
Depending on how much you like "Call of Duty: Black Ops," a remote controlled spy car may not be enough to show off your your love to your friends, especially if your friends are people you mainly associate with during gaming experiences. If that's that case, Mad Catz has some new "Black Ops"-themed headsets for you to consider.
Your individual hardware and platform needs can be matched with the Limited Edition 'Call of Duty: Black Ops' Dolby Digital True 5.1 ProGaming Headset for the Xbox 360 or PlayStation 3 for $249.99, the Limited Edition 'Call of Duty: Black Ops' Dolby Headphone 5.1 ProGaming Headset for MSRP: $199.99 or the Limited Edition 'Call of Duty: Black Ops' True 5.1 ProGaming Headset for PC for $149.99.
"We are excited to introduce our new range of 'Call of Duty: Black Ops' headset based on our TRITTON pro-gaming audio technology," Mad Catz president and CEO Darren Richardson said in a press release. "The new range delivers the best audio experience as well as providing the 'Call of Duty: Black Ops' enthusiast an exclusively licensed pro-gaming headset. The new headsets are part of our continued strategy to marry our pro-gaming technologies with world-class licenses to bring unique products to market that consumers are passionate about."
So are there already "Black Ops" "enthusiasts" out there? And can you be an enthusiast before you've even played a game? Mad Catz seems to think so, or they've at least preemptively strategized to target enthusiasts that will exist in the future. This could just be a chicken-or-the-egg kind of question, but whenever they begin existing, these headsets will be waiting when the 2010 holiday season arrives.
Are you interested in a set of the new Mad Catz "Black Ops" headsets? Do you think you can be an enthusiast before you've played a game? Share your perspectives in the comment section below.
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call-of-duty,
call-of-duty-black-ops,
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RZA isn't the only rap legend touting his old school video game interests this week. Snoop Dogg has announced his own new game contribution in the form of an eight-pack of tracks for Rock Band titles, and like RZA, he touted his roots as a longtime player.
"I consider myself an OG gamer, and to be chosen as the first hip hop artist to appear in Rock Band...well, it doesn't get any better than that, ya dig?!?" Snoop said in a press release. "I know my fans gonna get down with tha Pound with this one and tha youngsters really gonna realize who started this gamer ish, u hear me?!?"
Here's what he's decided to put on the market for 160 MSP, 200 Wii Points or $1.99, depending on what your Rock Band platform of choice is:
-"Beautiful"
-"Drop It Like It's Hot"
-"Ridin' In My Chevy"
-"Sensual Seduction"
-"Snoop's Upside Ya Head"
-"Tha Shiznit"
-"That's Tha Homie"
-"Who Am I (What's My Name)?"
They'll all be available individually for the Xbox 360, PlayStation 3 and Wii on September 7 with the exception of "That's Tha Homie," which will arrive on the PS3 September 14. You'll also be able to pick them up together for $13.49 or 1,080 Microsoft Points as "Snoop Dogg Pack 01." And they've all been "specifically" reproduced just for Rock Band games, so don't go searching around for them elsewhere, because you won't find them.
What you make of the eight tracks Snoop will be putting up on sale for Rock Band? Are there any others you wish he would have included? Share your responses in the comment section below.
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harmonix,
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PS3,
Rock Band,
snoop-dogg,
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"I am a man with a mission," Junction Point founder and Epic Mickey developer Warren Spector at the opening keynote of PAX Prime 2010. His mission is to convince so-called "gamers" -- those who associate themselves as part of a specific cultural, outsider niche of videogame players -- to embrace growth and let the rest of the world in.
"We are an artform," said Spector, to applause. "For years I felt silly saying that. But no more. I am never going to feel awkward or strange about that, and I am no longer going to worry about society's judgement."
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Guerrilla Games' marathon tease streak of jetpacks, multiplayer glimpses, an E3 3-D demo, and "Call of Duty"-style controller revelations has just been joined by an official release date. Just in time for PAX Prime 2010, Sony has decided to declare February 22, 2011 to be the day that will live in infamy for PlayStation 3 shooter fans.
"Today, on behalf of Guerrilla Games, we are happy to announce the official release date of 'Killzone 3' in North America is February 22nd, 2011!" SCEA product marketing manager TJ Consunji wrote on the official PlayStation blog. "We're at PAX today so if you’re at the show, please stop by the Killzone booth and check out multiplayer for yourself."
That latter note may be be more important for anyone in Seattle who happens to have tickets to the show this week. The news has been a long time coming, but there's still a healthy window between now and the target launch to optimize your home displays for 3-D rampages.
Furthermore, Guerilla appears set to get their game out on time right when they said they would. Accomplishing that goal hasn't been easy, though, according to Consunji, who said that "Guerrilla Games has been hard at work making the most explosive shooter possible."
With any luck, the highest possible standards for explosivity in shooter games will tick up a notch after "Killzone 3" comes out. Otherwise, if Guerrilla succeeds there won't be much point in making any more FPS's. Am I right?
Are you marking your calendar for February 22? Do you think "Killzone 3" will be the "most explosive shooter possible"? Share your responses in the comment section below.
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guerrilla-games,
Killzone,
killzone-3,
NEWS,
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Not to be outdone by the phoenix-like return of a long dormant shooter franchise, Sony announced announced the release date of its own first-person powerhouse today. According to a post on the PlayStation.Blog, Killzone 3 will release on February 22, 2011. PAX attendees will also get a chance to try out the multiplayer at Sony's booth.
