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Posts Tagged ‘Modern warfare 2’

EA's John Schappert comments on Activision & Infinity Ward situation

March 10th, 2010 No comments
EA's John Schappert spoke on the sticky situation regarding Activision and Infinity Ward at GDC today, and rather than put a spin on what he said, we'll let the man speak for himself:

"I'm sure there's two sides to that story, I'm certainly not passing judgement," Schappert said. "On the human side, they're two great guys. I'm disappointed on a couple of fronts. I'm disappointed because I think Jason and Vince, on the human side, are two great guys. I know them personally, and they've done great things. And I think they're two of the best creative leaders in our space, and to think that they're going to be spending their future dealing with litigation and lawyers rather than crafting the next great experience."

"I don't think that's good for them," Schappert continued. "I don't think that's good for our industry. I think that's disappointing. I hope that they find a way to make games and focus on that during this period."

"I think the other disappointing thing is that, rivalries aside, Modern Warfare 2 is a great game," Schappert concluded. "It's the biggest launch our industry has seen, it's a great franchise. I'm putting my consumer industry fan-hat on to think that there could be some challenges -- what's the future of that franchise? I don't know what's going to pan out. I feel bad for Jason and Vince and the franchise itself because they're great leaders and it's a great franchise for our industry."

JoystiqEA's John Schappert comments on Activision & Infinity Ward situation originally appeared on Joystiq on Wed, 10 Mar 2010 18:44:00 EST. Please see our terms for use of feeds.

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Modern Warfare 2 Promises Breakthrough Cure for ‘Mapathy’ [Dlc]

March 9th, 2010 No comments

Real Soldiers Recreate Modern Warfare 2 Box Art [Cosplay]

March 9th, 2010 No comments

When a pair of U.S. soldiers and Modern Warfare 2 fans get bored while stationed in Afghanistan, there can be only one outcome - spontaneous cover art cosplay. Doesn't cosplay fall under don't ask, don't tell?

I suppose it's okay, as long as Kotaku reader Travis and his friend, seen here portraying both versions of the Modern Warfare 2 cover art, aren't sporting maid costumes and bright blue wigs under their helmets. According to Travis, this was a project born of boredom.

"I recently returned from a deployment to Afghanistan. It got extremely boring there, and eventually we found a fun way to spend our time. Me and a friend are big Modern Warfare 2 fans, and one day we noticed that a lot of the gear that is shown on the characters in the box art is a lot similar to ours. Infinity Ward obviously did their research. So we decided to try and reconstruct the poses and equipment in the box arts for fun.

"For the normal edition, we studied the box and made sure to replicate everything we could; we cut the fingers off a pair of gloves, wore one knee pad, found a shemagh (scarf) and etc.

"For the Hardened Edition, though, we didn't have a copy of the game box on hand so we kinda had to wing it and try and remake it from memory. My buddy Chris suited up for the original edition and I took up the Hardened Edition spot."

When they returned to the states, Travis and Chris hired a graphic designer to mock up box art featuring their pictures. Not too shabby, men! The only issue I have with the project is Travis' closing words.

"It was pretty cool to act like we were badass video game action heroes for an hour or so."

But Travis, you and Chris are real-life action heroes! Maybe you didn't uncover a plot to start a new World War, but I'm sure you two would have been up to dressing the part.



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Modern Warfare 2 enlists 25 million unique players, Bowling says

March 9th, 2010 No comments
It's not so surprising, really, that Modern Warfare 2, arguably the world's most popular video game, would recruit such a staggering amount of bodies for its perpetual online war. But, there it is: 25 million unique players, as revealed in a tweet from Infinity Ward's community guy-at-large, Robert "fourzerotwo" Bowling. We've contacted Infinity Ward for specific platform numbers, but in the meantime, Bowling offers a bit more to chew on:

He confirms the majority of players are taking the fight to Xbox Live, but he says the PS3 comes in at "a close" second. That puts the PC space in third, though it's still enlisted "millions," according to Bowling. But, what about that boycott? Oh, right.

Now, it should be noted that Modern Warfare 2's reported 25 million players aren't necessarily all on active duty. Surely, more than a few steadfast soldiers have taken up positions in DICE's Battlefield: Bad Company 2. No rest for the weary, eh?

JoystiqModern Warfare 2 enlists 25 million unique players, Bowling says originally appeared on Joystiq on Tue, 09 Mar 2010 10:06:00 EST. Please see our terms for use of feeds.

