
When you see the stuff Japan's
Club Nintendo offers its members, you may be prone to drool a bit. Ironically, Nintendo of Japan's loyalty program has something for that now as well.
For 150 points, Club Nintendo is offering the choice of one of these three 25cm x 25cm "towel handkerchiefs." They're part towel and part handkerchief, but at the same time
neither, because none of us would dare dry or clean anything with one of these. Since they're currently only available in Japan, of course, we don't even have the opportunity to
decline to mop up a spilled soda with one of these cute collectibles.
Japan's latest Club Nintendo prize is absorbent originally appeared on Joystiq on Sat, 31 Jul 2010 21:30:00 EST. Please see our terms for use of feeds.
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Do you want to play some
Naruto Shippuden: Ultimate Ninja Storm 2 before it comes out later this year? If you're a hardcore enough Naruto fan, you'll want to navigate the Japanese PlayStation Store to find the demo (under New Releases). If your kanji isn't up to snuff, don't worry.
PSN Stores has recorded a video of the demo that you can watch after the break.
Continue reading Naruto Ultimate Ninja Storm 2 demo now available on Japanese PSN
Naruto Ultimate Ninja Storm 2 demo now available on Japanese PSN originally appeared on Joystiq on Fri, 30 Jul 2010 19:00:00 EST. Please see our terms for use of feeds.
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To love the
Virtual-On series -- like really
love it -- is to have some
fantastically deep pockets. Sega has
announced (via
Siliconera) that 4-on-4 robot battle fest
Virtual-On Force will arrive in Japan on December 22. While a
casual player might plunk down the standard ¥6,090 ($70) for the regular edition, the true fan would undoubtedly fork over ¥10,290 ($119) for the collector's edition. The
Virtual-On Force "Memorial Box" comes packed with the game, a six-disc soundtrack and
Virtual-On Chronicle 15, a booklet that explores the 15-year history behind the bot-blasting series.
Of course, to be that true fan, you would have already pre-ordered your
$350 twin-stick controller from Hori. Hmm? You say you haven't ordered the collector's edition
or the massive controller? And you call yourself a "fan."
Virtual-On Force dashes to Japan in December, collector's edition announced originally appeared on Joystiq on Fri, 30 Jul 2010 17:20:00 EST. Please see our terms for use of feeds.
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Rather than just copy SCEA's smarmy spokesperson outright (like
some companies have chosen to do), Sony Japan has settled upon a new mascot for its advertisements:
a scallion. Or rather, several scallions, sharing a central ... bulb thingy. Fine, you caught us. We just don't know much about onions.
Continue reading Ads featuring new Japanese PS3 spokesperson leek onto internet
Ads featuring new Japanese PS3 spokesperson leek onto internet originally appeared on Joystiq on Thu, 29 Jul 2010 01:00:00 EST. Please see our terms for use of feeds.
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Surely there are those within the Joystiq Biomass with the ability, locality or sheer resourcefulness to be in Japan from July 30 through August 1 to play test
Metal Gear Arcade. This post is for you. Konami is staging location tests of the 3D, head-tracking, coin-operated
Metal Gear Online adaptation at two gaming centers for those days only: Adores Shibuya (in, you guessed it, Shibuya) and Round One in Kahoku, Ishikawa Prefecture, about four hours west of Tokyo by train.
Those who make the trek (or are lucky enough to live nearby) will not only be rewarded with the opportunity to play the game and a newly implemented Mission Mode, but will receive 2,000 Reward Points that can be used towards unlocks in
Metal Gear Online. All that and the chance to say you traveled 8,000-odd miles to play an arcade game. Yeah ... best to keep that accomplishment to yourself.
Play Metal Gear Arcade for three days ... in Japan originally appeared on Joystiq on Tue, 27 Jul 2010 23:00:00 EST. Please see our terms for use of feeds.
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This is Victini, a very special Pokemon introduced for
Pokemon Black and White. So special, in fact, that it occupies number 000 in the Pokedex. It's a "phantom Legendary" Pokemon.
Isn't it adorable? Doesn't it make you want to go to Japan in September, buy a copy of the game, and download it from a DS station or game retailer? Coincidentally, that's precisely how you acquire a Victini of your very own.
