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Posts Tagged ‘Playstation 3’

PlayStation Network adds a few more studios

March 9th, 2010 No comments

The film selection on the PlayStation 3 is getting wider.Psn-logo  

Sony today announced it has signed deals with six studios to deliver high definition movies via the PlayStation Network. 20th Century Fox, Walt Disney Pictures, Paramount Pictures, Sony Pictures Entertainment, Universal Pictures, and Warner Bros. Digital Distribution will all offer HD content for rental and purchase via the game plaform.

The content will initially be available only to U.S. customers, but Sony plans to launch it soon in the U.K., France, Germany and Spain.

The agreement will put such films as “Star Trek,” “District 9,” and “The Hangover” on the system. All of the studios (with the likely obvious exception of Sony Pictures) also have deals with Microsoft for the Xbox 360.

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The Never-Ending Game: World of Warcraft’s Impact on Borderlands [Well Played]

March 8th, 2010 No comments

It could become the never-ending game.

Released nearly five months ago, sci-fi shooter Borderlands continues to dominate sales charts and, much more importantly, the attention of gamers.

That's because the people behind the game, Gearbox Software, keep rolling out new chapters for Borderlands, extending the mythology and fun of the game $10 at a time.

"Our goal was to keep Borderlands on people's minds, keep interest in the title and talk of the title high for as long as we could," senior designer Paul Hellquist told Kotaku.

So the team set out to create and release three sets of game-expanding packs that players can purchase and download online. Each added new characters, weapons, gameplay and life to the game.

The result was surprising, even to Hellquist and the developers at Gearbox.

Traditionally, Hellquist said, a game sells really well for the first two months and then those sales tail off, slimming down until it's just a trickle. But Borderlands' tail has been surprisingly thick.

"We have been happy with the tail of the sales," Hellquist said. "They are strong even though the game is four to five months old now."

That's because every time Gearbox unveils and releases a new expansion for Borderlands, people go out and buy the game, sometimes rebuy it after completing and selling it back to a store.

In Borderlands, players take on the role of one of four playable archetypical characters as they strive to survive the harsh planet of Pandora while increasing their skills and discovering new weapons. The game nicely blends the best of a first-person shooter with elements of role-playing games. To date, Gearbox has sold three $10 expansion packs for the $60 game. The expansion packs added a zombie island, new places to fight other players and, in the latest expansion, a new plot and missions that adds as much as ten hours to the game's original 25 hour experience.

And all of the expansions have done well, Hellquist said.

"Borderlands' downloadable content has been in the top selling paid downloads since the first one came out," he said. "Every time another comes out the old ones come back on the list."

Hellquist said that when the latest expansion pack came out, The Secret Armory of General Knoxx, all three packs made Xbox Live's top ten list for game add-ons.

The ever expanding nature of Borderlands and the way in which it has expanded are both experiments of sorts.

The Zombie Island of Dr. Ned was a tongue-in-cheek way to shoehorn zombies, the popular antagonist in an increasingly diverse cross-section of games, into Borderlands. Mad Moxxi's Underdome Riot, packed with new game modes and fighting styles, was the sort of add-on that one would expect in a first-person shooter. And The Secret Armory of General Knoxx expanded the game in the way that fans of role-playing games would expect, adding more story and more acreage to the game.

Those expansions have also increasingly drawn inspiration from massively multiplayer online games, like World of Warcraft, Hellquist said.

For instance, like many of World of Warcraft's endless stream of expansion packs, Borderlands' latest increases the maximum level a character can become in the game. The increase was something players were calling for despite only about 12 percent of them having actually hit the level 50 cap, Hellquist said.

The latest expansion pack also borrowed the idea of a "raid boss" from World of Warcraft, Hellquist said, an enemy you can only attempt when you hit the new level cap.

"We're not short on ideas regarding Borderlands," Hellquist said. "We've created such an interesting and rich universe to play with. There are not too many ideas where we would say 'That wouldn't fit in Borderlands.'"

