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Archive

Posts Tagged ‘mac’

GOG.com summer sale: Free Torchlight, Alan Wake series for $4.48 and more

June 17th, 2013 No comments

GOG.com, already home to hundreds of ridiculously cheap games, may be going a little bit crazy. The site is currently running a "#NoDRM" summer sale, discounting over 500 games, with most of them down to $5 or less. Then we have the really nutty deals like Alan Wake and Alan Wake's American Nightmare for $4.48 and several other games, like Torchlight, for free.

JoystiqGOG.com summer sale: Free Torchlight, Alan Wake series for $4.48 and more originally appeared on Joystiq on Tue, 18 Jun 2013 00:00:00 EST. Please see our terms for use of feeds.

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Now Playing: June 17-23, 2013

June 17th, 2013 No comments
Now Playing June 1723, 2013
Jump into the ultimate retro-style meta RPG experience this week with The Knights of Pen and Paper +1 Edition...

Choose your platform to jump to a specific release list:

Continue reading Now Playing: June 17-23, 2013

JoystiqNow Playing: June 17-23, 2013 originally appeared on Joystiq on Mon, 17 Jun 2013 18:15:00 EST. Please see our terms for use of feeds.

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Antichamber half-off on Steam today, soundtrack now available

June 16th, 2013 No comments
Antichamber halfoff on Steam today, soundtrack now available
Antichamber is on sale for $10 on Steam for today only. If you are only interested in hearing Antichamber, the soundtrack for the game is now available on BandCamp for $6, as well as a four-track "Meditation Walk" ambient album by Antichamber Sound Designer Robin Arnott for $4.

The soundtrack, provided by Siddhartha Barnhoorn, features nine tracks in total. You can purchase both albums in a special double album pack for $8 through BandCamp.

JoystiqAntichamber half-off on Steam today, soundtrack now available originally appeared on Joystiq on Sun, 16 Jun 2013 14:30:00 EST. Please see our terms for use of feeds.

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IndieCade at E3: 7 Grand Steps

June 13th, 2013 No comments

IndieCade at E3 and on camera 7 Grand Steps

A group of alligators are stalking one area of the PC roundtable at IndieCade's E3 expo. They're tiny and plastic, and they're all over the laptop for 7 Grand Steps: What Ancients Begat, the first chapter in a new series from longtime indie developer Keith Nemitz, known as Mousechief.

I stopped by Mousechief's table to talk about 7 Grand Steps, a board-game-inspired tale of ancient family drama and not getting eaten by alligators (you hope). Seven Grand Steps launched on Steam for PC and Mac on June 7, and it's already on track to bring in $100,000. So that's cool.

Watch as Nemitz and I discuss the mechanics of a Sopranos story swathed in ancient garb, and the benefits of choosing to be evil. Later today I'll share the last eye-catching game I found at IndieCade's booth, caught on video - just as it captured my heart.

JoystiqIndieCade at E3: 7 Grand Steps originally appeared on Joystiq on Thu, 13 Jun 2013 17:00:00 EST. Please see our terms for use of feeds.

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7 Grand Steps on its way to $100K in first week

June 12th, 2013 No comments
7 Grand Steps on its way to $100K in first week
Mousechief, the veteran indie developer responsible for Dangerous High School Girls in Trouble, launched the first part of his next series, 7 Grand Steps, on June 7. Less than one week later, it's on track to bring in $100,000, Keith Nemitz (Mousechief) told me at E3's IndieCade expo.

Nemitz has been invited to one other IndieCade showing already, and he's been a finalist at GDC's Independent Games Festival three times over. Nemitz has been working on 7 Grand Steps for the past four years, and it was a finalist in this year's IGF.

Seven Grand Steps is on sale for 10 percent off on Steam, $13.50, through June 14.

Joystiq7 Grand Steps on its way to $100K in first week originally appeared on Joystiq on Wed, 12 Jun 2013 17:30:00 EST. Please see our terms for use of feeds.

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Bastion sales surpass 2 million

June 12th, 2013 No comments
During a Transistor demo session at E3, Supergiant Games' Greg Kasavin confirmed that the studio's first game, Bastion, has sold over two million copies. "Bastion has done really well for us; it's sold over two million copies across all platforms," Kasavin said. "That puts us in a position to make games on our own terms and take the time needed to get it right."

