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	<title>GameSpasm &#187; iPhone</title>
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		<title>Evo 4G users to get Android 2.2 “Froyo” update starting August 3</title>
		<link>http://www.gamespasm.com/2010/07/30/evo-4g-users-to-get-android-2-2-%e2%80%9cfroyo%e2%80%9d-update-starting-august-3/</link>
		<comments>http://www.gamespasm.com/2010/07/30/evo-4g-users-to-get-android-2-2-%e2%80%9cfroyo%e2%80%9d-update-starting-august-3/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 19:55:48 +0000</pubDate>
		<dc:creator>GameSpaz</dc:creator>
				<category><![CDATA[Video Game News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Evo 4G]]></category>
		<category><![CDATA[Froyo]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MobileBeat]]></category>
		<category><![CDATA[VentureBeat]]></category>

		<guid isPermaLink="false">tag:google.com,2005:reader/item/22f65c4630102dff</guid>
		<description><![CDATA[Google’s Android 2.2 “Froyo” update is finally hitting more phones than just the Nexus One. Sprint announced today that it will start rolling out the update to Evo 4G users starting next Tuesday, August 3, Engadget reports.
Android 2.2 comes with...]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.venturebeat.com/wp-content/uploads/2010/03/htc-evo-4g.png"><img title="htc evo 4g" src="http://venturebeat.com/wp-content/uploads/2010/03/htc-evo-4g.png" alt="" width="300" height="458"></a>Google’s Android 2.2 “Froyo” update is finally hitting more phones than just the Nexus One. Sprint announced today that it will start rolling out the update to Evo 4G users starting next Tuesday, August 3, <a href="http://www.engadget.com/2010/07/29/evo-4gs-android-2-2-update-starts-trickling-out-tomorrow-loads/">Engadget reports</a>.</p>
<p>Android 2.2 comes with <a href="http://www.gadgetsdna.com/android-2-2-froyo-tentpole-features-outed/3249/">a wealth of upgrades over 2.1</a>, including OS-wide speed increases, a more polished user-interface, a faster web browser, support for Adobe Flash 10.1, built-in tethering capabilities, and improved camera options. Google has been saying for some time that Android 2.2 will be available by the end of the summer, so other Android phone owners can expect the update some time in August as well.</p>
<p>Sprint will begin sending out update notifications to Evo 4G users on August 3 — at which point users only need to choose to download, and then install, the update. Since it will take the carrier until the middle of August to bring the update to all Evo 4G owners, it’s allowing more impatient Evo fans to grab the update manually. The simply need to head to their Evo’s “System Settings” menu, select “System Updates” and then “HTC Software Update”.</p>
<p>Evo owners have waited since the device’s June 4 launch to receive the update, and they will likely find much to love about Android 2.2. I used an Evo 4G for several weeks, and while it was certainly a well-built phone with a <em>gorgeous</em> screen, the device’s software issues — including instances of slowdown, and general instability — made it more of a pain to use than my older iPhone 3G S. The Froyo update should resolve much of those issues, and it will bring a level of polish to the Evo and other Android devices that will make them closer to the iPhone’s more mature user experience.
<p>Tags: <a href="http://venturebeat.com/tag/android/" rel="tag">Android</a>, <a href="http://venturebeat.com/tag/evo-4g/" rel="tag">Evo 4G</a>, <a href="http://venturebeat.com/tag/froyo/" rel="tag">Froyo</a>, <a href="http://venturebeat.com/tag/iphone/" rel="tag">iPhone</a></p>
<p>Companies: <a href="http://venturebeat.com/company/google/" rel="tag">Google</a>, <a href="http://venturebeat.com/company/htc/" rel="tag">HTC</a>, <a href="http://venturebeat.com/company/sprint/" rel="tag">sprint</a></p>
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			<wfw:commentRss>http://www.gamespasm.com/2010/07/30/evo-4g-users-to-get-android-2-2-%e2%80%9cfroyo%e2%80%9d-update-starting-august-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>We Farm smells like more than just Farmville for the iPhone</title>
		<link>http://www.gamespasm.com/2010/07/30/we-farm-smells-like-more-than-just-farmville-for-the-iphone/</link>
		<comments>http://www.gamespasm.com/2010/07/30/we-farm-smells-like-more-than-just-farmville-for-the-iphone/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 17:35:10 +0000</pubDate>
		<dc:creator>GameSpaz</dc:creator>
				<category><![CDATA[Video Game News]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">tag:google.com,2005:reader/item/941c6d3596b3da6d</guid>
		<description><![CDATA[We Rule, the free social networking game, held me -- and therefore Fidgit -- in its thrall for at least a week.  Not that there was anything special about it beyond it being a) really charming, b) really convenient since it's for the iPhone, and c) jus...]]></description>
			<content:encoded><![CDATA[<img border="0" alt="We Farm smells like more than just Farmville for the iPhone" src="http://fidgit.com/assets_c/2010/07/We_Farm-thumb-480x319-44092.jpg"><p><em>We Rule</em>, the free social networking game, held me -- and therefore Fidgit -- in its thrall <a href="http://fidgit.com/archives/2010/04/we_rule_other_peoples_kingdoms.php">for at least a week</a>.  Not that there was anything special about it beyond it being a) really charming, b) really convenient since it's for the iPhone, and c) just clever enough with its social networking nonsense to get me to press into service several friends.  Now that the same developers have created the more pastoral and less authoritarian <em>We Farm</em>, I can't promise that I won't do it again.</p>