That even includes the possibility of new character classes, or releasing less expensive packs of smaller content.

Despite Gearbox's successes with Borderlands' expansion packs, the team still hasn't decided how far to go with it. Could they, for instance, continue to expand Borderlands' universe indefinitely, transforming a traditional console game into something more akin to an episodic title?

Hellquist hesitates to say.

"We always try to not count our chickens before they are hatched," he said. "It's up to the public to set the expectations for the future."

Even with the release of the first three expansion packs, Gearbox was careful not to announce the titles until shortly before they were available. And Hellquist declined to say if they were currently working on new expansions for Borderlands.

Ben Feder, CEO of Borderlands' publisher Take-Two, was not so reserved, though, in a recent call with analysts.

"Borderlands continues to build on its success in the market," Feder said during the company's quarterly financial earnings call. The Secret Armory of General Knoxx was the "highest scoring in the series."

"We will continue to support the title with more add-on content."

Perhaps this will become the new face of episodic gaming on consoles.

Well Played is a weekly news and opinion column about the big stories of the week in the gaming industry and its bigger impact on things to come. Feel free to join in the discussion.

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First Lara Croft and the Guardian of Light Screens, Details [Eidos]

March 5th, 2010 No comments

One look at the all-new Tomb Raider game and you'll see why Eidos and Crystal Dynamics have put aside the famous name for Lara Croft and the Guardian of Light. This is a very different Tomb Raider game.

The downloadable cooperative Lara Croft adventure drops the standard behind-the-back third-person camera angle from just about every other Tomb Raider game in favor of an isometric camera. Lara Croft and the Guardian of Light also gives the treasure hunter a new puzzle-solving buddy in the form of Totec, according to Gamespot's first look at the game. He'll be playable by your co-op cohort of choice either online or off, but Gamespot stresses that the title can be played solo.

Click around for six new screens of Lara Croft and the Guardian of Light and squint real hard to see Ms. Croft doing her thing.







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PlayStation Store Update: Just Because [North America]

March 4th, 2010 No comments

This week's North American PlayStation Store update is a good week to both familiarize yourself with Avalanche Studios' Just Cause 2, one of three new demos, and to catch up on previous PlayStation Network releases.

While the PlayStation 3 offerings might be a little slim, the PSP platform is swimming in new releases, including the digital download versions of Dante's Inferno, Lunar: Silver Star Harmony and a quintet of new PSP minis.

Peruse this week's new PS3 and PSP downloadables below.

Games & Demos for PlayStation 3
Penny Arcade Adventures: On the Rain-slick Precipice of Darkness: Episode 1 and 2 ($14.99)
Just Cause 2 demo
Major League Baseball 2K10 demo
MotoGP 09/10 demo

Games & Demos for PSP
MLB 10: The Show ($39.99)
Major League Baseball 2K10 ($29.99)
Dante's Inferno ($39.99)
Lunar: Silver Star Harmony ($29.99)
PSP minis: Digi-Tiles ($2.99)
PSP minis: Vector TD ($3.99)
PSP minis: Earthshield ($2.99)
PSP minis: Legend of Kunoichi ($2.99)
PSP minis: Smashbreak ($2.99)
Patchwork Heroes Demo

Expansions & Add-ons
Dynasty Warriors: Strikeforce Quest Pack #1 (free)


Dragon Ball: Raging Blast Ultimate Warriors Pack 1 (free)
Dante's Inferno Dark Forest Pack ($4.99)
Dante's Inferno Relics Triple Pack ($2.99)
MLB 10: The Show – 6 Classic Stadiums ($9.99)
MLB 10: The Show – Franchise Funds Increase ($0.99)
MLB 10: The Show – Road to the Show Training Points ($0.99)
Resident Evil 5 Costume Pack 2 ($1.99)
Resident Evil 5 Desperate Escape ($4.99)
topatoi: Pillar Of The Skies ($7.99)