This narrows the game's release down from the earlier vague target of February, and makes a pre-order the perfect Valentine's gift for that Helghan-hating special someone in your life. Because nothing says "I love you" like brutal future warfare -- in three dimensions.
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Take-Two celebrated $12.4 million in third-quarter profits this week, thanks to titles like "Red Dead Redemption" and "Mafia 2," but the same fiscal report on Take2Games.com that showed off those success stories also confirmed that Team Bondi's "L.A. Noire" has officially had its release date pushed into 2011. Why exactly? Well to make it better of course. Isn't that the reason most titles fall behind schedule and resurface many months after they're initially supposed to come out?
The game will still be "revolutionary" and like something that's "never been seen before," Take-Two CEO Ben Feder said in a call with investors, according to a report on Gamasutra. He went on to express confidence "that the investment of additional time will translate into another critical and commercial hit for our company."
Those words played into Feder's larger pep talk for Take-Two's financial backers, asserting that Rockstar is bucking challenging market trends.
"At a time when consumers have continued to be highly discerning with the way they spend their money, Rockstar has proven that innovative triple-A experiences can still command a blockbuster audience and marketshare," he stated.
Neverthess, "Noire" and "Max Payne 3" now have launches projected to occur at some point in 2011. So scratch them off your holiday gift-buying lists, holiday-related want lists and anywhere else you might happen to keep notes on things you want to own that will be stocked on retail shelves before December 30, 2010.
Do you think "L.A. Noire" will be better because of its delay? What are your expectations like for the game? Share your answers in the comment section below.
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la-noire,
NEWS,
rockstar games,
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Amid swirling rumors of a PAX reveal, Gearbox has finally confirmed that they've taken the reins on Duke Nukem Forever. Gearbox founder Randy Pitchford delivered the news today, just as word hit the Wall Street Journal and eager gamers lined up at PAX to try the game for themselves. A live stream from 2K is still (as of now) showing off footage of the hands-on players.
"The approach and investment and process at 3d Realms didn't quite make it and it cracked in the end," said Pitchford in the WSJ interview. "With Gearbox Software we brought all of those pieces together. It's the game it was meant to be." The report claims the game is expected to ship in 2010, and Pitchford says it's in the "polishing" stage. But they're still working on a launch plan so he's hesitant to commit to a date.
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Another game has been delayed out of the fourth quarter of 2010 and into 2011, with this time it being Sega's Conduit 2. The first-person shooter sequel to The Conduit will now be released at some point in the first quarter of 2011.
Nintendojo received word of the delay though they weren't given any reason for it. Its November 2 release date would have put it out the same day as GoldenEye 007 for Wii, arguably the biggest FPS release on the platform to date. It's entirely possible the game was delayed simply to avoid being lost in the buzz around GoldenEye or that of the crowded holiday release period.
Conduit 2, which will be playable for those attending PAX this weekend, will have support for not only MotionPlus, but the Classic Controller and Classic Controller Pro, if you'd rather play the game with a more traditional control scheme.
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Over the last few weeks, we've heard rumors that 2K Games was reviving the oft-delayed "Duke Nukem Forever" and placing the final development responsibilities on Gearbox Software. Seems those rumors were spot-on, as the publisher re-revealed the game at a PAX press conference.
In an exclusive interview conducted by the Wall Street Journal, Randy Pitchford, the CEO of Gearbox, said that his company started working on "Duke Nukem Forever" in late 2009. Said Pitchford, "Clearly the game hadn't been finished at 3D Realms but a lot of content had been created...The approach and investment and process at 3d Realms didn't quite make it and it cracked at the end. With Gearbox Software we brought all those pieces together. It's the game it was meant to be."
Pitchford went on to give the plot of the game: "Aliens come and say they’re going to be our friends and Duke knows this isn’t going to work out... Duke once again is in the pivotal spot and its up to him to save the world." Exactly the sort of depth we'd expect from the series.
According to the article, the game is expected to ship in 2010. We'll take that with a grain of salt.
The news of "Duke Nukem Forever" actually (maybe) coming out this year leaves me feeling torn. After ten years of development, there's simply no way this game could live up to the ridiculous hype that's been set around it. At this point I'm guessing that 2K is really just trying to make a little money back off their ridiculously over-budget investment. But, on the flip side, Gearbox is not really known for just crapping out games. Who knows, there might be something special coming our way later this year.
(image via Pikimal)
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2k games,
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Duke Nukem Forever,
Gearbox,
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Over three dozen musical artists are re-recording some of their current and upcoming songs for inclusion in The Sims 3 on consoles and the latest Sims 3 PC expansion pack, Late Night. They're re-recording their songs because they won't be sung in English, but in the Sims' language of Simlish.
A press release making the announcement quotes a number of the artists, many of which point out that they had fun but also found it challenging or weird to sing in Simlish. "Singing in Simlish was one of the hardest things I've ever done, but it was a blast!" said Travie McCoy. Flo Rida said of his decision to contribute to the game, "I'm always trying to find new ways to reach different audiences with my music and The Sims 3 was a perfect way."
The console versions of The Sims 3 will be released on October 26, the same day the Late Night expansion will be made available to owners of the PC version of The Sims 3.
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