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Archive

Posts Tagged ‘kinect’

Next-gen Kinect for Windows gesticulating in 2014

May 23rd, 2013 No comments
Microsoft has announced Kinect for Windows will receive the updated Kinect sensor shown at the Xbox reveal event for the Xbox One. The rub: it won't arrive until some time in 2014.

We already knew Kinect for Windows would be updated with the new sensor and a new software development kit (SDK). The improved Kinect sports a 1080p RGB camera, capable of 30 FPS in full color, and can even see in the dark through infrared. The new Kinect also has a greater field of depth which Microsoft promises will cut down on the required distance from the device. It can also read your heartbeat but we try not to think about that too much because it's scary.

JoystiqNext-gen Kinect for Windows gesticulating in 2014 originally appeared on Joystiq on Thu, 23 May 2013 16:00:00 EST. Please see our terms for use of feeds.

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Super Joystiq Podcast 051 Live: Xbox One

May 23rd, 2013 No comments

This week's live Super Joystiq Podcast is all about the Xbox One. This is our second show on the topic, but a lot more info has trickled out in the last two days. We'll also get to hear the straight dope from our own Ludwig Kietzmann and Alexander Sliwinski, who both attended Microsoft's Xbox Reveal event in Washington.

And since we're on the subject of Xbox, we'll be giving away a very limited edition Xbox 360 controller - there's only one of them - featuring the Joystiq logo and long-lasting, built-in lithium-ion battery. Tune it to see how you can win.

The show goes live at 3:45 ET!

JoystiqSuper Joystiq Podcast 051 Live: Xbox One originally appeared on Joystiq on Thu, 23 May 2013 15:30:00 EST. Please see our terms for use of feeds.

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Report: Microsoft’s NFL deal valued at $400 million over five years

May 22nd, 2013 No comments
The NFL will receive $400 million from Microsoft over the next five years, according to an Associated Press source. The partnership was announced during Microsoft's Xbox One unveiling yesterday and will see NFL content coming to Microsoft's next-generation console.

As for the NFL side, fans will see Microsoft branding on-field during live games starting this upcoming season. Coaches and other team officials will be provided Microsoft Surface tablets, with the possibility of further technological innovations coming from Microsoft throughout the longevity of the deal.

The Xbox One will have interactive features integrated during broadcasts, including SmartGlass, group Skype calling and fantasy stats available during live NFL games. Recently, Amazon announced a limited edition version of Madden NFL 25 bundled with a free DirecTV NFL Sunday Ticket subscription.

JoystiqReport: Microsoft's NFL deal valued at $400 million over five years originally appeared on Joystiq on Wed, 22 May 2013 20:30:00 EST. Please see our terms for use of feeds.

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Report: Microsoft’s NFL deal valued at $400 million over five years

May 22nd, 2013 No comments
The NFL will receive $400 million from Microsoft over the next five years, according to an Associated Press source. The partnership was announced during Microsoft's Xbox One unveiling yesterday and will see NFL content coming to Microsoft's next-generation console.

As for the NFL side, fans will see Microsoft branding on-field during live games starting this upcoming season. Coaches and other team officials will be provided Microsoft Surface tablets, with the possibility of further technological innovations coming from Microsoft throughout the longevity of the deal.

The Xbox One will have interactive features integrated during broadcasts, including SmartGlass, group Skype calling and fantasy stats available during live NFL games. Recently, Amazon announced a limited edition version of Madden NFL 25 bundled with a free DirecTV NFL Sunday Ticket subscription.

JoystiqReport: Microsoft's NFL deal valued at $400 million over five years originally appeared on Joystiq on Wed, 22 May 2013 20:30:00 EST. Please see our terms for use of feeds.

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Xbox One requires Kinect connection

May 22nd, 2013 No comments
Xbox One requires Kinect connection
Owners of the original Kinect on Xbox 360 had the ability to unplug the device, but that won't be the case with the ever-vigilant and always-listening Xbox One version, Corporate VP of Microsoft Studios Phil Spencer told Joystiq.

"Kinect has to be connected to Xbox One," Spencer said. "That, from a creator standpoint, I love, because I like to have a common platform that I can target."

Spencer did take the opportunity to note that just because Kinect is always connected now, it doesn't mean Xbox One games are going to integrate physical activity at every opportunity.

"What I'm seeing in the creation process is more subtle uses of Kinect. I think when Kinect first came out on 360 everybody felt if you weren't doing jumping jacks in the middle of the room it wasn't a Kinect game," he said, going on to describe various everyday uses, such as watching television, for the product.

