_gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })();

Archive

Posts Tagged ‘wedbush-morgan’

Roundup: Analyst commentary on Kinect pricing

July 20th, 2010 No comments

Pachter: EA, DICE and Respawn will impact future Call of Duty sales

April 22nd, 2010 No comments
Do you imagine that every morning, when Michael Pachter wakes up, he dons a black robe, a pointy hat, drops a bunch of stuff into a bubbling cauldron and just predicts? Yeah, we do too. What a life, right?

His latest portent involves Respawn Entertainment, the new shop of former Infinity Ward-ers Jason West and Vince Zampella, and it goes a little something like this: the Call of Duty franchise will see lowered sales, thanks to more competition in what we like to call 'the near-superhuman military dudes blowing junk up' market.

"I think that it is likely that future games will sell fewer units in the past, primarily due to increased competition from Respawn, DICE and EA games that will likely be in the same or similar genres," Pachter said. He also anticipates that many gamers will recognize that West and Zampella are off the franchise, but that "the majority of consumers will either not know or will not care enough to shun future games." The lack of Infinity Ward's branding certainly didn't stop World at War from moving a bajillion units.

JoystiqPachter: EA, DICE and Respawn will impact future Call of Duty sales originally appeared on Joystiq on Thu, 22 Apr 2010 21:15:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments Tags: , , , , , , , , , , , , , ,

Related posts

Report: EA planning premium, pre-launch DLC for retail games at $10 – $15

March 22nd, 2010 No comments
During a recent visit to EA's offices, Wedbush Securities' Michael Pachter (and other analysts) got what he calls a "candid" view of the future for the publisher. Among the many glowing things that Mr. Pachter had to say in the report from the meeting, he reveals that EA group general manager Nick Earl told him EA has plans "to release premium downloadable content (PDLC) as a product for sale prior to the release of a packaged product."

Comparing the PDLC to Battlefield 1943 -- a game for which we unfortunately have yet to see any post-release support from EA -- Earl revealed that the content will be priced at between $10 to $15 through Xbox Live Arcade and PlayStation Network, and will arrive prior to a "full-blown packaged game." That "full-blown packaged game" will of course still carry a "full retail price" when it does arrive in stores. Pachter expanded to Gamasutra, "I think that the plan is to release PDLC at $15 that has 3 - 4 hours of gameplay, so [it has] a very high perceived value, then [EA will] take the feedback from the community (press and players) to tweak the follow-on full game that will be released at a normal packaged price point."

This is just one part of the digital effort EA is gearing up for in the coming year, according to the report, which details an expected "1/3 [growth] of revenues over the next few years" in the digital market. Between this and 'Project Ten Dollar,' EA's certainly taking an aggressive approach to new monetization routes on the digital frontier. It remains to be seen how it'll all pan out, but for now things are at least staying interesting.

JoystiqReport: EA planning premium, pre-launch DLC for retail games at $10 - $15 originally appeared on Joystiq on Mon, 22 Mar 2010 15:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments Tags: , , , , , , , , , , ,

Related posts

Analysts: No cause for concern over reported unpaid Modern Warfare 2 bonuses

March 2nd, 2010 No comments
As we continue to wait for official comment from Activision, Infinity Ward or any of the reported players affected by the alleged ousting of Infinity Ward executives, a related story has gained significant traction and deserves some attention. BingeGamer reports that Infinity Ward "has yet to be paid a single dime in royalties for Modern Warfare 2." As the developer is a wholly-owned Activision studio, we turned to some leading industry analysts to explain what appears to be a private contractual matter.

EEDAR analyst Jesse Divnich tells Joystiq, "I couldn't speak to what the royalty agreement between Activision and Infinity Ward is. If royalties haven't been paid out yet, I wouldn't consider that too alarming. The game has only been out for a little over 90 days. Additionally, it is common to see royalty agreements based upon factors such as hitting release date, review scores (a.k.a. 'Metacritic Clauses') or revenue milestones. I think if you just replace the word 'royalties' with 'bonus' it should make some more sense."

Wedbush Morgan's Michael Pachter explains, "I don't know the nature of [Infinity Ward's] contract, but my bonus is paid after year-end (in February), and theirs is likely the same. The idea that they haven't been paid 'yet' is not all that surprising. The year just closed, and the final SEC documents were filed yesterday." He continues, "IW sold itself to Activision back in 2004, Activision owns the [Call of Duty] IP, and the guys leaving were employees under some kind of contract. Activision appears to believe that they have breached this contract, and may or may not be justified in withholding bonuses."

We'll continue to follow the Activision and Infinity Ward situation and report on it as soon as official statements are made. Check out Pachter and Divnich's full analyses after the break.

