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Posts Tagged ‘Keiji Inafune’

Inafune: Japanese devs have to ‘get humble’

September 2nd, 2010 No comments
At last year's TGS, Capcom producer Keiji Inafune had some pretty grim things to say about the Japanese game industry. "I said that comment hoping that the Japanese creators were going to wake up," Inafune told Videogamer in a new interview. "However, there has been no change whatsoever to the situation since last year, so I'm still very pessimistic."

Inafune said that some Japanese developers are "still living the glory of the '80s and '90s," when the NES, Super NES and Genesis delivered a steady stream of hit games from Japan to the world. "So they don't admit that there is a problem to start with." He advised his colleagues to "get humble and start learning what's going on."

Inafune also added that just buying Western companies isn't enough, unless publishers "start working with them properly, rather than just commissioning a game and then putting their name on the final product." One company must be feeling that one in its Extreme Edges.

JoystiqInafune: Japanese devs have to 'get humble' originally appeared on Joystiq on Thu, 02 Sep 2010 21:00:00 EST. Please see our terms for use of feeds.

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First Mega Man Universe gameplay footage revealed

September 2nd, 2010 No comments
The Mega Man Universe teaser trailer hinted at all sorts of cross-game franchise madness when it debuted earlier this year, and this first gameplay trailer does little more than stoke our curiosity all the more. The new teaser begins with an introduction from creator Keiji Inafune, and then launches into the character select screen of this prettied up side-scrolling Mega Man title.

After just a minute of Blue Bomber action, a final tease is revealed -- the character select screen pops up again, only this time it features a Megafied version of Street Fighter's Ryu. "No way!!!" indeed! Head past the break for the full clip, courtesy of 1UP.

Continue reading First Mega Man Universe gameplay footage revealed

JoystiqFirst Mega Man Universe gameplay footage revealed originally appeared on Joystiq on Thu, 02 Sep 2010 12:45:00 EST. Please see our terms for use of feeds.

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Inafune: Play as ‘the Mega Man of your dreams’ in Mega Man Universe

July 23rd, 2010 No comments
During a Comic-Con panel, Capcom's Keiji Inafune offered a scant few details about Mega Man Universe, the Mega Man crossover game (or something) teased by an amazing stop-motion trailer, which you can see again after the break -- it's wonderful!

"We wanted to preserve as much as we can of the classic 8-bit Mega Man feel, while allowing players to project their own Mega Man onto the game," Inafune said. So it'll have an 8-bit look like Mega Man 9. "We wanted to create a platform where players can play as their favorite version of Mega Man, another Capcom character -- or maybe a different character completely," he added. "You'll be able to play as the Mega Man of your dreams."

The proposed cross-Capcom, cross-character play actually makes us think of another recent 8-bit game (unofficially) starring Mega Man, Super Mario Crossover. "The game will also unite Mega Man fans," Inafune said, "putting them together in one specific place."

The awkward, golden Mega Man from the original NES Mega Man 1 U.S. box art will even make an appearance, as he did in the teaser. "We talked about how crappy the original package art was, but there's somebody out there that loves that one and probably wants to play as him." (The trailer, by the way, was info-free for a reason: "We made the trailer purposely mysterious, because we wanted to play on the idea of what Mega Man is," Inafune explained, citing the changing face of the Mega Man series over the years.)

Finally, Inafune teased that another big Mega Man announcement was on the way soon, which would address an "oft-requested" desire from fans.

Continue reading Inafune: Play as 'the Mega Man of your dreams' in Mega Man Universe

JoystiqInafune: Play as 'the Mega Man of your dreams' in Mega Man Universe originally appeared on Joystiq on Fri, 23 Jul 2010 12:00:00 EST. Please see our terms for use of feeds.

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Capcom’s worlds collide in ‘Mega Man Universe’ for PSN and XBLA

July 16th, 2010 No comments
Capcom announced that Mega Man Universe, first seen as a trademark, is the name of a new PSN/XBLA Mega Man game. Despite the existence of a trailer, details about the actual game are vague -- the trailer shows stop-motion footage of Capcom characters, including Street Fighter's Ryu and Ghosts & Goblins' Arthur, teaming up with Mega Man in a spontaneously appearing arcade, suggesting that the game itself is a Capcom crossover experience. At one point, a Ryu/Arthur/Mega Man amalgam can be seen!

"This game will break the mold and challenge the conventional wisdom of what a Mega Man game can be," producer Keiji Inafune said in the announcement. "When fans finally get to see it, I believe they'll envision their most far-out Mega Man dreams coming true." The Capcom tagline is "imagination is the star of the game." Watch the trailer after the break (courtesy of Gamespot) and try to imagine what kind of game this will turn out to be.

Continue reading Capcom's worlds collide in 'Mega Man Universe' for PSN and XBLA

JoystiqCapcom's worlds collide in 'Mega Man Universe' for PSN and XBLA originally appeared on Joystiq on Fri, 16 Jul 2010 12:24:00 EST. Please see our terms for use of feeds.

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Get a weekly dose of Zombrex starting August 4

July 15th, 2010 No comments
Those of you eagerly awaiting Keiji Inafune's directorial debut in the awkwardly named Dead Rising movie, Zombrex Dead Rising Sun, will be able to get their fill of zombie drama (or "zomba") from August 4 on Xbox Live. Each week, two or three chunks of the short film will debut on Xbox. They'll be made available on DeadRisingSun.com a week later, with the exception of two episodes that will be shown on both places simultaneously.

