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Archive

Posts Tagged ‘mac’

Hotline Miami 2: Wrong Number unmasked: Blood, drugs, feelings

June 19th, 2013 No comments
Hotline Miami 2 Wrong Number unmasked at E3 Blood, drugs, feelings

Don't worry, Hotline Miami 2: Wrong Number is just as violent as Hotline Miami.

In fact, it has everything that made Hotline Miami so brilliantly bloody - and then it adds more. More characters, more emphasis on narrative, more enemies, more weapons, more underground electronica bands, more masks and more ladies. Playable ladies.

In a demo at E3, one half of Dennaton Games, Denis Wedin, showed off two new, playable characters in Wrong Number: the Pig Butcher and the Fans. The Pig Butcher starred in an early trailer for Hotline Miami, and he's a throwback to the mass murderers of classic '90s slasher movies. That trailer begins with the disclaimer, "Based on true events," because it's for a horror film within the Hotline Miami universe, where these vigilante rampages truly did go down.

The Fans really are the fans, Wedin said.

"They symbolize the players that want Hotline Miami 2 to be exactly like Hotline Miami 1," he said. "They collect masks and get phone calls - and that will be in there, but we don't want to make the same game one more time. We're trying to work with different storylines and what motivates the characters to actually go inside a building and start killing people."

After the demo concludes, Wrong Number makes it clear that "more emotion" doesn't equate "less violence."

Continue reading Hotline Miami 2: Wrong Number unmasked: Blood, drugs, feelings

JoystiqHotline Miami 2: Wrong Number unmasked: Blood, drugs, feelings originally appeared on Joystiq on Wed, 19 Jun 2013 06:00:00 EST. Please see our terms for use of feeds.

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Gunpoint success allows dev to become independent, Mac and Linux ports on the way

June 18th, 2013 No comments
Gunpoint allows dev to become independent
Writer and developer Tom Francis originally planned his game, Gunpoint, as a showcase piece to earn him a job at a game development studio, but after seeing the success of the title so far he says he doesn't need to join another studio.

As you can see above, Francis hit his initial goal for the game from preorders alone, and sales have only gone up since then, to the point where Francis now says designing the game was "so commercially successful that I'll never need" to work for someone else.

Since the only real monetary cost of the project was a $30 purchase of Game Maker 8 a few years ago, Francis says Gunpoint "recouped its development costs" in just one minute and four seconds. That's after three years of work, of course, but the point remains that Gunpoint was very successful indeed.

The next priority, says Francis, will be to port Gunpoint to the newer Game Maker Studio, where it can then be released for Windows, Mac, and Linux. He's looking to hire someone for this task, so he can get moving on actual updates and another project eventually. It sounds like a tough job, essentially taking over the core game's development for other platforms. "But as the graphs above should suggest," says Francis, "I can pay."

JoystiqGunpoint success allows dev to become independent, Mac and Linux ports on the way originally appeared on Joystiq on Tue, 18 Jun 2013 21:30:00 EST. Please see our terms for use of feeds.

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Gunpoint success allows dev to become independent, Mac and Linux ports on the way

June 18th, 2013 No comments
Gunpoint allows dev to become independent
Writer and developer Tom Francis originally planned his game, Gunpoint, as a showcase piece to earn him a job at a game development studio, but after seeing the success of the title so far he says he doesn't need to join another studio.

As you can see above, Francis hit his initial goal for the game from preorders alone, and sales have only gone up since then, to the point where Francis now says designing the game was "so commercially successful that I'll never need" to work for someone else.

Since the only real monetary cost of the project was a $30 purchase of Game Maker 8 a few years ago, Francis says Gunpoint "recouped its development costs" in just one minute and four seconds. That's after three years of work, of course, but the point remains that Gunpoint was very successful indeed.

The next priority, says Francis, will be to port Gunpoint to the newer Game Maker Studio, where it can then be released for Windows, Mac, and Linux. He's looking to hire someone for this task, so he can get moving on actual updates and another project eventually. It sounds like a tough job, essentially taking over the core game's development for other platforms. "But as the graphs above should suggest," says Francis, "I can pay."

JoystiqGunpoint success allows dev to become independent, Mac and Linux ports on the way originally appeared on Joystiq on Tue, 18 Jun 2013 21:30:00 EST. Please see our terms for use of feeds.

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Max Payne 3 makes the slow-mo leap to Mac on June 20

June 18th, 2013 No comments
Max Payne 3 makes the slowmo leap to Mac on June 20
Max Payne 3 is due to land on Mac on June 20, after launching on Xbox 360, PS3 and PC in May of last year. We found the shooting in Max Payne 3 to be so satisfying that we questioned our overall perspectives on video games, violence and probably life itself.

Check out the game's Mac specifications here, and prepare to have your world rocked by some stellar shooting. From mid-air.

JoystiqMax Payne 3 makes the slow-mo leap to Mac on June 20 originally appeared on Joystiq on Tue, 18 Jun 2013 18:00:00 EST. Please see our terms for use of feeds.

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Humble Bundle 6 adds Android to PC lineup: Aquaria, Stealth Bastard

June 18th, 2013 No comments
Humble Bundle with Android! 6
Humble Bundle 6 lasts for two weeks and includes PC, Mac, Linux and Android versions of five games for the low, low price of "anything": Aquaria, Fractal, Organ Trail: Director's Cut, Stealth Bastard Deluxe and Pulse. Pulse is the outlier, available for Android only.

Pay more than the average and snag Frozen Synapse and Broken Sword: Director's Cut. Frozen Synapse is in late beta on Android and has some known issues, and it's best played on tablets, the developer notes. All games come with their respective soundtracks, too.

