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Archive

Posts Tagged ‘danger-close’

‘Medal of Honor Warfighter’ Drops ‘Zero Dark Thirty’ Tie-in Maps This Week For Consoles

December 17th, 2012 No comments

The shooter is getting a pair of new maps this week tied to the limited release of director Kathryn Bigelow's Osama Bin Laden hunt film.

The pair of maps are based on a pair of real-life locations: Darra Gun Market, which is set in a Pakistani arms bazaar and Chitral Compound set in the lawless, rough mountain region. The 800 MS Point/$9.99 DLC also includes 14 new weapons camo skins and 10 new multiplayer maps.

If you get the maps between now and March, EA plans to donate $1 for every map pack sold to the Special Operations Warrior Foundation which offers family services support to active and wounded military personnel.

For the moment, the download is available on the PS3 and 360 only, with the PC version initially announced this morning as being available today but according to a recent Facebook update to the "MoH" page, it's on indefinite hold for the Origin store.

Related posts:

'Legend Of Zelda: Pot Smasher' -- Lady Link Loves Leveling Left Pots
'Resident Evil 6' PC Dated For March, Announces Second Title Update

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Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more! And don’t forget to follow our video gaming and TV writer @TheCharlesWebb.

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‘Medal of Honor Warfighter’ Drops ‘Zero Dark Thirty’ Tie-in Maps This Week For Consoles

December 17th, 2012 No comments

The shooter is getting a pair of new maps this week tied to the limited release of director Kathryn Bigelow's Osama Bin Laden hunt film.

The pair of maps are based on a pair of real-life locations: Darra Gun Market, which is set in a Pakistani arms bazaar and Chitral Compound set in the lawless, rough mountain region. The 800 MS Point/$9.99 DLC also includes 14 new weapons camo skins and 10 new multiplayer maps.

If you get the maps between now and March, EA plans to donate $1 for every map pack sold to the Special Operations Warrior Foundation which offers family services support to active and wounded military personnel.

For the moment, the download is available on the PS3 and 360 only, with the PC version initially announced this morning as being available today but according to a recent Facebook update to the "MoH" page, it's on indefinite hold for the Origin store.

Related posts:

'Legend Of Zelda: Pot Smasher' -- Lady Link Loves Leveling Left Pots
'Resident Evil 6' PC Dated For March, Announces Second Title Update

--

Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more! And don’t forget to follow our video gaming and TV writer @TheCharlesWebb.

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Metareview: Medal of Honor: Warfighter

October 26th, 2012 No comments
Thanks to the internet, you don't have to take just take our word that Medal of Honor: Warfighter is a "design-by-committee approximation of 'AAA military shooter."
  • Game Informer (50/100): "The uninspired single-player campaign, uneven multiplayer execution, and rampant presence of glitches undermine Medal of Honor: Warfighter's efforts to join the Tier 1 of military shooters. If Danger Close keeps executing this poorly, this once-loved series may be dangerously close to being put in a casket."
  • OXM (50/100): "You'll also roll your eyes at cloying cutscenes that never bother to introduce a worthwhile villain, and are instead crammed with insulting caricatures of unhappy military wives. We'll acknowledge it takes a rare breed to succeed in the special forces, but the personifications of dutiful male devotion are too one-dimensional to be human, much less heroic."
  • Destructoid (50/100): "Charmless, cynical, and uninspired, Warfighter encapsulates everything wrong with the annual big budget shooter industry. It's really not an awful game, it's just insipid and shallow, a title that exists solely to exist, and squeeze whatever profit remains to be had from serving the same flavorless porridge to the same unadventurous customers. It will make its money, and keep the FPS factories in business for another year."
  • Polygon (45/100): "While the multiplayer's obtuse design decisions are preferable to the campaign's lack of artificial intelligence, decent mechanics, or interesting level design, it's still difficult to find much reason to recommend Medal of Honor Warfighter over the shooters it wants so desperately to resemble. In an attempt to build a bridge across Battlefield 3 and Call of Duty, Danger Close has once again fallen into the hole between them."
  • DarkStation (40/100): "Here's the aggravating truth: Warfighter is bad. Even given the fact that it's functional and competently designed at its base, the game in no way provides a nutritive and compelling addition to the genre it wants so badly to rule. Its core premise, to provide players an "authentic" special forces warfighter experience, never comes within striking distance due to hazy plot development and abrupt, inorganic pacing."