Guitar Hero 5 tracks

  • "Adam's Song" by Blink-182 ($1.99)
  • "All The Small Things" by Blink-182 ($1.99)
  • "First Date" by Blink-182 ($1.99)
  • Blink-182 Track Pack ($5.49) – "First Date", "All The Small Things", and "Adam's Song"

The Beatles: Rock Band
 tracks

  • "All You Need Is Love" by The Beatles ($1.99)

Rock Band tracks

  • "Downfall" by Trust Company ($1.99)
  • "Panic Switch" by Silversun Pickups ($1.99)
  • "Sort Of" by Silversun Pickup ($1.99)
  • "White Falcon Fuzz" by The Mother Hips ($0.99)
  • "Third Floor Story" by The Mother Hips ($0.99)
  • "The Game" by Disturbed ($1.99)
  • "Meaning of Life" by Disturbed ($1.99)
  • "Voices" by Disturbed ($1.99)
  • Disturbed Pack 2 ($5.49) - "Meaning of Life," "The Game," and "Voices"

Game Videos
Pulse 3/4 Edition
make.believe Global Lifestyle Brand
God of War 3 Vengeance Trailer
UNCHARTED 2: Among Thieves PlayStation Heroes Trailer
UNCHARTED 2: Among Thieves – UNCHARTED: Drake's Fortune Multiplayer Pack Trailer
Dante's Inferno Developer Diary – Treachery
Dante's Inferno Developer Diary – The Big Game
Fallout: New Vegas Teaser Trailer
BioShock 2 Launch Network Trailer
Vancouver 2010 Winter Olympics Launch Trailer

Themes & Wallpapers
MLB 10: The Show Themes (x11) (White Sox, Indians, Tigers, Royals, Twins, Cubs, Reds, Astros, Brewers, Pirates and Cardinals) (free)
2010 Sports Illustrated Swimsuit Dynamic Theme ($3.99)
make.believe Theme (free)
Battlefield: Bad Company 2 Theme (free)
Clover Fractals Theme ($1.49)
Nightmare Before Christmas Theme ($1.49)
Vintage Comic Mickey Theme ($1.49)
Abstract Premium Theme ($1.99)



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GameTrailers TV Teases "Surprise Sony Sequel" Reveal Thursday [Announcements Of Announcements]

March 2nd, 2010 No comments

Set your DVRs accordingly, kids, as GameTrailers TV promises a *sound of explosion* world exclusive premiere trailer for "a surprise Sony sequel" on Thursday's episode, suggesting that this announcement of an announcement is PS3 related.

What could it be? The voice of Geoff Keighley is light on details. We suppose some people could be surprised by an official reveal of a game like Resistance 3 or Killzone 3, both games that would likely come to Sony's current-gen console. A third Motorstorm is also a possibility, as are any other number of now established PlayStation franchises. Your best guesses about what constitutes a PlayStation 3 surprise are welcome in the comments.

The episode airs Thursday night at 12:30 AM, with that footage expected to show up online shortly thereafter.

Episode 306 Promo [GameTrailers]



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PS3 Error 8001050F: The Nightmare May Be Over [PS3]

March 1st, 2010 No comments

PlayStation 3 owners affected by the dreaded 8001050F error, it may be safe to turn on your systems again. Reports from users locked out by the system's clock bug are indicating our day-long nightmare is finally over.

Reader tips, forum posts and tests at Kotaku Towers are indicating that the PlayStation 3 has "fixed" itself as of 3:30 PST, with no software update required. Sony officially blamed a bug in the system's internal clock for the error that rendered numerous PlayStation Trophy-enabled games unplayable and limited the use of PlayStation Network downloads.

We're testing our own original PlayStation 3 units—my 60 GB launch system now works, as does Demon's Souls, which syncs my Trophy list correctly—and seeking official comment from Sony Computer Entertainment.

In the meantime, please let us know if you're experiencing continuing issues with your PlayStation 3 or you're back in the business of playing in 4D.