<p>From the press release:<em><blockquote>We Farm gives players the tools to make the barnyard of their dreams. Players can outfit their farms with tractors, hay balers and sprayers, set up produce stands, and dot the countryside with multi-hued outhouses. They'll also be able to raise horses, pigs, sheep, cows, ducks and even ostriches.<br>
 <br>
Hankerin' for a little competition? Try to win a Blue Ribbon at the county fair with your menagerie.  Blue Ribbon animals attract new visitors and friends to the farm and help grow the business.</blockquote></em>Wait, back up.  "Dot the country with multi-hued outhouses"?  That's a terrible thing to do to a farm.  Although that's exactly what I did with my kindgom in<em> We Rule</em>, but by accident.  <em>We Rule</em> had little outhouses with flies buzzing around them.  I thought they were apiaries.  My bee farming district turned out to be something else entirely.</p>

<p>Get <em>We Farm</em> <a href="http://itunes.apple.com/us/app/we-farm/id374027675?mt=8">here</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.gamespasm.com/2010/07/30/we-farm-smells-like-more-than-just-farmville-for-the-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>We Farm smells like more than just Farmville for the iPhone</title>
		<link>http://www.gamespasm.com/2010/07/30/we-farm-smells-like-more-than-just-farmville-for-the-iphone/</link>
		<comments>http://www.gamespasm.com/2010/07/30/we-farm-smells-like-more-than-just-farmville-for-the-iphone/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 17:35:10 +0000</pubDate>
		<dc:creator>GameSpaz</dc:creator>
				<category><![CDATA[Video Game News]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">tag:google.com,2005:reader/item/941c6d3596b3da6d</guid>
		<description><![CDATA[We Rule, the free social networking game, held me -- and therefore Fidgit -- in its thrall for at least a week.  Not that there was anything special about it beyond it being a) really charming, b) really convenient since it's for the iPhone, and c) jus...]]></description>
			<content:encoded><![CDATA[<img border="0" alt="We Farm smells like more than just Farmville for the iPhone" src="http://fidgit.com/assets_c/2010/07/We_Farm-thumb-480x319-44092.jpg"><p><em>We Rule</em>, the free social networking game, held me -- and therefore Fidgit -- in its thrall <a href="http://fidgit.com/archives/2010/04/we_rule_other_peoples_kingdoms.php">for at least a week</a>.  Not that there was anything special about it beyond it being a) really charming, b) really convenient since it's for the iPhone, and c) just clever enough with its social networking nonsense to get me to press into service several friends.  Now that the same developers have created the more pastoral and less authoritarian <em>We Farm</em>, I can't promise that I won't do it again.</p>

<p>From the press release:<em><blockquote>We Farm gives players the tools to make the barnyard of their dreams. Players can outfit their farms with tractors, hay balers and sprayers, set up produce stands, and dot the countryside with multi-hued outhouses. They'll also be able to raise horses, pigs, sheep, cows, ducks and even ostriches.<br>
 <br>
Hankerin' for a little competition? Try to win a Blue Ribbon at the county fair with your menagerie.  Blue Ribbon animals attract new visitors and friends to the farm and help grow the business.</blockquote></em>Wait, back up.  "Dot the country with multi-hued outhouses"?  That's a terrible thing to do to a farm.  Although that's exactly what I did with my kindgom in<em> We Rule</em>, but by accident.  <em>We Rule</em> had little outhouses with flies buzzing around them.  I thought they were apiaries.  My bee farming district turned out to be something else entirely.</p>

<p>Get <em>We Farm</em> <a href="http://itunes.apple.com/us/app/we-farm/id374027675?mt=8">here</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.gamespasm.com/2010/07/30/we-farm-smells-like-more-than-just-farmville-for-the-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Facebook booted out of fantasy game Highborn</title>
		<link>http://www.gamespasm.com/2010/07/30/facebook-booted-out-of-fantasy-game-highborn/</link>
		<comments>http://www.gamespasm.com/2010/07/30/facebook-booted-out-of-fantasy-game-highborn/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 15:17:42 +0000</pubDate>
		<dc:creator>GameSpaz</dc:creator>
				<category><![CDATA[Video Game News]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Strategy Games]]></category>

		<guid isPermaLink="false">tag:google.com,2005:reader/item/33c1257a80ab52fa</guid>
		<description><![CDATA[From the latest patch notes for Highborn, a fantasy strategy game for the iPhone that required connecting with someone on Facebook to play a multiplayer game:Removed Facebook-based multiplayer (NOTE: all existing Facebook multiplayer games will be dele...]]></description>
