The
PlayStation Move is set to launch in the US on September 19 alongside several bundles. The Starter Pack -- a $99 bundle including one PlayStation Move controller, a PlayStation Eye camera and a copy of
Sports Champions -- is apparently going to be a bit different when it launches in the UK on September 15.
MCV reports that the UK Starter Pack won't include a full copy of
Sports Champions, instead giving gamers a taste of nine different titles.
The nine demos included in the package include snippets of six retail Move titles:
Sports Champions,
Start the Party,
The Shoot,
EyePet: Move Edition,
TV Superstars and
Tiger Woods PGA Tour 11. The remaining three demos will be for PSN games:
Echochrome 2,
Tumble and
Beat Sketchers. In the UK, the Starter Pack will have a suggested retail value of £49.99.
PlayStation Move Starter Pack includes nine demos in the UK originally appeared on Joystiq on Thu, 29 Jul 2010 16:20:00 EST. Please see our terms for use of feeds.
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Analysts were
generally unimpressed with the $150 price tag put on the Kinect hardware -- the consensus has been that Microsoft set the price too high and sales will suffer as a result. But Microsoft group marketing manager Brett Siddons disagrees. Speaking at an Amazon event in the UK, he said that once you "do the maths,"
Kinect is "very competitively priced."
His argument is that $150 gets you support for two players (six non-active players) and the full
Kinect Adventures game, with no other accessories needed. This is compared to
PlayStation Move, which comprises the main controller and a demo disc for $50. The "Navigation Controller" is $30 more, and if you want to expand the system to two players, you'll be paying even more. When you look at it that way, according to Siddons, Kinect is priced about the same given the functionality.
Still, even if that $150 buys an experience similar to what's on other consoles, there remains the question of whether or not gamers will want to write that larger check in the first place.
Microsoft defends Kinect pricing originally appeared on Joystiq on Wed, 28 Jul 2010 22:00:00 EST. Please see our terms for use of feeds.
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If you're anything like us, you've been waiting diligently for the motion controller-enabled version of 2009's
Resident Evil 5, hoping for a chance to battle zombies (and explore the additional content) using Sony's
PlayStation Move. A recent posting on the
PlayStation Blog by Sony's Sid Shuman indicates that only folks who own the
Gold Edition of
RE5 will be receiving the Move-enabling patch "close to the launch of the PlayStation Move."
"This will only work with
RE5 copies labeled 'Gold Edition' -- the original version of
RE5 won't be receiving the patch, for technical reasons," Shuman says, additionally noting that the patch itself will become available on PSN "close to the launch of the PlayStation Move."
Not into patches? Too bad! No, no,
just joshin' -- apparently all retail versions of
RE5's Gold Edition will come with the patch on-disc after Move's official release. Also, you should probably get in on the whole "internet"
thing.
Resident Evil 5: Gold Edition to get Move patch; original RE5 can't originally appeared on Joystiq on Mon, 26 Jul 2010 17:00:00 EST. Please see our terms for use of feeds.
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It's always nice to breathe new life into games you already own, and Capcom's "Resident Evil 5" is going to get a nice jolt when PlayStation Move support is added by a patch, making it very close to the Wii installment of "Resident Evil 4." Unfortunately if you were a "Resident Evil 5" early adopter, you won't be seeing Move support anytime soon, as the patch will only apply to folks who purchased the "Gold Edition" of the game.
A posting on PlayStation's blog has Sony rep, Sid Shuman, saying that the vanilla version of "Resident Evil 5" won't be seeing the free patch for Move support: "This will only work with 'RE5' copies labeled 'Gold Edition' — the original version of RE5 won’t be receiving the patch, for technical reasons."
Sad, since I'd wager that most of the copies of "Resident Evil 5" currently floating out in the world are non-"Gold Edition." Ah well, I guess folks will have to settle for "Heavy Rain" Move controls. Emphasis on settle.
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In
announcing a September 15 launch for PlayStation Move in its territory, Sony Computer Entertainment Korea (intentionally?) slipped out the identity of two new PS3 titles, both with Move support. The first will be familiar to anyone who's browsed the iTunes App Store in, well,
ever. It's a downloadable version of the popular "line drawing" casual strategy game
Flight Control from Firemint, which has lifted off from iDevices and DSi to land on the PSN store ... at some point. (No date was listed.)
Also new and included in the "supports Move" category,
Ignition is a Blu-ray Disc based racer from Hungarian developer Nemesys. The game was actually unveiled this time last year, was supposed to arrive in fall 2009 and doesn't have a publisher to speak of -- but hey, who needs that when you have looks? Check out screens of the game below and see for yourself. (While we try and find out who's actually releasing it.)
Sony Korea outs Move-compatible Flight Control and new PS3 racer originally appeared on Joystiq on Thu, 22 Jul 2010 20:05:00 EST. Please see our terms for use of feeds.
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One of the low points of E3 this year was learning the price of the PlayStation Move controller. The glowing wand will run you $50, while the sub-controller (the PlayStation's answer to the Wii's nunchuk) will set you back an additional $30. $80 is a lot to spend on a controller, especially when that doesn't factor in the cost of a PlayStation Eye camera, which is also required for Move.