Continue reading Analysts: No cause for concern over reported unpaid Modern Warfare 2 bonuses

JoystiqAnalysts: No cause for concern over reported unpaid Modern Warfare 2 bonuses originally appeared on Joystiq on Tue, 02 Mar 2010 15:30:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments Tags: , , , , , , , , , , , ,

Related posts

GameStop reveals 2010 capital allocation program

January 12th, 2010 No comments
We know, we know -- you've been sitting around all day worried sick about GameStop. Ever since the recent announcement of a cut profit forecast and the resultant drop in share prices, we've been in exactly the same boat. Good thing then that the company has announced plans to repurchase $300 million in stock from investors as part of its 2010 "Capital Allocation Strategy," with intentions to increase earnings per share by 10 percent.

Wedbush Morgan analyst Michael Pachter sees the announcement as "positive," echoing the company's statement of continued financial growth in 2010. "We believe that industry sales will rebound in 2010 and that GameStop is well-positioned to gain share the first half of the year. The company has high exposure to the hardcore software releases, which we expect to drive market growth in 2010, and comparatively low exposure to hardware, which we expect to decline," he says. It certainly doesn't hurt that GameStop plans to open 400 new stores over the course of the year -- the financials even leave $100 million on the side, reserved for "acquisition activity." It would appear that, at least for now, we can all can stop worrying. Finally.

JoystiqGameStop reveals 2010 capital allocation program originally appeared on Joystiq on Tue, 12 Jan 2010 18:30:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments Tags: , , , , , , , ,

Related posts

Sources: Red Dead Redemption development in trouble [update]

January 12th, 2010 No comments
When we recently spoke with our trusted sources from Rockstar San Diego, in addition to yesterday's information regarding the Midnight Club franchise, we were also told about the allegedly troubled state of Red Dead Redemption. One source said that the game "was a complete disaster for most of 2009 and previous ... it has since turned around a little bit, but there are huge problems with it still." Unsurprisingly, the issues with the game are repeatedly claimed to be the result of mismanagement -- along the same lines as what was mentioned in the recent "Rockstar spouse" letter.

"Red Dead [Redemption] has been in production for six years (mainly because of horrible management/lack of direction due to fear of disrespecting Rockstar NY) and it will never get the money back in sales it cost to create for those six years," claimed another source.

We asked Wedbush Morgan's Michael Pachter to estimate how many copies he thinks Red Dead Redemption needs to sell to make back its development costs and, more importantly for Take-Two, to be profitable. "I'd say realistically, if everybody [at Rockstar San Diego] was working on it this whole time -- so let's assume it's four years to be fair [Red Dead Revolver was released in March 2004], that's $40 million (about $10 million a year to run the studio) -- to make that back and just break even you need at least $80 million in sales; 1.75 million units. For profit: $160 million/3.5 million units."

Pachter added that "it's got a shot" and that, from what he's seen of the game, "it looks phenomenal." Our sources are less hopeful, unfortunately: "The functional team that was Midnight Club was shattered. All the people who didn't quit or get fired were thrown onto Red Dead Redemption, many of them being demoted. The completely disfunctional team that is RDR was put to top priority. The people who had floundered on that project or outright screwed it up were promoted and are now in complete control of the studio, and they're running it into the ground." We'll have to see when the game arrives in stores this April -- if it does.

We contacted Rockstar for comment on this story and have yet to hear back as of publishing.

Update: We were contacted regarding this story by one Rockstar source, who told us: "It will take 5 million sales at full price to recoup the development costs of Red Dead. The good news is they [Rockstar] are not expecting to make money with Red Dead Redemption. At this point, that project is just supposed to prove that the San Diego studio can make a great quality AAA title." If you'd like to contact us regarding this or other stories surrounding the "Rockstar spouse" letter, we'd love to hear from you.

JoystiqSources: Red Dead Redemption development in trouble [update] originally appeared on Joystiq on Tue, 12 Jan 2010 16:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments Tags: , , , , , , , , ,

Related posts

GameStop shares drop 15% following holiday sales info release

January 8th, 2010 No comments
Following yesterday's lowered profit forecast announcement from GameStop, the company's stock took a 15 percent dive as of last night. According to GamesInudstry.biz, stocks opened yesterday "sharply down" due to the release of lowered profit expectations, but rose again before ending the day at $20.46.

We might not know what the future holds for GameStop, but Wedbush Morgan analyst Michael Pachter returned from the future for just long enough to say he believes "industry sales will rebound in 2010 and that GameStop is well-positioned to gain share [over] the first half of the year." It certainly doesn't hurt the retailer that 2010 is chock full of delayed 2009 releases, we imagine.

JoystiqGameStop shares drop 15% following holiday sales info release originally appeared on Joystiq on Fri, 08 Jan 2010 14:30:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments Tags: , , , , , , ,

Related posts

GameSpasm is Digg proof thanks to caching by WP Super Cache