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Modern Warfare 2, 25 Million Served [Modern Warfare]

March 9th, 2010 No comments

Robert Bowling, community manager for Modern Warfare developers Infinity Ward, has returned to his Tweeting ways after a week's well-deserved silence.

And it's straight back to Call of Duty PR work, too, with the revelation that since its release late last year over 25 million people have played Modern Warfare 2 across the Xbox 360, PS3 and PC.

Those numbers are of course tracking only those who have played the game in some way online. Which would be the vast majority of gamers, but still, it means the actual number of people who have spent time with Modern Warfare 2 would be a little higher.



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See Modern Warfare's "No Russian" Like You've Never Seen It Before [Clips]

March 8th, 2010 No comments

Michael Barnes is the man to thank for this incredible piece of Modern Warfare 2 machinima, which recreates the game's controversial "No Russian" mission in a manner fit for prime-time TV.

What you're seeing here is almost entirely in-game action from the PC version of the game. What Barnes has done is record it from different camera angles than the game's standard first-person perspective, then cut it together to look like a movie or TV show.

The results are a lot more exciting than the actual mission turned out to be.

WARNING: The clip below contains violent content, so don't go watching it at work.

Modern Warfare 2 - No Russian Machinima [YouTube]



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Law of the Game analyzes ex-IW bosses’ suit against Activision

March 8th, 2010 No comments
When various legal fracases arise from time to time, we turn to Law of the Game's Mark Methenitis, an actual, real lawyer, for thorough analysis. So, Methenitis kindly looked over the full complaint filed against Activision by ex-Infinity Ward heads Jason West and VInce Zampella, and then described to us the importance of the little things: the wording of the contract between the two ex-heads and Activision, the financial implications of the possible loss of the Modern Warfare name (for either side), and the ... shall we say, flamboyant ... language used in the document itself. According to Methenitis, the complaint's colorful phrasing is "for dramatic effect and little more."

Methenitis pointed out in an email exchange with Joystiq that "readers shouldn't place too much emphasis on the language in the facts" and that the story told by the claims "sounds like a relatively common 'business deal gone bad' kind of suit." As for this particular case, though, he allowed, "Granted, based on the value of Call of Duty and Modern Warfare, the stakes are high both for the royalties and future creative control of the brand." (Methenitis here is referring to the ex-studio heads' allegation that Activision had handed over creative control of all Modern Warfare-branded games, part of the "Memorandum of Understanding" that was agreed upon between the two parties before the creation of Modern Warfare 2.)

The stumbling block for West and Zampella, Methenitis said, could be in the wording of the memorandum. "That [receiving their royalties and retaining control of the Modern Warfare name] may be more problematic if the wording of the Memorandum of Understanding isn't such that it can be enforced as a contract," he said, adding, "Given the context and description in the suit, it seems like the term 'Memorandum of Understanding' in this case is just a fancy title for a contract rather than a less-than-enforceable agreement similar to a Letter of Intent." (Head past the break for Methenitis' full analysis.)

While Methenitis wouldn't weigh in on the possible end result of this suit, Wedbush Securities analyst Michael Pachter mentioned in his latest report that, "We think that West's and Zampella's claim for creative control over the Call of Duty and Modern Warfare brands has little merit, and we expect Activision to retain control over the brands." One thing's for sure, if a messy lawsuit does get underway (and isn't settled out of court like so many are), we'll assuredly catch wind of more dirty laundry.

Continue reading Law of the Game analyzes ex-IW bosses' suit against Activision

JoystiqLaw of the Game analyzes ex-IW bosses' suit against Activision originally appeared on Joystiq on Mon, 08 Mar 2010 14:30:00 EST. Please see our terms for use of feeds.

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Video Games’ Team Coco Moment [Feature]

March 5th, 2010 No comments

Billions of dollars? Got it. "Astonishing arrogance and unbridled greed"? Alleged. Video games are so close to being Hollywood, that we must celebrate a breakthrough: A possibly boring contract dispute that could be as juicy as Leno vs. Conan.

We've got an executive that the Internet fans love to hate.

We've got not one, but two top creative guys kicked out of a job that they seemed to be doing well.

The analogy fractures if we add that these two men, Jason West and Vince Zampella, are more successful in their field than Conan ever was. They crushed more competition than Leno. They have run a development studio called Infinity Ward that just created the other billion-dollar entertainment spectacle of the fall, Modern Warfare 2. That's the one without the blue cat aliens; it's the single-player and multiplayer game of war loved and played by millions on Xbox 360s and PlayStation 3s day after day, the game Ice-T loves and the one that had a midnight launch attended by James Gandolfini, who just stopped by to see if he could grab a copy for his son.