If you have concerns about Microsoft installing an always-on microphone and camera in your living room, better invest in a veil for the camera and some way of muffling Kinect's "ears." Owners of the next-gen console will need to accept Kinect is watching thee and there's little privacy.

JoystiqXbox One requires Kinect connection originally appeared on Joystiq on Wed, 22 May 2013 17:30:00 EST. Please see our terms for use of feeds.

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1 vs 100-style game shows possible on Xbox One

May 22nd, 2013 No comments
While no such thing is planned for the Xbox One launch window later this year, Microsoft Studios VP Phil Spencer isn't ruling out the possibility of video game shows like 1 vs 100 for the Xbox One.

Microsoft learned "a ton" from 1 vs 100 about bringing "hundreds of thousands of people together in a virtual game environment and have them play with each other and give away real prizes," Spencer told OXM. "I think that's a category that lends itself to our kind of community and interactivity," but he added no such thing would likely make launch. "We'll see how our timelines go."

1 vs 100 was a big hit with the Joystiq staff when it launched in 2010. 1 vs 100 was a weekly free game show played through Xbox Live at a specific time, where contestants could win real prizes. Microsoft pulled the plug in July of that year, though ex-host Chris Cashman was kind enough to produce a goodbye video of sorts.

Joystiq1 vs 100-style game shows possible on Xbox One originally appeared on Joystiq on Wed, 22 May 2013 14:30:00 EST. Please see our terms for use of feeds.

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Microsoft: No cross-platform play between Xbox One and Xbox 360

May 22nd, 2013 No comments
Microsoft No crossplatform play between Xbox One and Xbox 360
Don't expect any cross-platform play between Xbox 360 and Xbox One. That's what Microsoft Xbox UK marketing manager Harvey Eagle confirmed to Videogamer.

"Because of the different architecture of the systems it's not possible. Your Xbox Live account on 360 will carry over to Xbox One. That same account will work on both platforms. The multiplayer won't," Eagle told Videogamer. The Xbox 360 is built on PowerPC architecture, while the Xbox One utilizes an x86 chipset - so no purchased games will transfer to the new system.

The Xbox One was announced by Microsoft yesterday during its Redmond campus Xbox reveal event. The Xbox One is due to launch later this year. Xbox Live profiles and corresponding Achievements on Xbox 360 will carry over to Xbox One, which also bumps up the friends limit to 1,000.

JoystiqMicrosoft: No cross-platform play between Xbox One and Xbox 360 originally appeared on Joystiq on Wed, 22 May 2013 12:00:00 EST. Please see our terms for use of feeds.

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Microsoft: No cross-platform play between Xbox One and Xbox 360

May 22nd, 2013 No comments
Microsoft No crossplatform play between Xbox One and Xbox 360
Don't expect any cross-platform play between Xbox 360 and Xbox One. That's what Microsoft Xbox UK marketing manager Harvey Eagle confirmed to Videogamer.

"Because of the different architecture of the systems it's not possible. Your Xbox Live account on 360 will carry over to Xbox One. That same account will work on both platforms. The multiplayer won't," Eagle told Videogamer. The Xbox 360 is built on PowerPC architecture, while the Xbox One utilizes an x86 chipset - so no purchased games will transfer to the new system.

The Xbox One was announced by Microsoft yesterday during its Redmond campus Xbox reveal event. The Xbox One is due to launch later this year. Xbox Live profiles and corresponding Achievements on Xbox 360 will carry over to Xbox One, which also bumps up the friends limit to 1,000.

JoystiqMicrosoft: No cross-platform play between Xbox One and Xbox 360 originally appeared on Joystiq on Wed, 22 May 2013 12:00:00 EST. Please see our terms for use of feeds.

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Microsoft draws a mixed reaction for the Xbox One

May 22nd, 2013 No comments

microsoft xbox one

Microsoft’s announcement of its Xbox One video game console landed with a thud on Wall Street, where the company’s shares are falling this morning. Other reactions have focused on what Microsoft didn’t talk about (it’s saving a lot for E3 in June) and consumer rights issues that it didn’t fully address.

Unfortunately, stock traders are reacting to the partial information that Microsoft released yesterday, and they’re not inclined to care if Microsoft was keeping its powder dry until the official E3 press conference June 10.

Microsoft touted features such as the integration of Kinect motion and voice controls into the heart of the system and the addition of new entertainment services and Skype. It showed glimpses of games such as Call of Duty: Ghosts (with exclusive downloadable content), EA Sports titles, and Microsoft’s own Quantum Break, promising they would look awesome. It touted clever hardware innovations such as cloud processing, which uses data centers to complement the processing power inside the machine. It also said it would integrate SmartGlass app controls into the system. Instant Kinect command recognition is Microsoft’s main selling point for how entertainment will become better on Xbox One. But those features didn’t capture a lot of the headlines.

