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Archive

Posts Tagged ‘Original’

Joystiq answers your Wii U questions via Wii U Chat

November 22nd, 2012 No comments

Keep track of all of Joystiq's Wii U launch coverage on our Wii U hub page!

Joystiq answers your Wii U questions via Wii U Chat
We decided to try out Wii U's video chat application the other day - handily referred to as Wii U Chat - and since we were chatting anyway, we figured we might as well answer some reader questions about the Wii U itself.

Check out the video above, in which Joystiq Reviews Editor Richard Mitchell and Managing Editor JC Fletcher discuss the Wii U and, more importantly, draw funny things on each other's faces.

JoystiqJoystiq answers your Wii U questions via Wii U Chat originally appeared on Joystiq on Thu, 22 Nov 2012 10:30:00 EST. Please see our terms for use of feeds.

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Joystiq answers your Wii U questions via Wii U Chat

November 22nd, 2012 No comments

Keep track of all of Joystiq's Wii U launch coverage on our Wii U hub page!

Joystiq answers your Wii U questions via Wii U Chat
We decided to try out Wii U's video chat application the other day - handily referred to as Wii U Chat - and since we were chatting anyway, we figured we might as well answer some reader questions about the Wii U itself.

Check out the video above, in which Joystiq Reviews Editor Richard Mitchell and Managing Editor JC Fletcher discuss the Wii U and, more importantly, draw funny things on each other's faces.

JoystiqJoystiq answers your Wii U questions via Wii U Chat originally appeared on Joystiq on Thu, 22 Nov 2012 10:30:00 EST. Please see our terms for use of feeds.

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Do Japanese RPGs need a good story?

February 15th, 2012 No comments
This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs have to offer.


I'm going to sum up all of the cliches about Final Fantasy XIII in one sentence: "The battle system is pretty good, but the story is laughable." Gamasutra's Christian Nutt even went so far as to compare the direction of the series to the Star Wars prequels. I wish I could disagree.

For all that though, I'm willing to stick out Final Fantasy XIII-2's jaunt through time and space, banal anime archetypes and all. Whenever one of the cutscenes pop up, I just go and check my email. Either that, or I pick up a book. It's mostly the battles that keep me going. I'm also a big fan of putting hats on monsters, and Final Fantasy XIII-2 has that in spades.

The dirty secret is that I've always been more fascinated by RPG battle systems than the story within the game. In many ways, a character's mechanical growth is a story in and of itself. When the game begins, your character is a scrub with a wooden sword and a few potions. By the end, they can call down comets from the heavens and instigate supernovas. That's what I call a character arc.

Continue reading Do Japanese RPGs need a good story?

JoystiqDo Japanese RPGs need a good story? originally appeared on Joystiq on Wed, 15 Feb 2012 15:29:00 EST. Please see our terms for use of feeds.

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Do Japanese RPGs need a good story?

February 15th, 2012 No comments
This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs have to offer.


I'm going to sum up all of the cliches about Final Fantasy XIII in one sentence: "The battle system is pretty good, but the story is laughable." Gamasutra's Christian Nutt even went so far as to compare the direction of the series to the Star Wars prequels. I wish I could disagree.

For all that though, I'm willing to stick out Final Fantasy XIII-2's jaunt through time and space, banal anime archetypes and all. Whenever one of the cutscenes pop up, I just go and check my email. Either that, or I pick up a book. It's mostly the battles that keep me going. I'm also a big fan of putting hats on monsters, and Final Fantasy XIII-2 has that in spades.

The dirty secret is that I've always been more fascinated by RPG battle systems than the story within the game. In many ways, a character's mechanical growth is a story in and of itself. When the game begins, your character is a scrub with a wooden sword and a few potions. By the end, they can call down comets from the heavens and instigate supernovas. That's what I call a character arc.

Continue reading Do Japanese RPGs need a good story?

JoystiqDo Japanese RPGs need a good story? originally appeared on Joystiq on Wed, 15 Feb 2012 15:29:00 EST. Please see our terms for use of feeds.

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DEMO: Thoora uncovers the most talked about web content

March 1st, 2011 No comments

Thoora is one of 53 companies chosen by VentureBeat to launch at the DEMO Spring 2011 event taking place this week. These companies do pay a fee to present, but our coverage of them remains objective.

Looking to help consumers and businesses find and share relevant, original content, Thoora launched today at DEMO Spring 2011.

The company was created not only to aggregate content from both traditional and social media resources like Twitter and Facebook, but also to filter and rate the content based on relevancy. The content is then delivered to the user for curation, which includes the ability to group by topic and share.

There is no shortage of companies that are aggregating and curating content. Companies like Curated.by and Scoop.it allow individual users to search by topic and share content with their networks. And companies like Loud3r and Daylife give publishers the ability to group content and push it to customers. Thoora might have an advantage over some of the competition, as its own algorithm filters content by over 100 different “signals,” which include things like total number of articles on the topic, site rank and Twitter activity.

The Toronto, Canada-based company, founded in 2008, currently has 14 employees and has secured an undisclosed amount of funding from Rogers Ventures.

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So Long, Koticku, And Thanks For All The Valuable Market Research Consumer Data [Disturbance In The Workforce]

April 1st, 2010 No comments
Readers, I'm sorry to report that Activision Blizzard's investment in Kotaku is not paying the dividends that we'd originally hoped and that Koticku will be ending its brief run, effectively immediately. All remaining Koticku staff has been let go. More »
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UFC Chief Knows Wii Is The Console For Grown-Ups [Wii]

April 1st, 2010 No comments
Dana White, colorful boss of the Ultimate Fighting Championship mixed martial arts empire, knows which consoles in his home are for his kids — and which he can hold his own in. More »
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The 10 Official iPad Games We’re Most Excited About [Ipad]

April 1st, 2010 No comments
The iPad games are live on iTunes now — more than 700 of them. We may not have an iPad, but it doesn't mean we are not excited about the following (sorta expensive) games: More »
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The Best Games To Watch (While Someone Else Plays Them) [Spectator Mode]

April 1st, 2010 No comments
Some games are meant to be watched by your friends or loved ones while you play. Others, even good games, fail to entertain onlookers. More »
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Suspected Game Code Thief Surrenders to Authorites [Crime]

April 1st, 2010 No comments
Justin D. May, wanted after skipping bail on charges that he tried to swipe early code of a video game at the Penny Arcade Expo, plans to appear in Boston courts in May, the Suffolk County District Attorney tells Kotaku. More »
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