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Archive

Posts Tagged ‘iOS’

The Walking Dead ’400 Days’ DLC due this week

July 1st, 2013 No comments
The Walking Dead 400 Days counts down to launch this week

A new episode in Telltale’s The Walking Dead series, dubbed “400 Days,” will be available on Live Arcade, PSN, , and this week for $5. IGN says to expect it on PSN in North America this Tuesday, on and the Telltale store on Wednesday, iOS on Thursday and in the Xbox Live Marketplace worldwide on Friday.

400 Days contains five different story threads, connected in some way through a crucial truck stop. Decisions from the Walking Dead’s first season will carry over into the , Telltale has confirmed.

JoystiqThe Walking Dead ’400 Days’ DLC due this week originally appeared on Joystiq on Mon, 01 Jul 2013 18:00:00 EST. Please see our terms for use of feeds.

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The Walking Dead ’400 Days’ DLC due this week

July 1st, 2013 No comments
The Walking Dead 400 Days counts down to launch this week

A new episode in Telltale’s The Walking Dead series, dubbed “400 Days,” will be available on Live Arcade, PSN, , and this week for $5. IGN says to expect it on PSN in North America this Tuesday, on and the Telltale store on Wednesday, iOS on Thursday and in the Xbox Live Marketplace worldwide on Friday.

400 Days contains five different story threads, connected in some way through a crucial truck stop. Decisions from the Walking Dead’s first season will carry over into the , Telltale has confirmed.

JoystiqThe Walking Dead ’400 Days’ DLC due this week originally appeared on Joystiq on Mon, 01 Jul 2013 18:00:00 EST. Please see our terms for use of feeds.

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The Walking Dead ’400 Days’ DLC due this week

July 1st, 2013 No comments
The Walking Dead 400 Days counts down to launch this week

A new episode in Telltale’s The Walking Dead series, dubbed “400 Days,” will be available on Live Arcade, PSN, , and this week for $5. IGN says to expect it on PSN in North America this Tuesday, on and the Telltale store on Wednesday, iOS on Thursday and in the Xbox Live Marketplace worldwide on Friday.

400 Days contains five different story threads, connected in some way through a crucial truck stop. Decisions from the Walking Dead’s first season will carry over into the , Telltale has confirmed.

JoystiqThe Walking Dead ’400 Days’ DLC due this week originally appeared on Joystiq on Mon, 01 Jul 2013 18:00:00 EST. Please see our terms for use of feeds.

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Samurai Showdown 2 slices into iOS, Android

June 29th, 2013 No comments
Samurai Showdown 2 slices into iOS, Android
The classic Neo Geo fighting game, Samurai Shodown 2, is now on the iOS App Store and Google Play. The port features customizable controls in the form of virtual touchscreen buttons, which can be placed outside of the game's visual area in "window mode."

All 15 characters are included, and multiplayer matches can be played over Bluetooth.

Slicing things up with Haohmaru, Jubei and the rest of the gang costs a relatively premium price of $8.99.

Continue reading Samurai Showdown 2 slices into iOS, Android

JoystiqSamurai Showdown 2 slices into iOS, Android originally appeared on Joystiq on Sat, 29 Jun 2013 02:00:00 EST. Please see our terms for use of feeds.

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Layton Brothers out on iOS today

June 27th, 2013 No comments
Layton Brothers out on iOS today

Professor Layton series developer Level-5 has launched Layton Brothers Mystery Room, a crime-solving "interactive mystery novella" for the iPhone, iPod Touch, and iPad.

Layton Brothers stars Inspector Alfendi Layton and his assistant Detective Constable Lucy Baker, who must work together to solve a series of grisly murders. Players will need to carefully examine crime scenes for clues in order to sniff out suspects and establish motives.

Layton Brothers also seems to share the same quirky charm that defined the Professor Layton series; as part of the game's first case, you'll need to disassemble a deadly sandwich. Was the lettuce laced with poison? Or does the pickle have something to hide? Don't forget to interrogate the bread, if that's an option.