			<content:encoded><![CDATA[<img border="0" alt="Facebook booted out of fantasy game Highborn" src="http://fidgit.com/assets_c/2010/06/Highborn_review-thumb-480x320-40870.jpg"><p>From the latest patch notes for <em>Highborn</em>, a fantasy strategy game for the iPhone that required connecting with someone on Facebook to play a multiplayer game:<em><blockquote>Removed Facebook-based multiplayer (NOTE: all existing Facebook multiplayer games will be deleted in this update)</blockquote></em>This patch adapts the game to Open Feint, the current de facto iPhone gaming community.  Although<a href="http://fidgit.com/archives/2010/06/highborn_shows_how_not_to_make.php"> I was pretty disappointed</a> in <em>Highborn</em> when it was released, but I'm glad to see the developers hammering out some of its problems.</p>

<p>What's more, it's <a href="http://itunes.apple.com/us/app/highborn/id335342650?mt=8">free for today only</a>.  If you miss that, it'll be 99 cents through the first week of August.</p>]]></content:encoded>
			<wfw:commentRss>http://www.gamespasm.com/2010/07/30/facebook-booted-out-of-fantasy-game-highborn/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Facebook booted out of fantasy game Highborn</title>
		<link>http://www.gamespasm.com/2010/07/30/facebook-booted-out-of-fantasy-game-highborn/</link>
		<comments>http://www.gamespasm.com/2010/07/30/facebook-booted-out-of-fantasy-game-highborn/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 15:17:42 +0000</pubDate>
		<dc:creator>GameSpaz</dc:creator>
				<category><![CDATA[Video Game News]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Strategy Games]]></category>

		<guid isPermaLink="false">tag:google.com,2005:reader/item/33c1257a80ab52fa</guid>
		<description><![CDATA[From the latest patch notes for Highborn, a fantasy strategy game for the iPhone that required connecting with someone on Facebook to play a multiplayer game:Removed Facebook-based multiplayer (NOTE: all existing Facebook multiplayer games will be dele...]]></description>
			<content:encoded><![CDATA[<img border="0" alt="Facebook booted out of fantasy game Highborn" src="http://fidgit.com/assets_c/2010/06/Highborn_review-thumb-480x320-40870.jpg"><p>From the latest patch notes for <em>Highborn</em>, a fantasy strategy game for the iPhone that required connecting with someone on Facebook to play a multiplayer game:<em><blockquote>Removed Facebook-based multiplayer (NOTE: all existing Facebook multiplayer games will be deleted in this update)</blockquote></em>This patch adapts the game to Open Feint, the current de facto iPhone gaming community.  Although<a href="http://fidgit.com/archives/2010/06/highborn_shows_how_not_to_make.php"> I was pretty disappointed</a> in <em>Highborn</em> when it was released, but I'm glad to see the developers hammering out some of its problems.</p>

<p>What's more, it's <a href="http://itunes.apple.com/us/app/highborn/id335342650?mt=8">free for today only</a>.  If you miss that, it'll be 99 cents through the first week of August.</p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ron Gilbert digs iPhone, hopes DeathSpank inspires other devs</title>
		<link>http://www.gamespasm.com/2010/07/29/ron-gilbert-digs-iphone-hopes-deathspank-inspires-other-devs/</link>
		<comments>http://www.gamespasm.com/2010/07/29/ron-gilbert-digs-iphone-hopes-deathspank-inspires-other-devs/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 04:00:00 +0000</pubDate>
		<dc:creator>GameSpaz</dc:creator>
				<category><![CDATA[Video Game News]]></category>
		<category><![CDATA[death-spank]]></category>
		<category><![CDATA[Deathspank]]></category>
		<category><![CDATA[Downloadable]]></category>
		<category><![CDATA[Ea]]></category>
		<category><![CDATA[Hothead Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Ron Gilbert]]></category>
		<category><![CDATA[Xbla]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">tag:google.com,2005:reader/item/8f70c4d82d8c1bda</guid>
		<description><![CDATA[<div style="text-align:center"><a href="http://www.joystiq.com/2010/07/29/ron-gilbert-iphone-games-are-very-interesting-to-me-right-now/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/deathspankheader.jpg" alt=""></a></div>
GamerBytes <a href="http://www.gamerbytes.com/2010/07/designer_ron_gilbert_is_best.php">has a nice long interview</a> with <a href="http://joystiq.com/game/deathspank"><em>DeathSpank</em></a> creator Ron Gilbert, and while he waxes philosophical on all sorts of stuff found in the excellent XBLA/PSN hack-'n-slash title, he says he's not sure what he plans to do next. But iPhone gaming has grabbed his attention for the moment: "iPhone games are very interesting to me right now. I play a lot of them, and they're neat because then you can do two- or three-people teams to make those things," he says.<br />
<br />
Making <em>DeathSpank</em> was tougher than expected, according to Gilbert -- he started out wanting to make <em>Monkey Island</em> meets <em>Diablo</em>, but the <em>Diablo</em> half of the game was more difficult to balance than he'd thought it would be. Not only did he have to balance weapons and combat, but he had to deal with DeathSpank's own character attributes. A class system was originally planned, but Gilbert wanted to play his character (which originally came from <a href="http://grumpygamer.com/comic-1290">a Flash cartoon series</a>), not yours, so the team eventually went with the "Hero Cards" system.<br />
<br />