The bright side is that you may be able to skip spending that extra $30. When speaking with Anton Mikhailov, an R&D engineer for Sony, at an event earlier this week, I was informed that a standard PS3 controller can actually fill in as a replacement sub-controller and that the system considers them interchangeable.
Now, I know what you're thinking: You can't really hold a Dual Shock 3 in one hand and have it be comfortable. True, if you're holding it up in the air. But consider the PlayStation Move games that will support a sub-controller. "Killzone 3" and "SOCOM" are not games you'll be playing while standing. Once you realize that you're couch-bound, the prospect of resting a Dual Shock 3 on your left thigh while holding the PlayStation Move wand in your right hand isn't all that ridiculous.
It may not be as comfortable as a sub-controller, which was designed from the ground up to be a one-handed device, but if you're short on dough (a common curse of gamers worldwide), the Dual Shock 3 will come through in a pinch.
Forget GEICO. I'm here to save you money.
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Sony was in town yesterday, basically showing off its E3 line-up. Nothing tremendously new, but I did get to spend some more in-depth time with the PlayStation Move. Sony had Anton Mikhailov, one of the software engineers working in R&D, showing off some scrappy developer-only minigames. They're never designed to be released to the public. Instead, their purpose is to show developers what sorts of possibilities the PlayStation Move offers. One of the minigames was a very raw representation of how an RTS might work with the PlayStation Move. You can watch Anton walk me through the demo in the video above. Maybe this is enough to show Blizzard that "StarCraft 2" could work on the PS3?
As we know, RTS games generally don't fare too well on consoles, due to control limitations. But the PlayStation Move does open up some interesting options that haven't been possible before. Unit selection has long been a problem for console RTS games, but what if you could just paint the units you want? And, using the analog trigger on the Move, increase or decrease the radius of the selection.
Obviously a game like "StarCraft 2" would need a ton of work to make the transition, and this is really just a raw representation of what's possible, but it does give RTS gamers hope that consoles may be able to handle their genre much better in the future.
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Who knew the PlayStation Move controllers had such powerful rumble motors?
Time Crisis returns to PS3, this time with support for Sony's new motion controller. (Although, you can still use a
Guncon!) More so than previous
Time Crisis games,
Razing Storm is about causing as much destruction as possible. Instead of wielding a handgun, your characters are armed with machine guns -- giving the Move's rumble motors a thorough workout.
The gameplay will be largely familiar to anyone that's played an on-rails shooter before. You duck to dodge and reload and, in typical
Time Crisis fashion, a countdown appears around enemies that are getting ready to shoot. However, the flow of the gameplay has drastically changed, as the player is far more powerful than any previous
Time Crisis protagonist. Equipped with a machine gun, you'll be able to tear through the environment, bursting through cover. It makes it quite easy to mow down the dozens of enemies that are rushing at you on the screen.
"Are those zombies?," I asked a Namco Bandai representative. "No, those are terrorists," they responded.
Continue reading Preview: Time Crisis Razing Storm
Preview: Time Crisis Razing Storm originally appeared on Joystiq on Mon, 19 Jul 2010 20:00:00 EST. Please see our terms for use of feeds.
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Ubisoft's 5-in-1 paddle-centric title
Racquet Sports will make the jump from the Wii to PS3 this fall in North America. The collection, which formerly invoked the power of the
Wii MotionPlus dongle for more accurate swinging when playing tennis, ping-pong, badminton, squash, and beach tennis, will now allow players to try their hands at the same five games using the PlayStation Move controller.
Based on the Wii iteration's
tepid reviews, we hope Ubisoft can add a bit more depth to the title during its transition. You know what would help a great deal in this respect? Throw some
Pickleball up in the mix.
Bam.
Continue reading Ubisoft swatting Racquet Sports onto PS3 with Move support
Ubisoft swatting Racquet Sports onto PS3 with Move support originally appeared on Joystiq on Thu, 08 Jul 2010 21:00:00 EST. Please see our terms for use of feeds.
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Ubisoft's oft-delayed strategy game,
RUSE, will be getting support for PlayStation Move when it launches (presumably)
later this year. Sony's motion controller can be utilized as a virtual pointer, with gestures assigned to camera controls and quick menu access. Senior producer Mathieu Girard told
Eurogamer that the Move offers "the most enjoyable" way of playing, but conceded that the PC version is "the most efficient."
Although Microsoft's Kinect can also provide a similar virtual pointer experience, Ubisoft will not be incorporating motion support into the Xbox 360 version of the game. According to the Eurogamer report, "having to play standing up" while using Kinect proved to be a "stumbling point." While Microsoft still
stands by claims that Kinect can be used while sitting down, we can think of at least one reason why Kinect support isn't ideal for the RTS: a
lack of buttons, perhaps?
RUSE to support Move, not planning to support Kinect originally appeared on Joystiq on Wed, 07 Jul 2010 15:40:00 EST. Please see our terms for use of feeds.
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