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Archive

Posts Tagged ‘psn’

Puppeteer demo coming to PSN in Europe

June 27th, 2013 No comments
Puppeteer demo plots its move to Europe
A demo for Puppeteer will be made available in Europe prior to its launch on September 10. We contacted SCEA regarding a demo in North America and were told, "SCEA does not have anything to announce at this moment."

There's nothing regarding demo content or specific timeframe listed in the PlayStation Blog post, though art director Gavin Moore promises more info "soon."

Puppeteer, a platformer in development at Sony Japan Studio, revolves around a little boy named Kutaro who has his head lopped off and is turned into a puppet by the evil Moon Bear King. (It's cuter than it sounds.)

JoystiqPuppeteer demo coming to PSN in Europe originally appeared on Joystiq on Fri, 28 Jun 2013 00:45:00 EST. Please see our terms for use of feeds.

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Sony refunding Deadpool PSN price disparity

June 26th, 2013 No comments
If you purchased Deadpool from the North American PlayStation Network, it's possible that you paid too much and will soon be receiving a refund from ol' Aunt Sony. The game, originally listed for $60, should in truth have cost $50. Affected customers will soon receive an XMB notification informing them of their impending $10 refund, according to the official PlayStation Twitter.

We wish more of the world worked this way. Like this one time, we bought a tiny paper cup of lemonade from a tiny child's ramshackle stand for 10 cents, only to discover that a different tiny child was selling equally small paper cups of lemonade at their ramshackle stand for seven cents! That first kid wouldn't price match, even after we threatened to call the Better Business Bureau! Can you believe that?

JoystiqSony refunding Deadpool PSN price disparity originally appeared on Joystiq on Thu, 27 Jun 2013 01:00:00 EST. Please see our terms for use of feeds.

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Sony refunding Deadpool PSN price disparity

June 26th, 2013 No comments
If you purchased Deadpool from the North American PlayStation Network, it's possible that you paid too much and will soon be receiving a refund from ol' Aunt Sony. The game, originally listed for $60, should in truth have cost $50. Affected customers will soon receive an XMB notification informing them of their impending $10 refund, according to the official PlayStation Twitter.

We wish more of the world worked this way. Like this one time, we bought a tiny paper cup of lemonade from a tiny child's ramshackle stand for 10 cents, only to discover that a different tiny child was selling equally small paper cups of lemonade at their ramshackle stand for seven cents! That first kid wouldn't price match, even after we threatened to call the Better Business Bureau! Can you believe that?

JoystiqSony refunding Deadpool PSN price disparity originally appeared on Joystiq on Thu, 27 Jun 2013 01:00:00 EST. Please see our terms for use of feeds.

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Fix coming to PS3 4.45 firmware June 27

June 21st, 2013 No comments
Earlier this week, PlayStation 3 users began reporting that the most recent firmware update, 4.45, was rendering consoles unusable. Sony has now announced that a fix for the malfunctioning firmware will be released on Thursday, June 27. A post on the US PlayStation 3 support forum reads:
We have identified the issue related to the PlayStation 3 software update (version 4.45) that impacted a small number of PS3 systems earlier this week. A new PS3 system software update is planned to be released on June 27 that resolves the issue. Thank you for your patience and understanding and we apologize for the inconvenience.
Any further updates to the issue will be made on the same forum thread, so affected users may want to add it to their bookmarks.

JoystiqFix coming to PS3 4.45 firmware June 27 originally appeared on Joystiq on Fri, 21 Jun 2013 12:02:00 EST. Please see our terms for use of feeds.

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Fix coming to PS3 4.45 firmware June 27

June 21st, 2013 No comments
Earlier this week, PlayStation 3 users began reporting that the most recent firmware update, 4.45, was rendering consoles unusable. Sony has now announced that a fix for the malfunctioning firmware will be released on Thursday, June 27. A post on the US PlayStation 3 support forum reads:
We have identified the issue related to the PlayStation 3 software update (version 4.45) that impacted a small number of PS3 systems earlier this week. A new PS3 system software update is planned to be released on June 27 that resolves the issue. Thank you for your patience and understanding and we apologize for the inconvenience.
Any further updates to the issue will be made on the same forum thread, so affected users may want to add it to their bookmarks.

JoystiqFix coming to PS3 4.45 firmware June 27 originally appeared on Joystiq on Fri, 21 Jun 2013 12:02:00 EST. Please see our terms for use of feeds.