Gilbert also says he hopes that <em>DeathSpank</em> influences the downloadable market -- rather than simply house reissues of older games or big budget titles, he hopes that downloadable game platforms can be a place for originality, and that "we can get some really good, interesting games in the download space." We'll hack and slash to that!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0"></a><a href="http://www.joystiq.com/2010/07/29/ron-gilbert-iphone-games-are-very-interesting-to-me-right-now/">Ron Gilbert digs iPhone, hopes DeathSpank inspires other devs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Jul 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear:both;padding:8px 0 0 0;height:2px;font-size:1px;border:0;margin:0;padding:0"></h6><a href="http://www.joystiq.com/2010/07/29/ron-gilbert-iphone-games-are-very-interesting-to-me-right-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a> &#124; <a href="http://www.joystiq.com/forward/19574224/" title="Send this entry to a friend via email">Email this</a> &#124; <a href="http://www.joystiq.com/2010/07/29/ron-gilbert-iphone-games-are-very-interesting-to-me-right-now/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><a href="http://www.joystiq.com/2010/07/29/ron-gilbert-iphone-games-are-very-interesting-to-me-right-now/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/deathspankheader.jpg" alt=""></a></div>
GamerBytes <a href="http://www.gamerbytes.com/2010/07/designer_ron_gilbert_is_best.php">has a nice long interview</a> with <a href="http://joystiq.com/game/deathspank"><em>DeathSpank</em></a> creator Ron Gilbert, and while he waxes philosophical on all sorts of stuff found in the excellent XBLA/PSN hack-'n-slash title, he says he's not sure what he plans to do next. But iPhone gaming has grabbed his attention for the moment: "iPhone games are very interesting to me right now. I play a lot of them, and they're neat because then you can do two- or three-people teams to make those things," he says.<br>
<br>
Making <em>DeathSpank</em> was tougher than expected, according to Gilbert -- he started out wanting to make <em>Monkey Island</em> meets <em>Diablo</em>, but the <em>Diablo</em> half of the game was more difficult to balance than he'd thought it would be. Not only did he have to balance weapons and combat, but he had to deal with DeathSpank's own character attributes. A class system was originally planned, but Gilbert wanted to play his character (which originally came from <a href="http://grumpygamer.com/comic-1290">a Flash cartoon series</a>), not yours, so the team eventually went with the "Hero Cards" system.<br>
<br>
Gilbert also says he hopes that <em>DeathSpank</em> influences the downloadable market -- rather than simply house reissues of older games or big budget titles, he hopes that downloadable game platforms can be a place for originality, and that "we can get some really good, interesting games in the download space." We'll hack and slash to that!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0"></a><a href="http://www.joystiq.com/2010/07/29/ron-gilbert-iphone-games-are-very-interesting-to-me-right-now/">Ron Gilbert digs iPhone, hopes DeathSpank inspires other devs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Jul 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both"></p><h6 style="clear:both;padding:8px 0 0 0;height:2px;font-size:1px;border:0;margin:0;padding:0"></h6><a href="http://www.joystiq.com/2010/07/29/ron-gilbert-iphone-games-are-very-interesting-to-me-right-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/19574224/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2010/07/29/ron-gilbert-iphone-games-are-very-interesting-to-me-right-now/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>SimCity torn down, available now as SimCity Deluxe on iPhone</title>
		<link>http://www.gamespasm.com/2010/07/29/simcity-torn-down-available-now-as-simcity-deluxe-on-iphone-2/</link>
		<comments>http://www.gamespasm.com/2010/07/29/simcity-torn-down-available-now-as-simcity-deluxe-on-iphone-2/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 01:30:00 +0000</pubDate>
		<dc:creator>GameSpaz</dc:creator>
				<category><![CDATA[Video Game News]]></category>
		<category><![CDATA[Ea]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[simcity]]></category>
		<category><![CDATA[simcity-deluxe]]></category>

		<guid isPermaLink="false">tag:google.com,2005:reader/item/2a9ef04125553e6c</guid>
		<description><![CDATA[<div style="text-align:center"><a href="http://www.joystiq.com/2010/07/29/simcity-torn-down-available-now-as-simcity-deluxe-on-iphone/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/simcitydeluxe530iphone.jpg"></a></div>
<em>SimCity Deluxe</em>, the replacement for <a href="http://www.joystiq.com/2008/12/18/simcity-on-iphone-available-now/">regular <em>SimCity</em></a> on iPhone/iPod Touch (which is now missing from the App Store), is ready for mobile mayors who divert $6.99 of their household budget to the app. According to EA, the new version includes "bigger buttons, better flow and more accessible items" than the original release. The game has also received some graphics work and a frame rate enhancement to bring it a little bit more in-line with <em>SimCity 4</em>.<br />
<br />
The game also features seven scenarios and starter cities, along with the four seasons in which to play. If you download <em>SimCity Deluxe</em> and have "meaty sausage fingers," leave a comment on how this one handles.<br />