You'd think they would be the kings of the world after creating a game like that or even guests on somebody's Tonight Show.

No, they were fired on Monday.

Given that they were fired — given that games are supposedly an enormous cultural force — then you might expect an Internet uprising. Changed photos in your Facebook feed. Virtual pep rallies in Twitter.

If video games were as huge as the video game people say they are, you'd expect the entertainment world to be buzzing that two more Conan-like nice guys whose work is loved by 18-34-year-olds got (allegedly) screwed by a big corporation. Shoved aside after a job seemingly well done. Replaced by some interloper who will sit in their chair, behind their desk, handling their coffee mug and entertaining their audience. "Insubordination" the company says, but not yet making public any insubordinate acts.

For at least 10 years, maybe 20, video games have been on a quest for Hollywood-level respect. The millions in sales and the billions of dollars have helped the entertainment world's little brother get some proper credit. But the whole effort's been a little weird, because the gaming world doesn't play out the way the rest of the entertainment world does. Take the sex scandals. They don't involve anyone sleeping with anyone. They involve naked bodies in a game a kid might play. The awards shows get red carpets full of people People wouldn't recognize or Kiefer Sutherland accepting his award for voice-acting in a game, complaining about how dreary the work was.

Games are still figuring out how to be big-Hollywood. Maybe this week's events can help, if we can just frame them right.

Attempt: Bobby Kotick is Jeff Zucker, the guy who brought Leno back and let Conan walk. Well, Kotick may even be the Darth Vader, though he recently said that he thought of himself as Luke Skywalker.

Kotick's company bought Zampella and West's Infinity Ward about a decade ago. The two developers had already brought Steven Spielberg's World War II video game series Medal of Honor series to dominance with Medal of Honor: Allied Assault. Then, for Kotick's Activision, they and their team created a Medal of Honor competitor, Call of Duty, and beat their old series. Their second Call of Duty trumped the first. Activision let another one of its studios make the third Call of Duty. Then, West and Zampella's studio made the fourth, a 2007 phenomenon that sold 13 million copies.

The next events in this saga would be contract stuff and rivalry. Itching to make something of their own, West and Zampella carved out an agreement with parent company Activision, one of those oddly specific deals like giving somebody the Tonight Show in five years. Their understanding, written out for the lawyers, wasn't public, but this week's lawsuit described an arrangement that permitted only West and Zampella's team at Infinity Ward to make a Call of Duty set after Vietnam. And, according to a lawsuit, it would entitle West and Zampella creative freedom, say-so over the Modern Warfare branch of Call of Duty games and royalties.

The ousting of these guys would be the thing that make fans rally, but only if fans knew who Jason West and Vince Zampella are. They are extraordinarily successful game developers with a typical game developer trait: Their presence in the public spotlight is only slightly more pronounced than J.D. Salinger's. They and the rest of their studio refrained from press attention, even in the fall when TV news stations became interested in their last game letting players, as an undercover CIA officer, participate in a terrorist act.

West and Zampella are out. Infinity Ward has a new boss. And Call of Duty continues to have other people in the kitchen Infinity Ward and Activision built: a new Activision studio called Sledgehamer and an old one called Treyarch. The latter had been making Call of Duty games during Infinity Ward's off years — it takes two years to make a Call of Duty game — and Infinity Ward's feelings about someone else working their stove were poorly masked.

When Conan got the offer he could refuse, to move his Tonight Show to midnight, he became a brighter pop culture star and the most widely-supported unemployed millionaire of the current recession. The firing of West and Zampella, the dismissal of the top two men from the top series in video games today, has caused smaller ripples. It's big news, but not pop culture buzz.

The NBC suits may have been right about Conan. Leno was back this week, beating Letterman just as he did when he left. Conan's on Twitter joking about French Fries. But Conan fans can at least rest assured that those NBC suits felt some heat.

West and Zampella don't have many people Tweeting their names or even knowing them. Their studio, Infinity Ward, is in transition under new leadership. And Call of Duty soldiers forward. With this one there may not even be a change in quality. It's too early to say and therefore too early for Modern Warfare fans to panic.