Part of that success was the seven-man team's pursuit of creating something "worth a damn" and not disappointing each other, Kasavin added. "Games take a lot of time and a lot of money, so we just wanted to make something that made people feel like they didn't waste their time or money playing it."

Back at DICE in February, Supergiant founder Amir Rao said Bastion had reached 1.7 million sales.

JoystiqBastion sales surpass 2 million originally appeared on Joystiq on Wed, 12 Jun 2013 14:00:00 EST. Please see our terms for use of feeds.

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The Walking Dead 400 Days: Dissecting one of its stories at E3

June 11th, 2013 No comments
The Walking Dead 400 Days Dissecting the drama at E3
The Walking Dead's next episode, 400 Days, stars five different characters in five separate stories of survival during the zombie apocalypse, all tied together by a geographical locale: A truck stop. These newcomers offer a fresh perspective on the events in season one of The Walking Dead, but overall, Telltale's tone hasn't changed much.

"Aw, fuck."

Those are the first words that Vince, one of the five characters highlighted in 400 Days, says. He spits the phrase into a dark alley as he searches for a spot to stash his gun, police sirens blaring from down the street. The player gets to decide where Vince throws the pistol - the garbage, his pants, the roof - but it doesn't appear to affect where he ends up: chained to the floor of a prison bus, with a heartbroken statutory rapist in front of him and a white-collar, former millionaire behind, all latched on the same line.

Continue reading The Walking Dead 400 Days: Dissecting one of its stories at E3

JoystiqThe Walking Dead 400 Days: Dissecting one of its stories at E3 originally appeared on Joystiq on Tue, 11 Jun 2013 22:15:00 EST. Please see our terms for use of feeds.

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Deus Ex Director’s Cut coming to 360, PS3, PC, Mac later this year

June 11th, 2013 No comments

Deus Ex: Human Revolution Director's Cut will launch on Xbox 360, PS3 and PC/Mac later this year, Square Enix announced in a press release. The version was initially announced for Wii U in March, and Eidos Montreal said the Director's Cut improvements were not planned for other platforms as of April.

The touchscreen features seen in the Director's Cut version developed for the Wii U version will translate to Microsoft's SmartGlass app and the PlayStation Vita.

Continue reading Deus Ex Director's Cut coming to 360, PS3, PC, Mac later this year

JoystiqDeus Ex Director's Cut coming to 360, PS3, PC, Mac later this year originally appeared on Joystiq on Tue, 11 Jun 2013 19:51:00 EST. Please see our terms for use of feeds.

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The Walking Dead 400 Days due in July for $5, choices carry over

June 11th, 2013 No comments
The Walking Dead 400 Days due in July for $5
The new episode for Telltale's The Walking Dead, 400 Days, is set to launch in July for $5 on PC, Mac, XBLA, PSN and iOS. It'll hit Vita one month later, in August. That version will be bundled with the entire first season, for the first time ever on Vita.

That bundle is a good deal for fans of continuity - the decisions players made in the first season of The Walking Dead will show up in 400 Days, and the choices in 400 Days will impact season two, Telltale marketing man Richard Iggo said at E3. Players can start 400 Days without having played any of season one, but Iggo warned against it for those who want the full effect.

The DLC features five new characters in five separate stories, with a truck stop as their connective tissue. The truck stop is near events in season one of The Walking Dead, making it easy, geographically at least, to include previous player choices in 400 Days and beyond.

"Who knows, some of the characters that you meet might end up in season two," Iggo teased.

JoystiqThe Walking Dead 400 Days due in July for $5, choices carry over originally appeared on Joystiq on Tue, 11 Jun 2013 18:25:00 EST. Please see our terms for use of feeds.

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Relax and play Lune in your browser, thank us later

June 11th, 2013 No comments
Take a break and play Lune in your browser, thank us later
It's an insane week for gaming, so take a break, take a breath, and play the Lune free alpha in your browser. Lune is an exploration adventure game about controlling the moon, altering the tides and gravity, and providing light to guide your character safely across an island.

Lune comes from a group of students entering the French development competition Hits Playtime, and they welcome player feedback. This free alpha is the first step of a larger project coming this fall, designer Sergey Mohov says.

Go ahead and give Lune a try - because being the moon is probably less stressful than anything else you'll do this week.

JoystiqRelax and play Lune in your browser, thank us later originally appeared on Joystiq on Tue, 11 Jun 2013 15:30:00 EST. Please see our terms for use of feeds.

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