<div><p><strong>Gallery: <a href="http://www.engadget.com/photos/sim-city-deluxe-iphone-0/">Sim City Deluxe (iPhone)</a></strong></p><a href="http://www.engadget.com/photos/sim-city-deluxe-iphone-0/#3218784"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/jssimcitydeluxeiphone1_thumbnail.jpg" alt=""></a><a href="http://www.engadget.com/photos/sim-city-deluxe-iphone-0/#3218785"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/jssimcitydeluxeiphone2_thumbnail.jpg" alt=""></a><a href="http://www.engadget.com/photos/sim-city-deluxe-iphone-0/#3218786"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/jssimcitydeluxeiphone3_thumbnail.jpg" alt=""></a><a href="http://www.engadget.com/photos/sim-city-deluxe-iphone-0/#3218787"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/jssimcitydeluxeiphone5_thumbnail.jpg" alt=""></a><a href="http://www.engadget.com/photos/sim-city-deluxe-iphone-0/#3218788"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/jssimcitydlxsplash_thumbnail.jpg" alt=""></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0"></a><a href="http://www.joystiq.com/2010/07/29/simcity-torn-down-available-now-as-simcity-deluxe-on-iphone/">SimCity torn down, available now as SimCity Deluxe on iPhone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Jul 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear:both;padding:8px 0 0 0;height:2px;font-size:1px;border:0;margin:0;padding:0"></h6><a href="http://www.joystiq.com/2010/07/29/simcity-torn-down-available-now-as-simcity-deluxe-on-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a> &#124; <a href="http://www.joystiq.com/forward/19573949/" title="Send this entry to a friend via email">Email this</a> &#124; <a href="http://www.joystiq.com/2010/07/29/simcity-torn-down-available-now-as-simcity-deluxe-on-iphone/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><a href="http://www.joystiq.com/2010/07/29/simcity-torn-down-available-now-as-simcity-deluxe-on-iphone/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/simcitydeluxe530iphone.jpg"></a></div>
<em>SimCity Deluxe</em>, the replacement for <a href="http://www.joystiq.com/2008/12/18/simcity-on-iphone-available-now/">regular <em>SimCity</em></a> on iPhone/iPod Touch (which is now missing from the App Store), is ready for mobile mayors who divert $6.99 of their household budget to the app. According to EA, the new version includes "bigger buttons, better flow and more accessible items" than the original release. The game has also received some graphics work and a frame rate enhancement to bring it a little bit more in-line with <em>SimCity 4</em>.<br>
<br>
The game also features seven scenarios and starter cities, along with the four seasons in which to play. If you download <em>SimCity Deluxe</em> and have "meaty sausage fingers," leave a comment on how this one handles.<br>
<div><p><strong>Gallery: <a href="http://www.engadget.com/photos/sim-city-deluxe-iphone-0/">Sim City Deluxe (iPhone)</a></strong></p><a href="http://www.engadget.com/photos/sim-city-deluxe-iphone-0/#3218784"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/jssimcitydeluxeiphone1_thumbnail.jpg" alt="" title=""></a><a href="http://www.engadget.com/photos/sim-city-deluxe-iphone-0/#3218785"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/jssimcitydeluxeiphone2_thumbnail.jpg" alt="" title=""></a><a href="http://www.engadget.com/photos/sim-city-deluxe-iphone-0/#3218786"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/jssimcitydeluxeiphone3_thumbnail.jpg" alt="" title=""></a><a href="http://www.engadget.com/photos/sim-city-deluxe-iphone-0/#3218787"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/jssimcitydeluxeiphone5_thumbnail.jpg" alt="" title=""></a><a href="http://www.engadget.com/photos/sim-city-deluxe-iphone-0/#3218788"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/jssimcitydlxsplash_thumbnail.jpg" alt="" title=""></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0"></a><a href="http://www.joystiq.com/2010/07/29/simcity-torn-down-available-now-as-simcity-deluxe-on-iphone/">SimCity torn down, available now as SimCity Deluxe on iPhone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Jul 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both"></p><h6 style="clear:both;padding:8px 0 0 0;height:2px;font-size:1px;border:0;margin:0;padding:0"></h6><a href="http://www.joystiq.com/2010/07/29/simcity-torn-down-available-now-as-simcity-deluxe-on-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/19573949/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2010/07/29/simcity-torn-down-available-now-as-simcity-deluxe-on-iphone/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>HTC Droid Incredible teardown reveals around $163 worth of parts</title>
		<link>http://www.gamespasm.com/2010/07/29/htc-droid-incredible-teardown-reveals-around-163-worth-of-parts/</link>
		<comments>http://www.gamespasm.com/2010/07/29/htc-droid-incredible-teardown-reveals-around-163-worth-of-parts/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 21:25:38 +0000</pubDate>
		<dc:creator>GameSpaz</dc:creator>
				<category><![CDATA[Video Game News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Droid Incredible]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MobileBeat]]></category>
		<category><![CDATA[VentureBeat]]></category>

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		<description><![CDATA[The components that make up HTC’s Droid Incredible Android smartphone cost about $163.35, according to a teardown estimate by market research firm iSuppli.