But if there's a time to protest, this is it. If there's a time for video games to prove they are big enough that even their scandals and contractual disputes can generate buzz, it is now. We might not have even figured who the bad guy is yet. Perhaps Darth Vader really is Luke. Perhaps the "insubordination" was indefensible. But are Zampella and West the new Conan? Check Twitter.

[West and Zampella PIC]
[Team Coco modified image by Kotaku]



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Rumor: Modern Warfare 2 DLC ‘Stimulus Package’ screens

March 4th, 2010 No comments
[Source: The Tech Game -- in case you couldn't already tell.]

With a pair of Modern Warfare 2 DLC packs set to deploy on the Xbox 360 and PS3 this year, talk around the DMZ has everybody wondering what new stomping grounds will get added. Well, according to The Tech Game, the first pack (due this spring) will be titled "Stimulus Package" and includes five new locales.

The images and accompanying video (the latter posted past the break) look legitimate enough, though we've sent word to Activision for confirmation. We doubt we'll hear back, considering the company has a lot on its plate right now, but don't say we didn't try!

Continue reading Rumor: Modern Warfare 2 DLC 'Stimulus Package' screens

JoystiqRumor: Modern Warfare 2 DLC 'Stimulus Package' screens originally appeared on Joystiq on Thu, 04 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.

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Ex-Infinity Ward Heads Fire Back At Activision's "Insubordination" Claims In Lawsuit [Activision]

March 4th, 2010 No comments

The lawsuit filed against Activision by two ex-Infinity Ward leads alleges that the publisher of its Modern Warfare games carried out an "Orwellian," "pre-ordained" investigation designed to "manufacture a basis to fire" them in order to avoid paying them bonuses.

That suit, filed in the Los Angeles Superior Court on March 3, was filed by founders Jason West and Vince Zampella in an attempt to be paid royalties earned from the release of Call of Duty: Modern Warfare 2 and to regain rights to the Modern Warfare line of games.

West and Zampella's lawsuit claims that Activision is simply trying to withhold (or reduce) bonus payment on the billion dollar selling Modern Warfare 2. In a dig at the publisher's CEO Bobby Kotick, the suit notes this is "not surprising, given that Activision is run by a CEO who has been publicly quoted as believing that the best way to run a videogame studio is to engender a culture of 'skepticism, pessimism, and fear' and who prefers to pay his lawyers instead of his employees."

The two are seeking "in excess of $36 million" in damages.

In the suit, Infinity Ward's ousted founders claim that Activision refused to honor its agreements with the development studio, agreements that granted the Call of Duty creators creative authority over "any Call of Duty game set in the post-Vietnam era, the near future or the distant future" and any title under the Modern Warfare brand. No such game, the suit reads, "can be commercially released without the written consent of West and Zampella."

That agreement, legally a Memorandum of Understanding, was signed by West, Zampella, and Activision Publishing president Mike Griffith in March of 2008. That MOU, the lawsuit explains, was signed to induce the two to continue as co-heads of Infinity Ward, grant certain royalty arrangements for Modern Warfare 2 sales and games built on Infinity Ward's technology, and to "ensure that Infinity Ward employees received rewards for their hard work."

The suit against Activision contends that the publisher opted not to honor the MOU or West and Zampella's employment agreement, but to "launch a pre-textual investigation…to create a basis to fire the two co-heads of Infinity Ward before the first Modern Warfare 2 royalty payment would be paid..."

"From the very beginning, it was clear that the purpose of the investigation was not to uncover any facts concerning any actual wrongdoing, but to manufacture a basis to fire West and Zampella," the lawsuit reads.

West and Zampella claim that the publisher refused to explain the basis of the investigation, insisting "in Orwellian fashion" that the two "already have a clear understanding of what they have or have not done."

"Anything less than their full cooperation with the inquisition would constitute 'insubordination," which would justify the firing of Zampella and West.

"Activision conducted the investigation in a manner designed to maximize the inconvenience and anxiety it would cause West and Zampella," the lawsuit claims, alleging that the two were "interrogated for over six hours in a windowless conference room" and that other Infinity Ward employees were "brought…to tears" by Activision investigators.

The ousted Infinity Ward heads believe that the investigation was "a charade," citing "trumped up grounds for termination" and "charges that were disproved in the investigation" at the root of their March 1 dismissal. Activision, they claim, had "already made up its mind" to terminate the two in an attempt to deny them payment.

We've reached out to Activision reps for comment on the suit, but have not yet received a response.

To read the full court document filed by West, Zampella and their legal team, and obtained by Kotaku, head over here.



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