The core Layton Brothers app is a free download that includes two cases to solve. Seven additional cases are available as in-app purchases.

JoystiqLayton Brothers out on iOS today originally appeared on Joystiq on Thu, 27 Jun 2013 18:00:00 EST. Please see our terms for use of feeds.

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Havok releases ‘Project Anarchy,’ a free mobile development toolkit

June 26th, 2013 No comments
Havok releases 'Project Anarchy,' a free mobile development toolkit
Middleware company Havok, which you might remember from the splash screens of many hundreds of video games, has released a free development suite for budding mobile developers. Dubbed "Project Anarchy," the toolkit includes Havok's Vision Engine, Animation Studio, Physics and AI tools, as well as licenses to freely publish on Android, iOS and Tizen, with a provisional license to develop for (but not publish on) Windows.

Licenses for development on other platforms, as well as fancier tools and support directly from Havok, are available for those who upgrade to Project Anarchy Pro, which has an expandable feature set. For the rest of us, Project Anarchy includes tutorials and sample projects to learn the ropes, in addition to low-level C++ access and Lua scripting/debugging for those already familiar.

Continue reading Havok releases 'Project Anarchy,' a free mobile development toolkit

JoystiqHavok releases 'Project Anarchy,' a free mobile development toolkit originally appeared on Joystiq on Wed, 26 Jun 2013 03:00:00 EST. Please see our terms for use of feeds.

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Atari requested Baldur’s Gate: EE removal from iOS, Oster says

June 25th, 2013 No comments
Atari responsible for Baldur's Gate EE iOS removal
Beamdog CEO Trent Oster has said that Atari is the "unknown publishing partner" behind the removal of Baldur's Gate: Enhanced Edition from the iOS App Store. "At the request of Atari legal we removed the game from sale on Beamdog and the App stores," Oster told Game Informer recently. "Atari is still selling the game through their channels."

Those "channels" would be the official Atari site, Steam, and Amazon.com, where the game is still available for sale. It's unclear why Atari wouldn't want the game selling in other places, but Oster has said both a patch and an enhanced sequel have been put on hold due to the dispute.

"We're trying to remedy the situation and I'm hopeful we can come to an arrangement," he said to Game Informer. Joystiq has reached out to Atari for more information, and will update here if we hear back.

JoystiqAtari requested Baldur's Gate: EE removal from iOS, Oster says originally appeared on Joystiq on Tue, 25 Jun 2013 21:30:00 EST. Please see our terms for use of feeds.

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Apple will score $18B of the $27B app market in 2013 (report)

June 25th, 2013 No comments
MobileBeat 2013
July 9-10, 2013
San Francisco, CA
Tickets On Sale Now

The app market will hit a massive $27 billion in value this year, according to a new report from ABI Research. And the massive revenue gap between iOS and Android is unlikely to change.

“iOS continues to lead the way, and the OS is projected to generate over two-thirds of the revenues for smartphone and tablet apps in 2013,” ABI senior analyst Josh Flood said in a statement. “Although Google’s Android OS recently surpassed Apple in terms of total app numbers, iOS users continue to prove they’re more willing to depart with their cash. The revenue gap between the two leading OSes looks unlikely to close over the next 18 months.”

iphone5-ios7That revenue gap has existed for a long time in spite of Android’s massive growth in userbase to 900 million strong.

Late last year the iOS app store earned four times what Google Play brought in, although Google Play was growing much faster. And while Apple hit 50 billion apps downloaded sooner than Google, Google Play closed the revenue gap in April of this spring, with the app store taking in only 2.4 times more revenue than the Play store.

Interestingly, ABI says that gap is likely to remain.

The likely reason? Tablets.

“Thus far, app revenues generated from smartphones have significantly dwarfed app revenues from tablets,” ABI said. “However, tablet revenues are quickly catching up and it is projected tablet app revenues will overtake smartphones by 2017.”

And, as we know from multiple measures, Apple’s mobile lead in tablets is very, very strong, particularly in wealthier western nations with plenty of disposable income for mobile apps.

thirst-news-app-ipadWhich means, ABI says, Apple is still likely to grab the lion’s share of app revenue: over 66 percent.