Most touchscreen smartphones today can usually be broken down into $150-$190 worth of componen...]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.venturebeat.com/wp-content/uploads/2010/04/Droid-Incredible-HTC.jpg"><img title="Droid Incredible HTC" src="http://venturebeat.com/wp-content/uploads/2010/04/Droid-Incredible-HTC.jpg" alt="" width="272" height="474"></a>The components that make up HTC’s Droid Incredible Android smartphone cost about $163.35, according to <a href="http://www.isuppli.com/Teardowns-Manufacturing-and-Pricing/News/Pages/HTC-Droid-Incredible-Carries-163-35-Bill-of-Materials-iSuppli-Teardown-Reveals.aspx">a teardown estimate by market research firm iSuppli</a>.</p>
<p>Most touchscreen smartphones today can usually be broken down into $150-$190 worth of components, so the teardown number isn’t a huge surprise. The Droid Incredible retails for $199 with a two-year contract on Verizon.</p>
<p>The phone shares many components with Google’s Nexus One (also built by HTC), so it’s no surprise that it’s similar to the Nexus One’s $174.15 material cost. Both phones share the same Samsung 3.7-inch AMOLED (Active Matrix Organic Light Emitting Display) screen, 1 gigahertz Qualcomm Snapdragon processor, and 512MB of RAM.</p>
<p>All three of those components also ended up being among the most expensive in the Incredible: The processor cost $31.40, the display $31.20, and the RAM (together with the phone’s 8GB of flash storage) cost $29.80.</p>
<p>The biggest difference between the two phones is the Incredible’s support for the CDMA cellular standard. The Nexus One was originally released for T-Mobile’s GSM network, while the Incredible runs on Verizon’s CDMA network.</p>
<p>Compared to the iPhone 4, which <a href="http://mobile.venturebeat.com/2010/06/28/iphone-4s-costs-are-about-188/">contains around $188 worth of parts according to iSuppli</a>, HTC ended up spending far more on the Incredible’s processor. The iPhone 4’s A4 chip — which was designed by Apple engineers and produced by Samsung — only cost the company around $10.75. Of course, that doesn’t take into account the extensive research and development costs to design the chip — which is also used in Apple’s iPad.</p>
<p>Check out iSuppli’s full Droid Incredible component breakdown below:</p>
<p><a href="http://cdn.venturebeat.com/wp-content/uploads/2010/07/isuppli-droid-incredible-table.jpg"><img title="isuppli droid incredible table" src="http://venturebeat.com/wp-content/uploads/2010/07/isuppli-droid-incredible-table.jpg" alt="" width="637" height="707"></a>
<p>Tags: <a href="http://venturebeat.com/tag/android/" rel="tag">Android</a>, <a href="http://venturebeat.com/tag/droid-incredible/" rel="tag">Droid Incredible</a>, <a href="http://venturebeat.com/tag/iphone/" rel="tag">iPhone</a></p>
<p>Companies: <a href="http://venturebeat.com/company/htc/" rel="tag">HTC</a>, <a href="http://venturebeat.com/company/isuppli/" rel="tag">Isuppli</a></p>
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		<title>Android wallpaper app that steals your data was downloaded by millions</title>
		<link>http://www.gamespasm.com/2010/07/28/android-wallpaper-app-that-steals-your-data-was-downloaded-by-millions/</link>
		<comments>http://www.gamespasm.com/2010/07/28/android-wallpaper-app-that-steals-your-data-was-downloaded-by-millions/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 00:59:34 +0000</pubDate>
		<dc:creator>GameSpaz</dc:creator>
				<category><![CDATA[Video Game News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MobileBeat]]></category>
		<category><![CDATA[VentureBeat]]></category>

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		<description><![CDATA[
A questionable Android mobile wallpaper app that collects your personal data and sends it to a mysterious site in China, has been downloaded millions of times, according to data unearthed by mobile security firm Lookout.