Currently the Humble Android Bundle's average is below $5, so act fast and get seven games for less than one single-digit piece of American money. Or, knowing that you can allocate your money among charity, the developers and Humble itself, you can pay the equivalent of a double-digit piece of money. Or triple-digit. All of these games would cost $95 separately, and it's safe to expect more additions before the sale ends in two weeks. Because that's how Humble Bundles roll.

JoystiqHumble Bundle 6 adds Android to PC lineup: Aquaria, Stealth Bastard originally appeared on Joystiq on Tue, 18 Jun 2013 16:00:00 EST. Please see our terms for use of feeds.

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Humble Bundle 6 adds Android to PC lineup: Aquaria, Stealth Bastard

June 18th, 2013 No comments
Humble Bundle with Android! 6
Humble Bundle 6 lasts for two weeks and includes PC, Mac, Linux and Android versions of five games for the low, low price of "anything": Aquaria, Fractal, Organ Trail: Director's Cut, Stealth Bastard Deluxe and Pulse. Pulse is the outlier, available for Android only.

Pay more than the average and snag Frozen Synapse and Broken Sword: Director's Cut. Frozen Synapse is in late beta on Android and has some known issues, and it's best played on tablets, the developer notes. All games come with their respective soundtracks, too.

Currently the Humble Android Bundle's average is below $5, so act fast and get seven games for less than one single-digit piece of American money. Or, knowing that you can allocate your money among charity, the developers and Humble itself, you can pay the equivalent of a double-digit piece of money. Or triple-digit. All of these games would cost $95 separately, and it's safe to expect more additions before the sale ends in two weeks. Because that's how Humble Bundles roll.

JoystiqHumble Bundle 6 adds Android to PC lineup: Aquaria, Stealth Bastard originally appeared on Joystiq on Tue, 18 Jun 2013 16:00:00 EST. Please see our terms for use of feeds.

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Benjamin Rivers’ Home spooking up iOS this Thursday, OSX this summer

June 18th, 2013 No comments
Benjamin Rivers' Home spooking up iOS this Thursday, OSX this summer

One-man indie development studio Benjamin Rivers' side-scrolling pixel art horror game Home will be available for iOS devices this Thursday, June 20. The Universal App will cost $2.99 and feature new content, new terrifying environments to explore and updated story elements.

Rivers has also established a website to showcase the spooky real-world environments people play his game in - anyone who Tweets, Instagrams or Vines their eerie gaming location of choice using the hashtag #homehorror has a chance of making it into the collection.

Meanwhile, the OSX version of Home should be released sometime this summer, Rivers announced, adding that the improvements made for the iOS version of the game will be transferred to existing and future desktop versions at some point in the future.

Continue reading Benjamin Rivers' Home spooking up iOS this Thursday, OSX this summer

JoystiqBenjamin Rivers' Home spooking up iOS this Thursday, OSX this summer originally appeared on Joystiq on Tue, 18 Jun 2013 11:00:00 EST. Please see our terms for use of feeds.

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Incredipede’s Linux version goes free

June 18th, 2013 No comments
This image of Incredipede's creature next to a penguin isn't just for the adorbs
The adorable picture above is letting you know that Incredipede on Linux is now absolutely free.

Incredipede developer Colin Northway says he made the Linux version free "because Linux users are such strong supporters of indie games," and because he enjoys its open source philosophy. Incredipede is available for Linux right here, and though it will run fine out of the gate Northway includes a list of tweaks to make it extra pretty.

Incredipede is also on sale on Steam for $5 through June 24. This is all part of an "Open Source Appreciation Week," and 50 percent of sales directly through Northway's Humble Store hub will benefit FlashDevelop and Box2D, two open source programs that he used to create Incredipede.

JoystiqIncredipede's Linux version goes free originally appeared on Joystiq on Tue, 18 Jun 2013 02:00:00 EST. Please see our terms for use of feeds.

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Incredipede’s Linux version goes free

June 18th, 2013 No comments
This image of Incredipede's creature next to a penguin isn't just for the adorbs
The adorable picture above is letting you know that Incredipede on Linux is now absolutely free.

Incredipede developer Colin Northway says he made the Linux version free "because Linux users are such strong supporters of indie games," and because he enjoys its open source philosophy. Incredipede is available for Linux right here, and though it will run fine out of the gate Northway includes a list of tweaks to make it extra pretty.

Incredipede is also on sale on Steam for $5 through June 24. This is all part of an "Open Source Appreciation Week," and 50 percent of sales directly through Northway's Humble Store hub will benefit FlashDevelop and Box2D, two open source programs that he used to create Incredipede.

JoystiqIncredipede's Linux version goes free originally appeared on Joystiq on Tue, 18 Jun 2013 02:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments Tags: , , , , , , ,

Incredipede’s Linux version goes free

June 18th, 2013 No comments
This image of Incredipede's creature next to a penguin isn't just for the adorbs
The adorable picture above is letting you know that Incredipede on Linux is now absolutely free.

Incredipede developer Colin Northway says he made the Linux version free "because Linux users are such strong supporters of indie games," and because he enjoys its open source philosophy. Incredipede is available for Linux right here, and though it will run fine out of the gate Northway includes a list of tweaks to make it extra pretty.

Incredipede is also on sale on Steam for $5 through June 24. This is all part of an "Open Source Appreciation Week," and 50 percent of sales directly through Northway's Humble Store hub will benefit FlashDevelop and Box2D, two open source programs that he used to create Incredipede.

JoystiqIncredipede's Linux version goes free originally appeared on Joystiq on Tue, 18 Jun 2013 02:00:00 EST. Please see our terms for use of feeds.

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