The even better point for Apple, of course, is that while app revenue is significant, media revenue is probably even more. Apple’s 575 million mobile users already spend $20 billion a year on games, music, videos, movies, books, and — yes — apps. That’s $43/year/user and that’s one of the big reasons why Apple goes for the top end of the market, not just the entire market.

Which will serve Cupertino well even if it loses its tablet sales lead to Android, and as it continues to fight Amazon for control of the digital media market.


Filed under: Business, Media, Mobile

Check out VentureBeat's product data sheets for more in-depth information on tablets.

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Apple will score $18B of the $27B app market in 2013 (report)

June 25th, 2013 No comments
MobileBeat 2013
July 9-10, 2013
San Francisco, CA
Tickets On Sale Now

The app market will hit a massive $27 billion in value this year, according to a new report from ABI Research. And the massive revenue gap between iOS and Android is unlikely to change.

“iOS continues to lead the way, and the OS is projected to generate over two-thirds of the revenues for smartphone and tablet apps in 2013,” ABI senior analyst Josh Flood said in a statement. “Although Google’s Android OS recently surpassed Apple in terms of total app numbers, iOS users continue to prove they’re more willing to depart with their cash. The revenue gap between the two leading OSes looks unlikely to close over the next 18 months.”

iphone5-ios7That revenue gap has existed for a long time in spite of Android’s massive growth in userbase to 900 million strong.

Late last year the iOS app store earned four times what Google Play brought in, although Google Play was growing much faster. And while Apple hit 50 billion apps downloaded sooner than Google, Google Play closed the revenue gap in April of this spring, with the app store taking in only 2.4 times more revenue than the Play store.

Interestingly, ABI says that gap is likely to remain.

The likely reason? Tablets.

“Thus far, app revenues generated from smartphones have significantly dwarfed app revenues from tablets,” ABI said. “However, tablet revenues are quickly catching up and it is projected tablet app revenues will overtake smartphones by 2017.”

And, as we know from multiple measures, Apple’s mobile lead in tablets is very, very strong, particularly in wealthier western nations with plenty of disposable income for mobile apps.

thirst-news-app-ipadWhich means, ABI says, Apple is still likely to grab the lion’s share of app revenue: over 66 percent.

The even better point for Apple, of course, is that while app revenue is significant, media revenue is probably even more. Apple’s 575 million mobile users already spend $20 billion a year on games, music, videos, movies, books, and — yes — apps. That’s $43/year/user and that’s one of the big reasons why Apple goes for the top end of the market, not just the entire market.

Which will serve Cupertino well even if it loses its tablet sales lead to Android, and as it continues to fight Amazon for control of the digital media market.


Filed under: Business, Media, Mobile

Check out VentureBeat's product data sheets for more in-depth information on tablets.

Tags: , , , , , , , , , , , , , , , , ,

Age of Empires marching onto iOS, Android

June 25th, 2013 No comments
Age of Empires marching onto iOS, Android
Social game developer Klab is working on a "mobile version of Microsoft Studio's Age of Empires franchise" for iOS and Android. The news follows a Nikkei report that claimed Microsoft agreed to a deal with Klab for various mobile versions of the former's games, including what Nikkei specified as a free-to-play version of strategy series Age of Empires.

However, in a statement issued to Polygon, Microsoft only confirmed the iOS and Android version of Age of Empires. The statement also noted certain reports "included incorrect information about additional Xbox Live-based games on iOS and Android," before adding that "there are no further announcements beyond Age of Empires at this time."

While that leaves the door ajar, at the moment Age of Empires is the one confirmed to be headed for mobiles. Microsoft's statement added the game will be initially made in English for iOS and Android, but there are plans for other languages, as well as a Windows Phone version, down the line.

JoystiqAge of Empires marching onto iOS, Android originally appeared on Joystiq on Tue, 25 Jun 2013 08:15:00 EST. Please see our terms for use of feeds.

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