That means that apps that seem...]]></description>
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<p>A questionable Android mobile wallpaper app that collects your personal data and sends it to a mysterious site in China, has been downloaded millions of times, according to data unearthed by mobile security firm <a href="http://www.mylookout.com">Lookout</a>.</p>
<p>That means that apps that seem good but are really stealing your personal information are a big risk at a time when mobile apps are exploding on smartphones, said John Hering, chief executive, and Kevin MaHaffey, chief technology officer at Lookout, in their talk at the <a href="http://www.blackhat.com">Black Hat</a> security conference in Las Vegas today.</p>
<p>“Even good apps can be modified to turn bad after a lot of people download it,” MaHaffey said. “Users absolutely have to pay attention to what they download. And developers have to be responsible about the data that they collect and how they use it.”</p>
<p>The app in question came from Jackeey Wallpaper, and it was uploaded to the Android Market, where users can download it and use it to decorate their phones that run the Google Android operating system. It includes branded wallpapers from My Little Pony and Star Wars, to name just a couple.</p>
<p>It collects your browsing history, text messages, your phone’s SIM card number, subscriber identification, and even your voicemail password. It sends the data to a web site, www.imnet.us. That site is evidently owned by someone in Shenzhen, China. The app has been downloaded anywhere from 1.1 million to 4.6 million times. The exact number isn’t known because the Android Market doesn’t offer precise data. The search through the data showed that Jackeey Wallpaper and another  developer known as iceskysl@1sters! (which could possibly be the same  developer, as they use similar code) were collecting personal data. The wallpaper app asks for “phone info,” but that isn’t necessarily a clear warning.</p>
<p>The Lookout executives found the questionable app as part of their <a href="http://mobile.venturebeat.com/2010/07/27/your-mobile-app-is-spying-on-you/">App Genome Project</a>. Lookout is a mobile security firm, and it logged data from more than 100,000 free Android and iPhone apps as part of the project to analyze how apps behave. It found that the apps access your personal data quite often. On Android, each user is asked if they give their permission to access an app, but on the iPhone, where Apple approves apps, no permission is needed.</p>
<p>Roughly 47 percent of Android apps access some kind of third-party code, while 23 percent of iPhone apps do. The executives also found that many apps use third-party software  programs to do things such as feed ads into an app. Often, developers  unquestioningly use the software development kits of those third parties  in their apps, even if they don’t know what they do. In many cases, there is a good reason for the use of personal information. Ads, for instance, can be better targeted if the app knows a user’s location.</p>
<p>Hering said in a press conference afterward that he believes both Google and Apple are on top of policing their app stores, particularly when there are known malware problems with apps. But it’s unclear what happens when apps behave as the wallpaper apps do, where it’s not clear why they are doing what they are doing.
<p>Tags: <a href="http://venturebeat.com/tag/android/" rel="tag">Android</a>, <a href="http://venturebeat.com/tag/iphone/" rel="tag">iPhone</a></p>
<p>Companies: <a href="http://venturebeat.com/company/apple/" rel="tag">Apple</a>, <a href="http://venturebeat.com/company/google/" rel="tag">Google</a>, <a href="http://venturebeat.com/company/lookout/" rel="tag">Lookout</a></p>
<p>People: <a href="http://venturebeat.com/person/john-hering/" rel="tag">John Hering</a>, <a href="http://venturebeat.com/person/kevin-mahaffey/" rel="tag">Kevin MaHaffey</a></p>
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		<title>Review: Castlevania Puzzle: Encore of the Night</title>
		<link>http://www.gamespasm.com/2010/07/23/review-castlevania-puzzle-encore-of-the-night/</link>
		<comments>http://www.gamespasm.com/2010/07/23/review-castlevania-puzzle-encore-of-the-night/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 23:40:00 +0000</pubDate>
		<dc:creator>GameSpaz</dc:creator>
				<category><![CDATA[Video Game News]]></category>
		<category><![CDATA[castlevania-puzzle-encore-of-the-night]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Mobile]]></category>

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		<description><![CDATA[<div style="text-align:center"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/cv.eotn.072310-530px.png"></div>
You know those "<a href="http://en.wikipedia.org/wiki/What_If_%28comics%29">What If</a>?" comics (like, "What if Spider-Man's spider-sense didn't tingle, but <em>burned</em>?"). The best way I can put <i><a href="http://www.joystiq.com/game/Castlevania-Puzzle-Encore-Of-The-Night">Castlevania Puzzle: Encore of the Night</a> </i>for iPhone to you is as one of these scenarios. Only in this case, it's "What if <i>Castlevania: Symphony of the Night </i>had been a puzzle game and not a <i>Metroid </i>tribute?"<br />