We've listed the schedule after the break, because it's a lot easier to explain it that way. Bottom line: your entire August is now booked up with extremely brief movie dates. Right now, you can check out some new stills from the film in our gallery, and a trailer at DeadRisingSun.com.

Continue reading Get a weekly dose of Zombrex starting August 4

JoystiqGet a weekly dose of Zombrex starting August 4 originally appeared on Joystiq on Thu, 15 Jul 2010 12:00:00 EST. Please see our terms for use of feeds.

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‘Zombrex Dead Rising Sun’ film distributed for free this summer

June 25th, 2010 No comments
The Dead Rising movie, Keiji Inafune's directorial debut, will be shambling to North America and Europe this summer, under the title Zombrex Dead Rising Sun. Capcom will release the film online serially, chopped up into eight pieces like a particularly unlucky zombie, including an English dubbed version, as well as releases with Italian, French and Spanish subtitles. Oh, and it'll be free.

Zombrex Dead Rising Sun (good thing it's free with a title like that) is the story of two brothers trying to survive against hordes of zombies. How will they possibly make it? A wheelchair with a chainsaw attached is a pretty good start. Check out our gallery below for some behind-the-scenes photos and enjoy the trailer after the break.

Continue reading 'Zombrex Dead Rising Sun' film distributed for free this summer

Joystiq'Zombrex Dead Rising Sun' film distributed for free this summer originally appeared on Joystiq on Fri, 25 Jun 2010 11:30:00 EST. Please see our terms for use of feeds.

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Interview: Keiji Inafune on Dead Rising 2, character design and difficulty

June 21st, 2010 No comments
Capcom's Global Head of Production, Keiji Inafune, who started with the company over 20 years ago as an illustrator, oversees production of the publisher's major franchises, including Resident Evil, Lost Planet, Street Fighter and Dead Rising. We talked to Inafune at E3 about the design decisions and criticisms of the Dead Rising series, as well as Capcom's ongoing attempt to balance east and west game design philosophies. (Don't forget to check out our preview on Dead Rising 2 for more.)

Gallery: Dead Rising 2

Continue reading Interview: Keiji Inafune on Dead Rising 2, character design and difficulty

JoystiqInterview: Keiji Inafune on Dead Rising 2, character design and difficulty originally appeared on Joystiq on Mon, 21 Jun 2010 09:00:00 EST. Please see our terms for use of feeds.

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Keiji Inafune now Capcom ‘global head of production’

April 23rd, 2010 No comments
Apparently overseeing several of Capcom's major releases and having created some of the company's biggest properties -- ever heard of one Mr. Mega Man? -- wasn't enough in the accomplishment department for Keiji Inafune. So, he's stepping into the shoes of "global head of production," with the intention of unifying the publisher's worldwide development studios, reports Kotaku.

"Whether games are created in America or Japan or anywhere in the world, I will be the one overlooking it, and so it will have that Capcom flavor that fans know and love," Inafune told attendees of the company's Hawaiian soirée last week. "So one of the things I want people to know is that now that I am overseeing every part of Capcom R&D. You can be sure that that unified vision is going to come through in all of our titles no matter where they are created." Us? Well, we just want to see a mega blaster in Dead Rising 2. Is that so much to ask for, Mr. Inafune? Is it?

JoystiqKeiji Inafune now Capcom 'global head of production' originally appeared on Joystiq on Fri, 23 Apr 2010 10:09:00 EST. Please see our terms for use of feeds.

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Inafune hints at overseas release for Monster Hunter Frontier

February 5th, 2010 No comments
Not all Monster Hunter games make it outside of Japan. The Wii port of Monster Hunter G, for example, was passed over, as was Monster Hunter Frontier, the PC MMO upon which the upcoming Xbox 360 game is based. That's why it's noteworthy that Capcom's Keiji Inafune told Famitsu (according to Andriasang's translation) that "I feel Monster Hunter can definitely succeed overseas. There's a high possibility that MHF will kickstart that." For such a kickstart to take place, the game would have to be released overseas.

Unless, of course, it's already kickstarted by Monster Hunter Tri, coming out in North America and Europe this April, right?

JoystiqInafune hints at overseas release for Monster Hunter Frontier originally appeared on Joystiq on Fri, 05 Feb 2010 15:30:00 EST. Please see our terms for use of feeds.

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Dead Rising: The Movie puts chainsaws on a wheelchair

January 26th, 2010 No comments
Though we still don't have a release date for Dead Rising 2, we have gotten first word of a film (Keiji Inafune's directorial debut) based on the series. The title directly translates to "Death Disease Contamination Dead Rising," which we think you'll agree is a pretty great name for a movie. Bonus: With only its first trailer, this thing is already making us confused and a little headachey.

As near as we can tell, it's a movie about four Asian people fighting zombies
in a warehouse with both conventional armaments and a weaponized wheelchair. Oh and some parts are in first person. ... We know, right? This old chestnut again?! If you can stand the tedium, the trailer's right after the break.

[Via Andriasang]

Continue reading Dead Rising: The Movie puts chainsaws on a wheelchair

JoystiqDead Rising: The Movie puts chainsaws on a wheelchair originally appeared on Joystiq on Tue, 26 Jan 2010 09:30:00 EST. Please see our terms for use of feeds.

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