JoystiqMetareview: Medal of Honor: Warfighter originally appeared on Joystiq on Fri, 26 Oct 2012 17:30:00 EST. Please see our terms for use of feeds.

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‘Medal of Honor: Warfighter’ Review- Pull Left Trigger, Pull Right Trigger, Repeat

October 25th, 2012 No comments


The season of shooters has officially begun with Tuesday's release of EA and Danger Close's latest shoot-them-in-the-face war themed game and manly beard simulator, Medal of Honor: Warfighter. Perhaps that's more straight forward description than intended but as with many other shooters, this one is also staged in war-torn urban settings and Middle Eastern deserts charging you with taking down the terrorists. 2010's "Medal of Honor" reboot promised (and mostly delivered) on a more or less down to earth, realistic story in contrast to its bombastic FPS rivals. Admittedly, Warfighter has some smart additions brought to the table and at times it threatens to make a real emotional connection with the player, but does it have what it takes to make you want to jump back into the boots of a super elite soldier?

While Medal of Honor's of the past haven't really been about a solid, involved plot with twists and reveals they have been fairly engaging to keep playing. I won't beat around the bush any longer about it- the single player campaign is pretty weak. It's a pretty standard fare starting with a simple mission getting cocked up by an unknown terrorist player and soon enough you're searching far and wide spanning the globe. You alternate between a couple of Tier 1 operatives, "Stump" and "Preacher". I can't honestly say if they have any connection with the reboot, though I recall a few of the other codenames being used here once again and there doesn't seem to be any direct plotline that tethered the two other than the cast.

Between each mission is a short fully rendered cutscene filled with macho tough guy talk along with plenty of military acronyms tossed about ultimately framing a somewhat vague idea about really bad, bad guys with access to some pretty nasty boom-boom juice. Missions range from infiltrating enemy bases, running down suspects, car chases and more. Mostly, they're related to the story but occasionally you'll get a sense of "why the hell am I here" like this one time when you have to take out a group of Somali pirates.

At other times, the six or seven hour long plot takes a break from the terrorist threat to form a personal story of a strained relationship between a soldier and his family. It tries to play the empathy card but it all comes off a little too forced- you can 't just tell me that I should feel anything for my robot family when there is no connection built up to even form that relationship in-game. In the end, there are few moments that offered any real surprises and it played out like any other typical modern war tale.

Gameplay-wise, the headline tells it all. You follow your AI partner from checkpoint to checkpoint clearing out enemy soldiers. Veteran shooter fans know the drill about controls but Danger Close did include a nice lean feature that proved to be very intuitive and useful throughout the entire game. Simply hold the left bumper and your character will stay planted so that you can bob over and around cover. You'll also automatically (which you can turn off in the options menu) sight while leaning, saving yourself a cramped hand while picking off baddies. Movement never feels sluggish though there is a certain feeling of weight while turning or jumping. You can, however, sprint and then quickly press the duck button to slide into cover and I often found this my preferred method of getting around the environment.

The other addition is a breaching ability, whereby you can earn new ways to break open a door to get the drop on foes. At first, you only have the standard back kick but with four successive headshots during the slow-mo animation after a breach you'll unlock more dynamic ways to knock on the door. While this is certainly a fun way to include a little player choice to an otherwise heavily scripted game, it falls short because new breaches don't provide anything else other than a cool animation. Fundamentally, the breach plays out the same way and what's worse many of the newer ways take longer to perform making the default kick better at quickly moving things along. If it could be used to make a legitimate tactical advantage it could have made a vastly more interesting mechanic.

