While
Mass Effect 2's in-game DLC pipeline,
The Cerberus Network, continues to transport new weapons (and soon, a new vehicle) to players for free, BioWare has announced the game's first pack of paid downloadable content. "Kasumi's Stolen Memory" finally completes Commander Shepard's dirty dozen, adding a confident female thief to your anti-Reaper repertoire. It's currently scheduled to launch for Xbox 360 and PC on April 6th.
After downloading the DLC, players can get in touch with Kasumi on the Citadel, either in the middle of an ongoing
Mass Effect 2 game or after the completion of the main story (lesson learned from
Mass Effect 1 DLC!). Once recruited, Shepard aids Kasumi on a secretive mission of recovery, which requires a suave disguise and a run-in with an influential and predictably corrupt art collector. The content, which also provides the "Locust" SMG, a flash-bang grenade loyalty power and a new Achievement, should take about an hour and a half to complete.
BioWare is currently in the midst of "internal discussion" to determine the price of the DLC, but we'll keep you updated as soon as it's finalized. Look for some impressions of "Kasumi's Stolen Memory" on Joystiq later today.
Spoiler: It looks great.
Mass Effect 2 DLC 'Kasumi's Stolen Memory' lands on Apr. 6 (don't forget!) originally appeared on Joystiq on Thu, 11 Mar 2010 16:20:00 EST. Please see our terms for use of feeds.
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Oh man,
EA's pursuit of
Modern Warfare 2's throne just got
hot, as DICE has announced via the
Battlefield Blog that on March 30 -- the same day the
Stimulus Package DLC will boost
Modern Warfare 2's map count --
Battlefield: Bad Company 2's VIP members will receive the free "VIP Map Pack 2," which adds a Conquest mode scenario to the Arica Harbor map and Rush mode to Laguna Presa.
Both maps aren't new to the game, however neither has been available for play in the "unlocked" game modes noted above. So, that kinda qualifies as a "map pack," right? Regardless,
it's free, as DICE boldly proclaims in its stab at Activision and Infinity Ward: "How to avoid '
mapathy' without paying!"
[Thanks, Qwaint]
Bad Company 2 to offer free March 30 'mapathy' cure originally appeared on Joystiq on Thu, 11 Mar 2010 11:20:00 EST. Please see our terms for use of feeds.
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Does your dead-eyed Home avatar lack a bit of that
buccaneering spirit? LucasArts has a sure-fire way to fix your lack of nautical flair: During its pirate-themed party at
GDC, the company announced that
Monkey Island costumes (pictured above) would soon make their way to PlayStation Home.
Now, we rarely get excited over virtual duds for our virtual manifestations -- but Stan's coat could really add a certain
savoir-faire to our
terrifying craft.
Monkey Island Home costumes allow for Dread Pirate Quincy originally appeared on Joystiq on Thu, 11 Mar 2010 01:20:00 EST. Please see our terms for use of feeds.
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Does your dead-eyed Home avatar lack a bit of that
buccaneering spirit? LucasArts has a sure-fire way to fix your lack of nautical flair: During its pirate-themed party at
GDC, the company announced that
Monkey Island costumes (pictured above) would soon make their way to PlayStation Home.
Now, we rarely get excited over virtual duds for our virtual manifestations -- but Stan's coat could really add a certain
savoir-faire to our
terrifying craft.
Monkey Island Home costumes allow for Dread Pirate Quincy originally appeared on Joystiq on Thu, 11 Mar 2010 01:20:00 EST. Please see our terms for use of feeds.
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Despite fears about the languishing PC game industry, revenue seems to have grown a bit in 2009. According to PC Gaming Alliance's Horizons Report, revenue hit $13.1 billion in 2009, versus
$11 billion in 2008.
Don't expect that growth to translate to increased shelf space for PC games, however. The report notes that digital distribution sales are way up, as are the sales of virtual items. "In 2009 we saw North America and Europe experience a rapid uptake in purchasing virtual items," PCGA president Randy Stude said. "This model is what drove growth in Asia and we think it is just starting to come to Western markets."
As expected, given the rise in digital distribution, packaged game sales have dropped for a second year, now accounting for just 20 percent of PC game revenue. It appears that PC games are going to go all digital unless we start seeing some really awesome
cloth maps.
PC gaming revenue grew in 2009 as retail PC game sales shrank originally appeared on Joystiq on Wed, 10 Mar 2010 23:00:00 EST. Please see our terms for use of feeds.
