_gaq.push(['_trackPageview']); _gaq.push(['_trackPageLoadTime']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })();

Archive

Posts Tagged ‘Wii’

Now Playing: July 1-7, 2013

July 1st, 2013 No comments
Now Playing July 17, 2013
Unravel a corporate conspiracy - by shooting anything that moves, of course - in Scourge: Outbreak on Xbox Live Arcade.

Choose your platform to jump to a specific release list:

Continue reading Now Playing: July 1-7, 2013

JoystiqNow Playing: July 1-7, 2013 originally appeared on Joystiq on Mon, 01 Jul 2013 16:45:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments Tags: , , , , , , , , , , , ,

Wii MotionPlus patent suit thrown out

June 28th, 2013 No comments
A federal judge in Seattle has dismissed a patent infringement lawsuit against Nintendo of America, which claimed that the company's Wii MotionPlus peripheral violated a patent owned by Triton Tech of Texas.

Originally filed way back in the prehistoric times of 2010, the lawsuit named both Nintendo and Apple as defendants, alleging that both companies had violated its patent, No. #5,181,181: "Computer apparatus input device for three-dimensional information."

The abstract, available in full here, describes a device that uses accelerometers and rotational sensors to calculate movement across three dimensions, and then wirelessly transmit that data back to a central computer. While that does sound like a dead ringer for the Wii MotionPlus when put in a nutshell like that, there was evidently enough minutiae in the patent's full-length definitions to keep Nintendo in the clear.

Continue reading Wii MotionPlus patent suit thrown out

JoystiqWii MotionPlus patent suit thrown out originally appeared on Joystiq on Fri, 28 Jun 2013 22:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments Tags: , , , , , , , ,

Wii MotionPlus patent suit thrown out

June 28th, 2013 No comments
A federal judge in Seattle has dismissed a patent infringement lawsuit against Nintendo of America, which claimed that the company's Wii MotionPlus peripheral violated a patent owned by Triton Tech of Texas.

Originally filed way back in the prehistoric times of 2010, the lawsuit named both Nintendo and Apple as defendants, alleging that both companies had violated its patent, No. #5,181,181: "Computer apparatus input device for three-dimensional information."

The abstract, available in full here, describes a device that uses accelerometers and rotational sensors to calculate movement across three dimensions, and then wirelessly transmit that data back to a central computer. While that does sound like a dead ringer for the Wii MotionPlus when put in a nutshell like that, there was evidently enough minutiae in the patent's full-length definitions to keep Nintendo in the clear.

Continue reading Wii MotionPlus patent suit thrown out

JoystiqWii MotionPlus patent suit thrown out originally appeared on Joystiq on Fri, 28 Jun 2013 22:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Tags: , , , , , , , ,

Angry Birds Trilogy lands on Wii U, Wii in August

June 27th, 2013 No comments

Rovio is catapulting the Angry Birds Trilogy onto Wii U and Wii later this summer, with a trailer dating it for the Nintendo systems on August 13. The compendium, comprised of Angry Birds, AB Seasons, and AB Rio, plucks some extra content on Wii U and Wii, while the Wii U version is off-TV compatible and of course features touchscreen controls.

Back when publisher Activision announced the Wii U and Wii versions of the trilogy, it also revealed the mobile money-maker had proven a success on consoles, too. The Xbox 360, PS3, and 3DS versions released late last year shifted a million copies by February 2013.

JoystiqAngry Birds Trilogy lands on Wii U, Wii in August originally appeared on Joystiq on Thu, 27 Jun 2013 17:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments Tags: , , , , , ,

Report says fitness video games are proliferating as gamers get off the couch

June 27th, 2013 No comments

 

Gamers play Just Dance 2014 at E3 2013
Dean Takahashi

Gamers play Just Dance 2014 at E3 2013

Fitness video games have grown sharply in the past decade, according to a new report released by the game industry’s trade group and a White House study group. That means that getting gamers to exercise is no longer just a novelty; it’s a $750 million a year business.

The Entertainment Software Association the President’s Council on Fitness, Sports & Nutrition said that 20 percent of all games released in 2011 were ‘”active games,” or those that required gamers to expend energy aside from tapping buttons on a controller. That compares to just 5 percent during the period from 2002 to 2007.

“The enthusiasm surrounding active video games is fundamentally transforming how we play and engage in physical activity,” said Erik Huey, senior vice president for government affairs at ESA, in a statement. “Not only is this expanding market segment a promising growth opportunity for our industry, it is motivating families to exercise and lead healthier, more fulfilling lives.”

The report credited active games to the emergence of motion-sensing game consoles such as the Nintendo Wii and Microsoft’s Kinect for the Xbox 360. Active game sales generated about $750 million in revenues in 2012 and they are expected to be a continued revenue driver for the industry through 2015.

“It’s widely known that all kids should be active at least 60 minutes a day, but unfortunately only one-in-three kids are getting that recommended amount and study’s show they are now consuming over 7.5 hours of screen time every day,” said PCFSN member and NBA All-Star Chris Paul, in a statement. “And that’s why I’m excited about the growing number of video games that are helping kids and families get active.”