Apart from running and gunning, you'll take control of a car in a few missions that plays closely to a rally race of sorts when chasing down or attempting to shake off targets. I actually liked these missions, especially a mid-game stealth section similar to a weird car version of "Metal Gear Solid". Surprisingly, driving the car wasn't frustrating as vehicle parts often can be in game of this type and overall the handling felt relatively solid.

Visually, Warfighter has somewhat pretty neat visuals thanks to the Frostbite 2 engine. Like "Battlefield 3", this game has a high-res texture pack included on the disc. It's a a little more than 1.7GB but you'll want to clear the space to install otherwise the game won't look nearly as good. Still, even with the texture pack, Warfighter won't be breaking the mold in the graphics department, offering up dusty, dark, bland, and sometimes uninspired environments in contrast to excellently rendered guns and explosions. Cutscenes suffer the worse part, with equally watery textures and downright monstrous, robotic people. One little girl in particular is going to haunt my dreams over the next few days (perfect timing for Halloween?). Why they didn't choose to go with in-game models is beyond me.

At least the audio department brings it home with booming blowouts and crackling gun reports. Even the VAs get into their scenes with some surprisingly good acting. I don't have any real complaints about the sounds so your ears will get a nice treat, especially with a stellar audio setup.

I don't want to harp on the single player that much but overall it seems just milquetoast- never straying too far from the safety of a generic FPS. Even upon opening the case it's clear that multiplayer is the key feature as disc one contains that particular executable while the second is all single player. This pretty much follows suit with "Battlefield 3" as really it's a multiplayer game with an ok single player mode. That said I did mess around with multiplayer a bit, though not enough to make a final judgment. The two or so hours I spent with MP proved fun enough and if you played the MOH reboot, not too much has changed.

There are several modes to choose including the usual suspects like Team Death Match. You also have a few different classes to pick with special abilities like giving partners more ammo or health. You have snipers, assaulters, heavies, etc. each with a particular place on the battlefield, though it's not totally role based as a competent teams will be able steamroll over a group of unorganized players. Keeping everything in check is an unlock path with points earned from winning, helping teammates, and completing objectives in various game modes. There's a ton of variety as you'll eventually have access to dozens of weapons and equipment to customize them. If you're a little dry on shooters then Warfighter is adequate for your competitive shooter needs.

Really, what sums up Medal of Honor: Warfighter is that it's a game you can play. It's not terrible by any stretch but it's not really all that great, either. If you're a big fan of modern military FPSs or shooters in general, then you've more than likely already played this game. It doesn't offer up anything incredibly new and with that 50-some-odd MB day one patch it's clear that this needed a little more time in the oven. Maybe with some more care and a little more polish, this could have been an great title to jump into; at least you'll get that "Battlefield 4" Beta access for next year...

[Copy of Medal of Honor: Warfighter provided by EA. Played single player to completion on Xbox 360]

Related Posts:

'Halo 4' Getting Its Own Season Pass For DLC
Putting On My Warface

--
Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more!

Tags: , , , , , , ,

‘Medal of Honor: Warfighter’ Review- Pull Left Trigger, Pull Right Trigger, Repeat

October 25th, 2012 No comments


The season of shooters has officially begun with Tuesday's release of EA and Danger Close's latest shoot-them-in-the-face war themed game and manly beard simulator, Medal of Honor: Warfighter. Perhaps that's more straight forward description than intended but as with many other shooters, this one is also staged in war-torn urban settings and Middle Eastern deserts charging you with taking down the terrorists. 2010's "Medal of Honor" reboot promised (and mostly delivered) on a more or less down to earth, realistic story in contrast to its bombastic FPS rivals. Admittedly, Warfighter has some smart additions brought to the table and at times it threatens to make a real emotional connection with the player, but does it have what it takes to make you want to jump back into the boots of a super elite soldier?