Analyst Michael Pachter of Wedbush Securities said in a research note that he liked what he saw so far but details that will determine long-term success will likely have to wait until the E3 trade show in June. Ben Schachter of Macquarie Research wrote there were great new features in Kinect integration for multimedia, some exclusive content and a confirmed 2013 launch.

“However, we saw nothing earth-shattering, and there was no word on pricing, not that we were expecting pricing just yet, which we think will be absolutely key in determining the pace of adoption beyond the initial launch surge,” Schachter wrote. “If a low initial-cost subscription model is announced at E3, it would be a meaningful positive in our view.  If not, we may need to wait and see if any key must-have platform-exclusive features or titles appear.”

Colin Sebastian, an analyst at Baird Equity Research, said that Xbox One should “be a contender in the living room battle.” He called the “all-in-one” living room box a “significant upgrade.”

“We view the broad capabilities of the Xbox One as likely to appeal to a broad market, although price remains an important unknown,” he wrote.

That battle isn’t just about games but in countering the incursion of iOS and Android platforms into the living room and overall consumer behavior.

“Overall, we believe the Xbox One reveal demonstrates that Microsoft has a capable platform in the living room battle, even if there is a narrow window of opportunity to build share before other platforms gain a foothold,” he said.

Based on reaction in forums, Xbox One hardcore fans appear to be upset about Microsoft’s failure to address three issues that go to the heart of a consumer’s “rights” when it comes to buying and owning their games and consoles. Microsoft said there would be no backward compatibility for Xbox 360 games, not even the digital versions of games downloaded from the Xbox Live Arcade. Microsoft also said there would be limitations on the trading of used games, though it offered a vague promise that it would have a solution for second-hand trading of games. And Microsoft conceded that, while the machine does not require an always-on connection, you will have to log into the internet about once a day to keep the console and games updated.

Kotaku’s Luke Plunkett raised those issues in a story headlined “That Xbox One Reveal Sure Was A Disaster, Huh?” Indie game developers expressed disappointment over the lack of self-publishing of apps on the platform. Rob Fahey wrote for GamesIndustry.biz that “After an awful start, Xbox One must redeem itself at E3.”

Meanwhile, Sterne Agee analyst Arvind Bhatia said that the news was also mixed for GameStop, the world’s largest video game retailer. The fact that Xbox One is launching worldwide in 2013 is a good thing for the retail chain, but he said that Microsoft’s position on used games (including misinformation about that) hurt GameStop shares. Microsoft corporate vice president Phil Harrison told us in an interview that Microsoft would release details later on how consumers can trade in and resell games. Clearly, the nuances of this policy on games — which will have to be installed on a hard drive and tied to a user’s identity — could have an effect on GameStop’s capability to buy and resell games.

“Xbox One appears to be the next logical step in Microsoft’s ambitions to dominate the living room with an all-purpose entertainment device,” Bhatia wrote. “A significant amount of time during the presentation was dedicated to showing nongaming functionalities such as the capability to switch to live TV, browsing, Skyping, etc. The mainstream media has generally praised this console, though the reaction from the gaming-focused media has been somewhat mixed.”

Microsoft said it has 15 games in the works at its own studios for release in the next year. Those include eight brand-new properties, and it is working on a Halo TV show with Steven Spielberg.

Microsoft left out some important pieces of the puzzle, probably to keep Sony guessing. The price, launch date, and supply levels will be important factors in how competitive the machine will be compared to Sony’s PlayStation 4, which is launching this fall.

“The user interface looked simple and seemed to be very responsive with no visual lag,” said Billy Pidgeon, a longtime game analyst. “It’s a powerful console loaded with many features, and it looks like Microsoft didn’t cut any corners. We’ll learn more about the most important aspect of Xbox One, the games, at E3. There could be a downside to the high-powered hardware — the price could also be very high.”

Schachter wrote in his conclusion, “Price, price, price will be key.”


Filed under: Business, Games

GamesBeat 2013GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details here, and grab your early-bird tickets here!
    


Tags: , , , , , ,

Microsoft draws a mixed reaction for the Xbox One

May 22nd, 2013 No comments

microsoft xbox one

Microsoft’s announcement of its Xbox One video game console landed with a thud on Wall Street, where the company’s shares are falling this morning. Other reactions have focused on what Microsoft didn’t talk about (it’s saving a lot for E3 in June) and consumer rights issues that it didn’t fully address.

Unfortunately, stock traders are reacting to the partial information that Microsoft released yesterday, and they’re not inclined to care if Microsoft was keeping its powder dry until the official E3 press conference June 10.