EEDAR, a game market researcher, conducted the study and found that active games encourage healthy activity among children, engage new audiences in physical education classes, and provide a fun activity. More than 90 percent of the active video games released from 2002 to 2012 were rated E or E10+ for all ages and those 10 years older and up.

The ESA and PCFSN are releasing a new challenge dubbed the Active Play Presidential Active Lifestyle Award (PALA+). The fitness award encourages kids to be active for an hour each day.

 

 


Filed under: Business, Games

GamesBeat 2013GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details here, and grab your early-bird tickets here!
    


Tags: , , , , , , ,

Report says fitness video games are proliferating as gamers get off the couch

June 27th, 2013 No comments

Fitness video games have grown sharply in the past decade, according to a new report released by the game industry’s trade group and a White House study group. That means that getting gamers to exercise is no longer just a novelty; it’s a $750 million a year business.

The Entertainment Software Association and the President’s Council on Fitness, Sports & Nutrition said that 20 percent of all games released in 2011 were ‘”active games,” or those that required gamers to expend energy aside from tapping buttons on a controller. That compares to just 5 percent during the period from 2002 to 2007.

“The enthusiasm surrounding active video games is fundamentally transforming how we play and engage in physical activity,” said Erik Huey, the senior vice president for government affairs at ESA, in a statement. “Not only is this expanding market segment a promising growth opportunity for our industry, but it is also motivating families to exercise and lead healthier, more fulfilling lives.”

The report credited active games to the emergence of motion-sensing game consoles such as the Nintendo Wii and Microsoft’s Kinect for the Xbox 360. Active game sales generated about $750 million in revenues in 2012, and they are expected to be a continued revenue driver for the industry through 2015.

“It’s widely known that all kids should be active at least 60 minutes a day, but unfortunately, only one-in-three kids are getting that recommended amount, and studies show they are now consuming over 7.5 hours of screen time every day,” said PCFSN member and NBA All-Star Chris Paul of the Los Angeles Clippers in a statement. “And that’s why I’m excited about the growing number of video games that are helping kids and families get active.”

EEDAR, a game market researcher, conducted the study and found that active games encourage healthy activity among children, engage new audiences in physical education classes, and provide a fun activity. More than 90 percent of the active video games released from 2002 to 2012 were rated E or E10+ for all ages and those 10 years older and up.

The ESA and PCFSN are releasing a new challenge dubbed the Active Play Presidential Active Lifestyle Award (PALA+). The fitness award encourages kids to be active for an hour each day.


Filed under: Business, Games

GamesBeat 2013GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details here, and grab your early-bird tickets here!
    


Tags: , , , , , , ,

Disney Infinity opens up its Toy Box, gives us a look inside

June 26th, 2013 No comments
Disney Infinity opens up its Toybox, gives us a look inside

Toy Box mode is Disney Infinity's sandbox creation side, allowing you to construct your own worlds in real-time. What you create is based on what in-game content you've unlocked. It's an open-ended mode where Disney franchises can collide within the same arena, though we suppose that can be said about Disney infinity in general too.

JoystiqDisney Infinity opens up its Toy Box, gives us a look inside originally appeared on Joystiq on Wed, 26 Jun 2013 20:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments Tags: , , , , , , , , , , ,

Now Playing: June 24-30, 2013

June 24th, 2013 No comments
Now Playing June 2430, 2013
Take control of the battlefield this week with Company of Heroes 2...

Choose your platform to jump to a specific release list:

Continue reading Now Playing: June 24-30, 2013

JoystiqNow Playing: June 24-30, 2013 originally appeared on Joystiq on Mon, 24 Jun 2013 22:15:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Tags: , , , , , , , , , , , , , , , , ,

Now Playing: June 24-30, 2013

June 24th, 2013 No comments
Now Playing June 2430, 2013
Take control of the battlefield this week with Company of Heroes 2...

Choose your platform to jump to a specific release list:

Continue reading Now Playing: June 24-30, 2013

JoystiqNow Playing: June 24-30, 2013 originally appeared on Joystiq on Mon, 24 Jun 2013 22:15:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments Tags: , , , , , , , , , , , , , , , , ,

Nintendo decision upheld in exergaming patent lawsuit

June 19th, 2013 No comments
Nintendo decision upheld in exergaming patent lawsuit
Nintendo emerged victorious in the latest round of its legal battle with exergaming equipment manufacturer IA Labs (aka InterAction Laboratories) over alleged patent infringement.

The United States Court of Appeals for the Federal Circuit upheld Nintendo's victory in a lawsuit claiming that the Nintendo Wii and its peripherals violated IA Labs' patents for exercise equipment. As part of the ruling, IA Labs must pay Nintendo over $236,000 in attorneys' fees.

The decision follows up on another recent courtroom victory for Nintendo, in which Ohio-based hardware and software company Motiva alleged that Nintendo's Wii Remote controller violated its patents for a "Human Movement Measurement System."

Continue reading Nintendo decision upheld in exergaming patent lawsuit

JoystiqNintendo decision upheld in exergaming patent lawsuit originally appeared on Joystiq on Wed, 19 Jun 2013 23:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Tags: , , , ,

GameSpasm is Stephen Fry proof thanks to caching by WP Super Cache