You'll probably be able to get one in the North American game after its
spring 2011 launch, probably through a Toys R Us event or something like that, but do you really want to take that chance? Victini's just a plane ticket (and a couple of months) away.
Meet Victini, Pokemon Black and White's #000 Pokemon originally appeared on Joystiq on Mon, 26 Jul 2010 22:30:00 EST. Please see our terms for use of feeds.
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Arc System Works has finally revealed a launch date for the PC port of the first entry in its budding new fighting series,
BlazBlue: Calamity Trigger. Japanese gaming site
4Gamer reports Aksys Games is priming the Games For Windows Live version of the frenetic fighter for an August 26 PC release in Japan, for a suggested retail price of
¥5,040 ($58). Consider us
thoroughly shocked.
We've contacted Aksys Games for word on whether the PC version will be coming to our neck of the woods. We'll be sure to update you as soon as we hear back. For the console gamers out there, the sequel,
BlazBlue: Continuum Shift, is set to launch in North America next week.
BlazBlue: Calamity Trigger throws down on PC August 26 originally appeared on Joystiq on Sat, 24 Jul 2010 10:00:00 EST. Please see our terms for use of feeds.
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At E3 2009, we played Nintendo's
Line Attack Heroes, a bizarre action game, designed by
Secret of Mana creator
Koichi Ishii. In the game, players build a line of allies, which is used to attack enemies. While fun, the simple gameplay and single-screen level design seemed like an experience better fit for WiiWare instead of the proposed disc release.
Surprise! The game
has been turned into a WiiWare title, due out next Tuesday (in Japan) for just 1,000 Wii Points. The odd fighter still features cooperative and competitive multiplayer modes, including Battle Royale, Flag Battle and Tag Match. All of these multiplayer game types are demonstrated in video on
Nintendo of Japan's site; though with four small
armies running around the tiny rectangular arenas, it's pretty incomprehensible.
Given its appearance as a retail title at E3 last year,
Line Attack Heroes would seem to be a title Nintendo is interested in localizing. It'll be even easier to do so now that it's been transitioned to WiiWare.
Nintendo's 'Line Attack Heroes' moves from retail to WiiWare originally appeared on Joystiq on Fri, 23 Jul 2010 16:00:00 EST. Please see our terms for use of feeds.
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For those of you wondering why the
Final Fantasy franchise has seemingly betrayed its roots, you're probably about to encounter some seriously mixed feelings.
According to Andriasang, Square Enix recently announced
Final Fantasy Legends: Hikari to Yami no Senshi (
Warriors of Light and Darkness), a retro-style entry into the franchise featuring all the crystals, job systems and 2D sprites which fans of the company's classic RPGs could ever hope for.
Unfortunately, the game will be distributed episodically through Square's Final Fantasy Mobile platform for Japanese cell phones later this year. However, it
is being developed by the team behind
Final Fantasy IV: The After Years, which started as a mobile title before making it to the much more accessible WiiWare platform. We've got our fingers crossed that
Legends will get a similar treatment.
Final Fantasy Legends announced for Japanese mobile phones originally appeared on Joystiq on Wed, 21 Jul 2010 21:20:00 EST. Please see our terms for use of feeds.
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In a recent interview with Japanese gaming news site 4Gamer (as
translated by Andriasang), Chiyomaru Shikura, the CEO of music publisher 5pb, revealed his upcoming foray into the world of interactive electronic games. When asked about his upcoming projects, Shikura explained that one title will carry quite a bit of clout -- specifically, the one on which he's collaborating with "Konami's Hideo Kojima."
"Kojima said that he wanted to make an adventure game," Shikura explained, adding, "we're still at the level of 'let's lock ourselves away in the mountains somewhere and work on the plot,' so the specifics haven't been finalized." If this project comes together, we're really hoping to see some classic-style, point-and-click adventure game puzzles -- just imagine what positively
insane item combinations Kojima could think up.
Hideo Kojima linked to adventure game project originally appeared on Joystiq on Mon, 19 Jul 2010 14:00:00 EST. Please see our terms for use of feeds.
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