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Despite fears about the languishing PC game industry, revenue seems to have grown a bit in 2009. According to PC Gaming Alliance's Horizons Report, revenue hit $13.1 billion in 2009, versus
$11 billion in 2008.
Don't expect that growth to translate to increased shelf space for PC games, however. The report notes that digital distribution sales are way up, as are the sales of virtual items. "In 2009 we saw North America and Europe experience a rapid uptake in purchasing virtual items," PCGA president Randy Stude said. "This model is what drove growth in Asia and we think it is just starting to come to Western markets."
As expected, given the rise in digital distribution, packaged game sales have dropped for a second year, now accounting for just 20 percent of PC game revenue. It appears that PC games are going to go all digital unless we start seeing some really awesome
cloth maps.
PC gaming revenue grew in 2009 as retail PC game sales shrank originally appeared on Joystiq on Wed, 10 Mar 2010 23:00:00 EST. Please see our terms for use of feeds.
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EA's chief operating officer John Schappert had a fireside chat with Alex Pham of the Los Angeles Times about "mythbusting" at GDC today. Unfortunately, not many myths were actually busted -- other than the one we heard that
everything at GDC is exciting! But Schappert did speak briefly about DLC, talking up the fact that
Dragon Age: Origins DLC has made
over a million dollars (and that was by November's count!). He went on to explain that digital distribution, in all its forms, earned $575 million dollars for EA last year, and the publisher placed its expectations for this year at $750 million.
"The fastest growing area of digital distribution -- and that includes subscriptions and microtransactions -- is downloadable content," Schappert said. "It's the extension of your current game through expansion packs and downloadable content."
GDC: EA's Schappert touts DLC as most profitable form of digital distribution originally appeared on Joystiq on Wed, 10 Mar 2010 22:00:00 EST. Please see our terms for use of feeds.
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EA's chief operating officer John Schappert had a fireside chat with Alex Pham of the Los Angeles Times about "mythbusting" at GDC today. Unfortunately, not many myths were actually busted -- other than the one we heard that
everything at GDC is exciting! But Schappert did speak briefly about DLC, talking up the fact that
Dragon Age: Origins DLC has made
over a million dollars (and that was by November's count!). He went on to explain that digital distribution, in all its forms, earned $575 million dollars for EA last year, and the publisher placed its expectations for this year at $750 million.
"The fastest growing area of digital distribution -- and that includes subscriptions and microtransactions -- is downloadable content," Schappert said. "It's the extension of your current game through expansion packs and downloadable content."
GDC: EA's Schappert touts DLC as most profitable form of digital distribution originally appeared on Joystiq on Wed, 10 Mar 2010 22:00:00 EST. Please see our terms for use of feeds.
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Scr-scr-scratched through all of
DJ Hero's tracks? Activision has announced a new DLC mix pack featuring
Renegade Edition headliners Eminem and Jay-Z. The collection is scheduled to drop on Xbox Live, PSN and Wii this month and includes:
- "Shake That" by Eminem mixed with "Show Me What You Got" by Jay-Z
- "Without Me" by Eminem mixed with "Encore" by Jay-Z
- "Can I Get A..." by Jay-Z mixed with "Lose Yourself" by Eminem
The new tracks will be available on March 18 on Xbox Live for 640

($8) and March 25 on PSN for $7.99. The tracks will not be sold separately for Xbox 360 or PS3. Each track, however, will be available for the Wii version on March 25 as a downloadable single for 300 Wii Points ($3); $9 for all three.
Eminem & Jay-Z all mixed up in new DJ Hero DLC pack originally appeared on Joystiq on Wed, 10 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.
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Confused about
exactly which costumes you'd get from a
Resident Evil 5 costume pack? Buy them all! And buy both DLC episodes while you're at it. Capcom just announced that it's bundling the two costume packs, as well as both the "
Lost in Nightmares" and "
Desperate Escape" episodes together as a single "Untold Stories Bundle."
It'll be available today on Xbox Live for 960

($12) and tomorrow on PlayStation Network for $12.50. Individually, all that content would add up to $14, and would require up to four tedious menu navigations. Either way, it's still cheaper than buying the
Gold Edition disc.
Resident Evil 5 DLC available at a discount in 'Untold Stories Bundle' originally appeared on Joystiq on Wed, 10 Mar 2010 13:00:00 EST. Please see our terms for use of feeds.
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