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PS3 suffers massive network outage. Sony responds

March 1st, 2010 No comments

Thousands of PlayStation3 owners had the ‘pause’ button involuntarily hit for them Sunday, when an error in the PlayStation Network knocked people out of their games. Both online and recent (within the last year) single player games were affected.Old-ps3  

Users experienced a variety of errors, ranging from messages saying the system had “failed to install trophies” to “the current date and time cannot be obtained”. Users trying to play back rented video from the PlayStation store before the expiration date were also affected.

Sony acknowledged the reports fairly quickly, but then went into a 14 hour information blackout. Moments ago, the company said it believed it had found the cause of the error and hoped to have it resolved within 24 hours. In the meantime, it suggested, if you own a PS3 other than the recent slimline model (which was not impacted by this error), don’t turn it on.

The bug seems to rest in the clock functionality incorporated in the system. That, actually, is good news if it’s accurate, since it means a fix can be sent via a firmware update and is not hardware related.

Microsoft, of course, wasn’t so lucky with the Xbox 360, which suffered massive hardware failures in its early days, costing the company roughly $1 billion in fixes and warranty extensions.

So… if you were planning to hop into “Modern Warfare 2,” “MAG” or even “Heavy Rain” this evening when you got home, you might want to pick up a movie instead. Gaming might be impossible, but the system is still a good Blu-ray player. 

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Sony: ‘Don’t use your PS3′ until internal clock bug is fixed

March 1st, 2010 No comments
After a night of radio silence, Sony has finally spoken up about the game-crashing issues currently plaguing non-Slim PS3 models. A post on PlayStation Blog has confirmed that the problems are "being caused by a bug in the clock functionality incorporated in the system." The statement puts a loose timeframe on a fix for the issues, saying, "we hope to resolve this problem within the next 24 hours."

Additionally, the PlayStation Blog post includes a word of warning to PS3 Phat owners: "if you have a model other than the new slim PS3, we advise that you do not use your PS3 system, as doing so may result in errors in some functionality, such as recording obtained Trophies, and not being able to restore certain data." (Read Sony's full statement after the break.)

We know you're curious to see what the console apocalypse looks like, but trust us -- it's just not worth it. We'll let you know when it's safe to turn your system back on.

Continue reading Sony: 'Don't use your PS3' until internal clock bug is fixed

JoystiqSony: 'Don't use your PS3' until internal clock bug is fixed originally appeared on Joystiq on Mon, 01 Mar 2010 12:30:00 EST. Please see our terms for use of feeds.

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Epic Sony goof knocks millions of Playstation 3s offline

March 1st, 2010 No comments
Epic Sony goof knocks millions of Playstation 3s offline

Math is hard. Even rocket scientists know this. In 1999, NASA lost a Mars orbiter because the people who made the orbiter were using the regular measurement system, but the people who shot the orbiter into space were using the metric system. They just forgot to explain that to each other, so the orbiter got lost. Oops.

So Sony's in good company now that they've knocked millions of Playstation 3's offline with some sort of error related to February only having 28 days. Stupid February. Now I can't play MAG.

To keep you up to date on when your Playstation 3 can get back online, Sony suggests you follow their Twitter feed.

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Now It’s Aliens: Colonial Marines’ Time To Shine [Sega]

March 1st, 2010 No comments

It's been a long, long time since we saw (or heard) anything meaningful from Gearbox about their promising shooter Aliens: Colonial Marine. So you'll be happy to know that, with Borderlands out of the way, it's good to go.

Gearbox's Randy Pitchford has told MCV that "It's the thing I've been stealing from all my career. Now I'm really working on it, but we've been quiet about that so far".

Pitchford says that despite first revealing the game nearly three years ago, work on the developer's surprising hit Borderlands (and its subsequent downloadable content) "took over" the studio, meaning the team has only recently been able to get back to Aliens.

After the Marines were such a lacklustre part of Rebellion's AvP, it'll be interesting to see what Gearbox can do with an entire game built around the universe's most well-armed alien food group.

Aliens: Colonial Marines resurfaces



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