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Hotline Miami slaughtering PSN on Tuesday

June 21st, 2013 No comments
Hotline Miami slaughtering PSN on Tuesday
As predicted by its official Twitter account yesterday, Hotline Miami will arrive on PSN next week. PlayStation Blog confirmed the news, noting that the PSN version has several new features. Said features include a new mask (Russell the bull), leaderboards, Trophies and touch screen targeting for the Vita version. The Russell mask, incidentally, turns the game world black-and-white - apart from the profuse amounts of red, red blood.

Our review of the PC version of Hotline Miami praised the game for its "well-executed action, resulting in well-executed bad guys and the high scores that come with them." It arrives on PSN on June 25 and features cross-buy support on PS3 and Vita.

JoystiqHotline Miami slaughtering PSN on Tuesday originally appeared on Joystiq on Fri, 21 Jun 2013 12:00:00 EST. Please see our terms for use of feeds.

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‘Dungeons And Dragons: Shadow Over Mystara’ Review — Ye Olde Side-Scrolling, Orc Smashing Fun

June 19th, 2013 No comments

dungeons-and-dragons-chronicles-of-mystara-1

Iron Galaxy is no slouch when it comes to breathing new life into old arcade games -- Capcom has used this studio before with "Marvel vs. Capcom" and "Darkstalkers " -- proving that there's still interest in reliving classic games. This time, they're tapped to resurrect two arcade brawlers for download with "Dungeons & Dragons: Chronicles of Mystara." Packaged as a single download, fans of the fantasy-based beat 'em ups will feel right at home and will have new features to keep them playing.

As with most sides-croller games, "Dungeons & Dragons: Chronicles of Mystara" follows a basic formula of move to the right, beat up a bunch of hapless foes, repeat until the level ends. What's really cool is that both of these games have a fairly robust story given the traditionally limited time you'd be able to play at an arcade. The plot is basic in some much that there's a Big Bad raising hell and it's up to and three friends to return to peace to the land. Fans of Dungeons & Dragons lore might be a little more invested story-wise but don't expect anything ground-breaking.

On the plus side, as you make your way through the plot, you'll encounter the occasional side mission -- usually by way of a terrified peasant -- that you can either tackle or ignore. Generally, these quests involve some stronger monsters but yield greater rewards, like extra gold or items. It opens up the scope of the games and makes each journey a little different.

Combat is a bit stiff but this is the case with many side scrolling brawlers. As you slog your way through hordes of classic D&D beasts, you'll have to make every swing count. Charging into an encounter can quickly knock you out -- often you'll get in trapped between to creatures relentlessly beating you to a pulp. Connecting with enemies can be a little squirrelly, but as you get used to your character's movement you'll soon overthrow the most fearsome of baddies. Swinging wildly won't get you far: instead, you'll have to move and attack deliberately while choosing the right moments to use single use items like fireballs and daggers.

dungeons-and-dragons-chronicles-of-mystara-3

Even on the easiest setting, "Tower of Doom" and "Shadow over Mystara" are quarter chompers and you'll be using plenty of continues. Fortunately, you have infinite continues so you'll eventually be able to brute-force your way to the end. Bring a few friends if you can and you'll have a better time than simply straining through the game by yourself.

Watch: Dungeons and Dragons: Chronicles of Mystara Launch Trailer

Your character also strongly dictates how you'll play. Each character has their strengths and weaknesses. For instance Fighter has a ton of health and can break enemies apart but can't use magic. On the other hand, Cleric has some recovery abilities but doesn't have a powerful melee. "Shadow over Mystara" includes two extra characters -- a magician and thief -- but the main thing to remember when playing with friends is to create a balanced party of heavy hitters and support. Finally, "Shadow" improves the combat by including "Street Fighter" button combos that deals lots of damage and can quickly get you out of a jam.

Just like any RPG, your character will level up between missions. It's automatic, though, so don't expect to min/max. However, you will find items and gear you can equip if you're quick on the grab. Everything from magical gauntlets that increase your attacks to speed boots can be found in chests or dropped by bosses. You can also purchase disposable items at shops so that you're always prepared for the worst.

dungeons-and-dragons-chronicles-of-mystara-2

Iron Galaxy includes the usual bells and whistles that have been in other arcade collections for Capcom. There's a persistent player level that tracks various achievement progress and Vault Points. These points unlock extra art and stuff but more importantly grants access to House Rules which change the way the game plays. These rules alter the game in ways that might make it more difficult or can be used just for fun. It's a neat addition to flesh out the total package. Lastly, "Chronicles of Mystara" is online compatible from the get-go so you don't have any excuse for not having a full team on your adventure. Online played relatively smooth but with older, non-fighter arcade titles your experience won't be ruined if there's sudden lag.

