Capcom.

Related Posts
E3 2013: Nintendo's Hideki Konno Pulls Back The Curtain On 'Mario Kart 8'
E3 2013: Reggie Fils-Aime Weighs In On E3, The Wii U, And The Digital Landscape

--

Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more!

 

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D&D: Chronicles of Mystara gets enhanced PS3 retail release in Japan

June 18th, 2013 No comments
D&D Chronicles of Mystara gets enhanced PS3 retail release in Japan
While Capcom's arcade brawler compilation Dungeons & Dragons: Chronicles of Mystara hits the PlayStation Network in North America tonight (and Xbox Live Arcade tomorrow), D&D fans in Japan might want to hold out for an upcoming PlayStation 3 retail release, which offers exclusive features and enhancements not found in the digital version.

The PS3 retail version's Facebook page describes the release as a treasure trove for retro gaming connoisseurs, comparing it to the well-received Street Fighter Alpha Anthology on the PlayStation 2. The collection includes a color-edit feature, and allows multiple players to play as same character. The retail edition also offers an in-depth series of options, allowing players to toggle features like random damage and breakable weapons. A similar "House Rules" system was announced for the digital release.

The digital version set for release this week is developed by Iron Galaxy, who previously produced arcade compilations like Darkstalkers Resurrection and Marvel vs. Capcom Origins. NeoGAF member toypop notes that the PlayStation 3 Blu-ray version of Chronicles of Mystara is developed by an internal Capcom team staffed by developers of the original Dungeons & Dragons arcade games.

The PlayStation 3 retail version of Dungeons & Dragons: Chronicles of Mystara will launch in Japan this August. Capcom confirmed with Joystiq that the retail edition is exclusive to Japan, and is not scheduled for a North American release.

JoystiqD&D: Chronicles of Mystara gets enhanced PS3 retail release in Japan originally appeared on Joystiq on Tue, 18 Jun 2013 17:30:00 EST. Please see our terms for use of feeds.

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Capcom Digs Deep In Their Bag of Holding, Pulls Out Two Critical Hits

June 18th, 2013 No comments

D_D_3

"Dungeons & Dragons: Tower of Doom" and its sequel "Dungeons & Dragons: Shadow over Mystara" emerge from the mist today for your WiiU, PS3 and Xbox 360.

Both of the classic arcade titles have been fully updated with HD graphics and brand new features. As with many of the other arcade revamps from Iron Galaxy, a vault has been added providing extra challenges awarding skillful players with bonuses such as artwork. You can also customize your experience with a virtual dip switch to alter the behavior of the games, making them harder -- or my case much, much eaiser. These old arcade games were brutal!

Furthermore, players will have a Character Visualizer that tallies various data points to compare against friends. So that's pretty neat.

D_D_1

From the release:

Capcom worked closely with Wizards of the Coast to bring these beloved games back for all the D&D® fans on today’s consoles. Developed by Iron Galaxy, Dungeons & Dragons: Chronicles of Mystara brings together two arcade classics – Dungeons & Dragons®: Tower of Doom™ and its sequel Dungeons & Dragons®: Shadow over Mystara™ – fully updated with HD graphics and a wealth of additional features. The highly requested games had previously only been available in arcades in the west and can now be enjoyed by a wider gaming audience.

"Dungeons & Dragons: Chronicles of Mystara" will be priced at $14.99 for PS3 and Wii U and 1200 for Xbox 360.

Related Posts
E3 2013: Nintendo's Hideki Konno Pulls Back The Curtain On 'Mario Kart 8'
E3 2013: Reggie Fils-Aime Weighs In On E3, The Wii U, And The Digital Landscape

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Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more!

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