<br />
<div>If you'd asked me what my excitement level was for this app back when it was announced, I don't think it would've registered above "meh." But <i>Encore of the Night </i>has really turned out to be a lesson in not dismissing a title simply because it's from a beloved franchise and has seemingly been adapted to a totally inappropriate genre.<div><p><strong>Gallery: <a href="http://www.joystiq.com/photos/castlevania-puzzle-encore-of-the-night/">Castlevania Puzzle: Encore of the Night</a></strong></p><a href="http://www.joystiq.com/photos/castlevania-puzzle-encore-of-the-night/#3197522"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/cvp7221_thumbnail.jpg" alt=""></a><a href="http://www.joystiq.com/photos/castlevania-puzzle-encore-of-the-night/#3197523"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/cvp7222_thumbnail.jpg" alt=""></a><a href="http://www.joystiq.com/photos/castlevania-puzzle-encore-of-the-night/#3197524"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/cvp7223_thumbnail.jpg" alt=""></a><a href="http://www.joystiq.com/photos/castlevania-puzzle-encore-of-the-night/#3197526"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/cvp7224_thumbnail.jpg" alt=""></a></div></div><p><a href="http://www.joystiq.com/2010/07/23/review-castlevania-puzzle-encore-of-the-night/" rel="bookmark">Continue reading <em>Review: Castlevania Puzzle: Encore of the Night</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0"></a><a href="http://www.joystiq.com/2010/07/23/review-castlevania-puzzle-encore-of-the-night/">Review: Castlevania Puzzle: Encore of the Night</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Jul 2010 18:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear:both;padding:8px 0 0 0;height:2px;font-size:1px;border:0;margin:0;padding:0"></h6><a href="http://www.joystiq.com/2010/07/23/review-castlevania-puzzle-encore-of-the-night/" rel="bookmark" title="Permanent link to this entry">Permalink</a> &#124; <a href="http://www.joystiq.com/forward/19565494/" title="Send this entry to a friend via email">Email this</a> &#124; <a href="http://www.joystiq.com/2010/07/23/review-castlevania-puzzle-encore-of-the-night/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/cv.eotn.072310-530px.png"></div>
You know those "<a href="http://en.wikipedia.org/wiki/What_If_%28comics%29">What If</a>?" comics (like, "What if Spider-Man's spider-sense didn't tingle, but <em>burned</em>?"). The best way I can put <i><a href="http://www.joystiq.com/game/Castlevania-Puzzle-Encore-Of-The-Night">Castlevania Puzzle: Encore of the Night</a> </i>for iPhone to you is as one of these scenarios. Only in this case, it's "What if <i>Castlevania: Symphony of the Night </i>had been a puzzle game and not a <i>Metroid </i>tribute?"<br>
<br>
<div>If you'd asked me what my excitement level was for this app back when it was announced, I don't think it would've registered above "meh." But <i>Encore of the Night </i>has really turned out to be a lesson in not dismissing a title simply because it's from a beloved franchise and has seemingly been adapted to a totally inappropriate genre.<div><p><strong>Gallery: <a href="http://www.joystiq.com/photos/castlevania-puzzle-encore-of-the-night/">Castlevania Puzzle: Encore of the Night</a></strong></p><a href="http://www.joystiq.com/photos/castlevania-puzzle-encore-of-the-night/#3197522"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/cvp7221_thumbnail.jpg" alt="" title=""></a><a href="http://www.joystiq.com/photos/castlevania-puzzle-encore-of-the-night/#3197523"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/cvp7222_thumbnail.jpg" alt="" title=""></a><a href="http://www.joystiq.com/photos/castlevania-puzzle-encore-of-the-night/#3197524"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/cvp7223_thumbnail.jpg" alt="" title=""></a><a href="http://www.joystiq.com/photos/castlevania-puzzle-encore-of-the-night/#3197526"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/cvp7224_thumbnail.jpg" alt="" title=""></a></div></div><p><a href="http://www.joystiq.com/2010/07/23/review-castlevania-puzzle-encore-of-the-night/" rel="bookmark">Continue reading <em>Review: Castlevania Puzzle: Encore of the Night</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0"></a><a href="http://www.joystiq.com/2010/07/23/review-castlevania-puzzle-encore-of-the-night/">Review: Castlevania Puzzle: Encore of the Night</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Jul 2010 18:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both"></p><h6 style="clear:both;padding:8px 0 0 0;height:2px;font-size:1px;border:0;margin:0;padding:0"></h6><a href="http://www.joystiq.com/2010/07/23/review-castlevania-puzzle-encore-of-the-night/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/19565494/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2010/07/23/review-castlevania-puzzle-encore-of-the-night/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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