All in all, "Dungeons & Dragons: Chronicles of Mystara" is a pretty cool package from Capcom. Iron Galaxy has proved their ability to lovingly restore classic arcade titles and it shows here. Still "Chronicles" is just a window into arcades of yore and unless you're a die-hard fan or an enthusiast for game preservation you might want to pass.

Score 3 out of 5

"Dungeons & Dragons: Chronicles of Mystara" is $14.99 for PC, PS3 and Wii U and 1200 for Xbox 360. Review code provided by Capcom.

Related Posts
E3 2013: Nintendo's Hideki Konno Pulls Back The Curtain On 'Mario Kart 8'
E3 2013: Reggie Fils-Aime Weighs In On E3, The Wii U, And The Digital Landscape

--

Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more!

 

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‘Dungeons And Dragons: Shadow Over Mystara’ Review — Ye Olde Side-Scrolling, Orc Smashing Fun

June 19th, 2013 No comments

dungeons-and-dragons-chronicles-of-mystara-1

Iron Galaxy is no slouch when it comes to breathing new life into old arcade games -- Capcom has used this studio before with "Marvel vs. Capcom" and "Darkstalkers " -- proving that there's still interest in reliving classic games. This time, they're tapped to resurrect two arcade brawlers for download with "Dungeons & Dragons: Chronicles of Mystara." Packaged as a single download, fans of the fantasy-based beat 'em ups will feel right at home and will have new features to keep them playing.

As with most sides-croller games, "Dungeons & Dragons: Chronicles of Mystara" follows a basic formula of move to the right, beat up a bunch of hapless foes, repeat until the level ends. What's really cool is that both of these games have a fairly robust story given the traditionally limited time you'd be able to play at an arcade. The plot is basic in some much that there's a Big Bad raising hell and it's up to and three friends to return to peace to the land. Fans of Dungeons & Dragons lore might be a little more invested story-wise but don't expect anything ground-breaking.

On the plus side, as you make your way through the plot, you'll encounter the occasional side mission -- usually by way of a terrified peasant -- that you can either tackle or ignore. Generally, these quests involve some stronger monsters but yield greater rewards, like extra gold or items. It opens up the scope of the games and makes each journey a little different.

Combat is a bit stiff but this is the case with many side scrolling brawlers. As you slog your way through hordes of classic D&D beasts, you'll have to make every swing count. Charging into an encounter can quickly knock you out -- often you'll get in trapped between to creatures relentlessly beating you to a pulp. Connecting with enemies can be a little squirrelly, but as you get used to your character's movement you'll soon overthrow the most fearsome of baddies. Swinging wildly won't get you far: instead, you'll have to move and attack deliberately while choosing the right moments to use single use items like fireballs and daggers.

dungeons-and-dragons-chronicles-of-mystara-3

Even on the easiest setting, "Tower of Doom" and "Shadow over Mystara" are quarter chompers and you'll be using plenty of continues. Fortunately, you have infinite continues so you'll eventually be able to brute-force your way to the end. Bring a few friends if you can and you'll have a better time than simply straining through the game by yourself.

Watch: Dungeons and Dragons: Chronicles of Mystara Launch Trailer

Your character also strongly dictates how you'll play. Each character has their strengths and weaknesses. For instance Fighter has a ton of health and can break enemies apart but can't use magic. On the other hand, Cleric has some recovery abilities but doesn't have a powerful melee. "Shadow over Mystara" includes two extra characters -- a magician and thief -- but the main thing to remember when playing with friends is to create a balanced party of heavy hitters and support. Finally, "Shadow" improves the combat by including "Street Fighter" button combos that deals lots of damage and can quickly get you out of a jam.

Just like any RPG, your character will level up between missions. It's automatic, though, so don't expect to min/max. However, you will find items and gear you can equip if you're quick on the grab. Everything from magical gauntlets that increase your attacks to speed boots can be found in chests or dropped by bosses. You can also purchase disposable items at shops so that you're always prepared for the worst.

dungeons-and-dragons-chronicles-of-mystara-2

Iron Galaxy includes the usual bells and whistles that have been in other arcade collections for Capcom. There's a persistent player level that tracks various achievement progress and Vault Points. These points unlock extra art and stuff but more importantly grants access to House Rules which change the way the game plays. These rules alter the game in ways that might make it more difficult or can be used just for fun. It's a neat addition to flesh out the total package. Lastly, "Chronicles of Mystara" is online compatible from the get-go so you don't have any excuse for not having a full team on your adventure. Online played relatively smooth but with older, non-fighter arcade titles your experience won't be ruined if there's sudden lag.