Microsoft touted features such as the integration of Kinect motion and voice controls into the heart of the system and the addition of new entertainment services and Skype. It showed glimpses of games such as Call of Duty: Ghosts (with exclusive downloadable content), EA Sports titles, and Microsoft’s own Quantum Break, promising they would look awesome. It touted clever hardware innovations such as cloud processing, which uses data centers to complement the processing power inside the machine. It also said it would integrate SmartGlass app controls into the system. Instant Kinect command recognition is Microsoft’s main selling point for how entertainment will become better on Xbox One. But those features didn’t capture a lot of the headlines.

Analyst Michael Pachter of Wedbush Securities said in a research note that he liked what he saw so far but details that will determine long-term success will likely have to wait until the E3 trade show in June. Ben Schachter of Macquarie Research wrote there were great new features in Kinect integration for multimedia, some exclusive content and a confirmed 2013 launch.

“However, we saw nothing earth-shattering, and there was no word on pricing, not that we were expecting pricing just yet, which we think will be absolutely key in determining the pace of adoption beyond the initial launch surge,” Schachter wrote. “If a low initial-cost subscription model is announced at E3, it would be a meaningful positive in our view.  If not, we may need to wait and see if any key must-have platform-exclusive features or titles appear.”

Colin Sebastian, an analyst at Baird Equity Research, said that Xbox One should “be a contender in the living room battle.” He called the “all-in-one” living room box a “significant upgrade.”

“We view the broad capabilities of the Xbox One as likely to appeal to a broad market, although price remains an important unknown,” he wrote.

That battle isn’t just about games but in countering the incursion of iOS and Android platforms into the living room and overall consumer behavior.

“Overall, we believe the Xbox One reveal demonstrates that Microsoft has a capable platform in the living room battle, even if there is a narrow window of opportunity to build share before other platforms gain a foothold,” he said.

Based on reaction in forums, Xbox One hardcore fans appear to be upset about Microsoft’s failure to address three issues that go to the heart of a consumer’s “rights” when it comes to buying and owning their games and consoles. Microsoft said there would be no backward compatibility for Xbox 360 games, not even the digital versions of games downloaded from the Xbox Live Arcade. Microsoft also said there would be limitations on the trading of used games, though it offered a vague promise that it would have a solution for second-hand trading of games. And Microsoft conceded that, while the machine does not require an always-on connection, you will have to log into the internet about once a day to keep the console and games updated.

Kotaku’s Luke Plunkett raised those issues in a story headlined “That Xbox One Reveal Sure Was A Disaster, Huh?” Indie game developers expressed disappointment over the lack of self-publishing of apps on the platform. Rob Fahey wrote for GamesIndustry.biz that “After an awful start, Xbox One must redeem itself at E3.”

Meanwhile, Sterne Agee analyst Arvind Bhatia said that the news was also mixed for GameStop, the world’s largest video game retailer. The fact that Xbox One is launching worldwide in 2013 is a good thing for the retail chain, but he said that Microsoft’s position on used games (including misinformation about that) hurt GameStop shares. Microsoft corporate vice president Phil Harrison told us in an interview that Microsoft would release details later on how consumers can trade in and resell games. Clearly, the nuances of this policy on games — which will have to be installed on a hard drive and tied to a user’s identity — could have an effect on GameStop’s capability to buy and resell games.

“Xbox One appears to be the next logical step in Microsoft’s ambitions to dominate the living room with an all-purpose entertainment device,” Bhatia wrote. “A significant amount of time during the presentation was dedicated to showing nongaming functionalities such as the capability to switch to live TV, browsing, Skyping, etc. The mainstream media has generally praised this console, though the reaction from the gaming-focused media has been somewhat mixed.”

Microsoft said it has 15 games in the works at its own studios for release in the next year. Those include eight brand-new properties, and it is working on a Halo TV show with Steven Spielberg.

Microsoft left out some important pieces of the puzzle, probably to keep Sony guessing. The price, launch date, and supply levels will be important factors in how competitive the machine will be compared to Sony’s PlayStation 4, which is launching this fall.

“The user interface looked simple and seemed to be very responsive with no visual lag,” said Billy Pidgeon, a longtime game analyst. “It’s a powerful console loaded with many features, and it looks like Microsoft didn’t cut any corners. We’ll learn more about the most important aspect of Xbox One, the games, at E3. There could be a downside to the high-powered hardware — the price could also be very high.”

Schachter wrote in his conclusion, “Price, price, price will be key.”


Filed under: Business, Games

GamesBeat 2013GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details here, and grab your early-bird tickets here!
    


Tags: , , , , , ,

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