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Archive

Posts Tagged ‘video’

New ‘NBA JAM’ Trailer Shows Off Rodman, Drexler And McHale (In Tiny Shorts)

July 30th, 2010 No comments


EA continues to trot out the old school NBA stars for the upcoming release of "NBA JAM" on Wii (and other platforms, apparently). We had already revealed that Magic Johnson and Larry Bird will be appearing in the game, and now we can see six more additions to the "JAM" roster in action:

Clyde Drexler
Kevin McHale
Denis Rodman
Hakeem Olajuwon
Detlef Schrempf
James Worthy

Clearly this is only the beginning for classic NBA stars getting into the action. Stay tuned as the "NBA JAM" surprise guests continue to join the roster. Fingers crossed for Air Dog!

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What would Lego Starcraft look like?

July 29th, 2010 No comments

This is lovely, and not just because it seems to end the same as every game I play against the Protoss: "Hey, look, I've won! Oh, no I haven't..."

Of course, now I want to see the Zerg done in Legos. Is that even possible?

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‘StarCraft 2′ In LEGO Is A Remarkable Feat

July 29th, 2010 No comments

StarCraft 2

A few months back, one of our MTV News producers took a stab at recreating the trailer for "Prince of Persia" in LEGO form. It was an impressive feat, but I think it might be matched by the work put in to recreating "StarCraft 2" with LEGOs. You can watch the incredible video below, which captures everything from base-building to garrisoning units to harvesting minerals. Hell, they even manage to recreate the fog of war.

Well, ok, it sounds a bit more like the original "StarCraft," complete with the soundtrack and audio clips, but hey, just looking at the visuals it could really go either way.

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Guillermo del Toro Has Multiple Games In The Works With A ‘Big Company’

July 28th, 2010 No comments


Guillermo del Toro has long professed his love of video games and his desire to work in gaming. In a recent interview, the "Hellboy" director admitted to MTV News that those desires are already a reality:

"One of the things we're announcing in the next few weeks is a big deal with a big company. We're going to do games that are going to be technically and narratively very interesting. It's not a development deal. We're going to do it. We're doing them. And we're going to announce it soon enough."

Unfortunately del Toro wouldn't offer up any additional details, saying that the aforementioned big company "would probably shoot me in the head."

Despite his lack of detail, we can certainly guess what he may be working on. He's spoken in the past about his desire to work on a Hobbit game, and even though he's not tapped to direct the new "Hobbit" movie, planned for 2012, he may be working on the non-film side.

Or, for all we know, he could be working on a new IP, taking a cue from Speilberg's work on "BoomBlox."

Or, hey, Irrational is announcing their next game on August 11, and that's a couple of weeks away! Unlikely, but you never know.

On the bright side, we won't have to wait longer than a few weeks to get some answers.

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Join Zen Pinball's spectacular mission to Mars

July 28th, 2010 No comments

Check out that new table for Zen Pinball on the Playstation 3. Sexy! I haven't played it yet, but based on that video, I'd almost venture that it's sexier than the Excalibur and Earth Defense tables. It's available now on the Playstation Store for two bucks.

Here are your Martian missions, should you choose to accept them:

Dock the spaceship and activate the magnetic crane to collect space samples
Land with the space spider to analyze the ancient Martian symbols
Call in the satellite to scan distant galaxies, calibrate its solar collector and activate its electromagnetic fields to lock three balls
Restore the Mysterious Pyramid, then deactivate its defense system
Spell out MARS to activate the secret portal of lights
Repair the artificial gravity reactor to stabilize gravity on MARS
Actually, you're just slapping a steel ball around an inclined surface with lights on it. And since it's videogame pinball, you're only virtually doing those things. But in a weird way that only pinball fans will understand, that doesn't make it any less fantastical. Ooh, space spiders and Mysterious Pyramids and unstable gravity.

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Move over, Old Spice Guy, for Unemployed Two Worlds villain

July 27th, 2010 No comments

The groundwork is laid for the above Two Worlds II promotional video in episode one, but the comedic talent is obvious even if you come in blind. What makes the video work so well is a combination of being self-deprecating, using clever writing, finding humor even in the editing, and hiring a fantastically funny actress like Suzanne Krull. And you can't very well not give credit to the wonderfully ridiculous Sordohon suit, which was pulled out of a closet where it had been sitting since it was made to promote the original game a few years ago.

I'm predicting this will be the videogame equivalent of the Old Spice Guy campaign. The ongoing series was produced by Two World publisher Southpeak Interactive in collaboration with a comedian named Ian Bagg. Expect at least two more weekly installments. South Peak tells me they've been so pleased with the reaction that they're looking to extend the series beyond the few episodes remaining. Also available soon: "Gandohar calling" ring tones. No joke.

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Get a new perspective on Valve's excellent Alien Swarm

July 26th, 2010 No comments

PC Gamer has posted some rather obvious information about how to use the console to switch Alien Swarm from an overhead view to a first person view. But more importantly, they've discovered that it still plays well, and they've even posted the above video. The only thing missing is a roof!

Pretty nifty, but I'm attached to being able to see what's behind me. You can't always trust the other three players to watch your back. In fact, I think I'd rather play Left 4 Dead from an overhead perspective. What's the console command for that?

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See the Starcraft story so far

July 23rd, 2010 No comments

I understand there's a little RTS called Starcraft II coming out next week. In case you're unfamiliar with the story so far, you can see the whole thing on YouTube without having to play a ten-year-old game with a dated graphics engine and horrible interface.

Above is the original game's opening cinematic, but if you go here, it'll page through each bit of the story in sequence. Keep in mind, however, it's not all cutscenes. A lot of the Starcraft story is told in mission briefings and dialog during gameplay. And it's all in these videos.

(Thanks Vesper!)

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New brainwave controller obsoletes Microsoft's Kinnect

July 22nd, 2010 No comments

"You can experience the fantasy of magic and control the world with your mind," promises Ten Le as she demos Emotiv Systems controller-less mind-reading controller.

Tan Le's astonishing new computer interface reads its user's brainwaves, making it possible to control virtual objects, and even physical electronics, with mere thoughts (and a little concentration). She demos the headset, and talks about its far-reaching applications.
"It doesn't require any skull preparation or conductive gel or paste," she says as a dude named Evan tries it for the first time without having his skull prepared.

(Thanks, Peter!)

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Dungeons are so passe in Etrian Odyssey III

July 22nd, 2010 No comments

A hallmark of the Etrian Odyssey games is map-making. As you explore the dungeon on the top screen, you use the stylus on the touchscreen at the bottom to draw a map on virtual graph paper. You note doors and traps and staircases. You study the map to find secret doors. You use the map to find your way home when you need to rest. It gives these otherwise straightforward old-school RPGs a touch of self-determination. If I'm going to make my way through this labyrinth, I need to carefully record what I see. I'm not just an explorer. I'm also a cartographer. Sure, my characters go up levels and get more powerful. But my map also expands as I record the world around me. I am creating a living document that sometimes feel more alive than the assembly of stats that comprise my characters.

The twist in Etrian Odyssey III, which will be out September 21st, is that you're in the wider world, exploring oceans and islands. And although it's easy to see the "wider world" is just a dungeon with a farther viewing distance, I can't deny that the twist works. I watch the above video and thrill a little to charting straits instead of hallways, whirlpools instead of trap doors, and seas instead of rooms.

By the way, can my ship strafe?

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