All in all, "Dungeons & Dragons: Chronicles of Mystara" is a pretty cool package from Capcom. Iron Galaxy has proved their ability to lovingly restore classic arcade titles and it shows here. Still "Chronicles" is just a window into arcades of yore and unless you're a die-hard fan or an enthusiast for game preservation you might want to pass.

Score 3 out of 5

"Dungeons & Dragons: Chronicles of Mystara" is $14.99 for PC, PS3 and Wii U and 1200 for Xbox 360. Review code provided by Capcom.

Related Posts
E3 2013: Nintendo's Hideki Konno Pulls Back The Curtain On 'Mario Kart 8'
E3 2013: Reggie Fils-Aime Weighs In On E3, The Wii U, And The Digital Landscape

--

Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more!

 

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D&D: Chronicles of Mystara gets enhanced PS3 retail release in Japan

June 18th, 2013 No comments
D&D Chronicles of Mystara gets enhanced PS3 retail release in Japan
While Capcom's arcade brawler compilation Dungeons & Dragons: Chronicles of Mystara hits the PlayStation Network in North America tonight (and Xbox Live Arcade tomorrow), D&D fans in Japan might want to hold out for an upcoming PlayStation 3 retail release, which offers exclusive features and enhancements not found in the digital version.

The PS3 retail version's Facebook page describes the release as a treasure trove for retro gaming connoisseurs, comparing it to the well-received Street Fighter Alpha Anthology on the PlayStation 2. The collection includes a color-edit feature, and allows multiple players to play as same character. The retail edition also offers an in-depth series of options, allowing players to toggle features like random damage and breakable weapons. A similar "House Rules" system was announced for the digital release.

The digital version set for release this week is developed by Iron Galaxy, who previously produced arcade compilations like Darkstalkers Resurrection and Marvel vs. Capcom Origins. NeoGAF member toypop notes that the PlayStation 3 Blu-ray version of Chronicles of Mystara is developed by an internal Capcom team staffed by developers of the original Dungeons & Dragons arcade games.

The PlayStation 3 retail version of Dungeons & Dragons: Chronicles of Mystara will launch in Japan this August. Capcom confirmed with Joystiq that the retail edition is exclusive to Japan, and is not scheduled for a North American release.

JoystiqD&D: Chronicles of Mystara gets enhanced PS3 retail release in Japan originally appeared on Joystiq on Tue, 18 Jun 2013 17:30:00 EST. Please see our terms for use of feeds.

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Capcom Digs Deep In Their Bag of Holding, Pulls Out Two Critical Hits

June 18th, 2013 No comments

D_D_3

"Dungeons & Dragons: Tower of Doom" and its sequel "Dungeons & Dragons: Shadow over Mystara" emerge from the mist today for your WiiU, PS3 and Xbox 360.

Both of the classic arcade titles have been fully updated with HD graphics and brand new features. As with many of the other arcade revamps from Iron Galaxy, a vault has been added providing extra challenges awarding skillful players with bonuses such as artwork. You can also customize your experience with a virtual dip switch to alter the behavior of the games, making them harder -- or my case much, much eaiser. These old arcade games were brutal!

Furthermore, players will have a Character Visualizer that tallies various data points to compare against friends. So that's pretty neat.

D_D_1

From the release:

Capcom worked closely with Wizards of the Coast to bring these beloved games back for all the D&D® fans on today’s consoles. Developed by Iron Galaxy, Dungeons & Dragons: Chronicles of Mystara brings together two arcade classics – Dungeons & Dragons®: Tower of Doom™ and its sequel Dungeons & Dragons®: Shadow over Mystara™ – fully updated with HD graphics and a wealth of additional features. The highly requested games had previously only been available in arcades in the west and can now be enjoyed by a wider gaming audience.

"Dungeons & Dragons: Chronicles of Mystara" will be priced at $14.99 for PS3 and Wii U and 1200 for Xbox 360.

Related Posts
E3 2013: Nintendo's Hideki Konno Pulls Back The Curtain On 'Mario Kart 8'
E3 2013: Reggie Fils-Aime Weighs In On E3, The Wii U, And The Digital Landscape

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Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more!

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