While Medal of Honor's of the past haven't really been about a solid, involved plot with twists and reveals they have been fairly engaging to keep playing. I won't beat around the bush any longer about it- the single player campaign is pretty weak. It's a pretty standard fare starting with a simple mission getting cocked up by an unknown terrorist player and soon enough you're searching far and wide spanning the globe. You alternate between a couple of Tier 1 operatives, "Stump" and "Preacher". I can't honestly say if they have any connection with the reboot, though I recall a few of the other codenames being used here once again and there doesn't seem to be any direct plotline that tethered the two other than the cast.

Between each mission is a short fully rendered cutscene filled with macho tough guy talk along with plenty of military acronyms tossed about ultimately framing a somewhat vague idea about really bad, bad guys with access to some pretty nasty boom-boom juice. Missions range from infiltrating enemy bases, running down suspects, car chases and more. Mostly, they're related to the story but occasionally you'll get a sense of "why the hell am I here" like this one time when you have to take out a group of Somali pirates.

At other times, the six or seven hour long plot takes a break from the terrorist threat to form a personal story of a strained relationship between a soldier and his family. It tries to play the empathy card but it all comes off a little too forced- you can 't just tell me that I should feel anything for my robot family when there is no connection built up to even form that relationship in-game. In the end, there are few moments that offered any real surprises and it played out like any other typical modern war tale.

Gameplay-wise, the headline tells it all. You follow your AI partner from checkpoint to checkpoint clearing out enemy soldiers. Veteran shooter fans know the drill about controls but Danger Close did include a nice lean feature that proved to be very intuitive and useful throughout the entire game. Simply hold the left bumper and your character will stay planted so that you can bob over and around cover. You'll also automatically (which you can turn off in the options menu) sight while leaning, saving yourself a cramped hand while picking off baddies. Movement never feels sluggish though there is a certain feeling of weight while turning or jumping. You can, however, sprint and then quickly press the duck button to slide into cover and I often found this my preferred method of getting around the environment.

The other addition is a breaching ability, whereby you can earn new ways to break open a door to get the drop on foes. At first, you only have the standard back kick but with four successive headshots during the slow-mo animation after a breach you'll unlock more dynamic ways to knock on the door. While this is certainly a fun way to include a little player choice to an otherwise heavily scripted game, it falls short because new breaches don't provide anything else other than a cool animation. Fundamentally, the breach plays out the same way and what's worse many of the newer ways take longer to perform making the default kick better at quickly moving things along. If it could be used to make a legitimate tactical advantage it could have made a vastly more interesting mechanic.

Apart from running and gunning, you'll take control of a car in a few missions that plays closely to a rally race of sorts when chasing down or attempting to shake off targets. I actually liked these missions, especially a mid-game stealth section similar to a weird car version of "Metal Gear Solid". Surprisingly, driving the car wasn't frustrating as vehicle parts often can be in game of this type and overall the handling felt relatively solid.

Visually, Warfighter has somewhat pretty neat visuals thanks to the Frostbite 2 engine. Like "Battlefield 3", this game has a high-res texture pack included on the disc. It's a a little more than 1.7GB but you'll want to clear the space to install otherwise the game won't look nearly as good. Still, even with the texture pack, Warfighter won't be breaking the mold in the graphics department, offering up dusty, dark, bland, and sometimes uninspired environments in contrast to excellently rendered guns and explosions. Cutscenes suffer the worse part, with equally watery textures and downright monstrous, robotic people. One little girl in particular is going to haunt my dreams over the next few days (perfect timing for Halloween?). Why they didn't choose to go with in-game models is beyond me.

At least the audio department brings it home with booming blowouts and crackling gun reports. Even the VAs get into their scenes with some surprisingly good acting. I don't have any real complaints about the sounds so your ears will get a nice treat, especially with a stellar audio setup.

I don't want to harp on the single player that much but overall it seems just milquetoast- never straying too far from the safety of a generic FPS. Even upon opening the case it's clear that multiplayer is the key feature as disc one contains that particular executable while the second is all single player. This pretty much follows suit with "Battlefield 3" as really it's a multiplayer game with an ok single player mode. That said I did mess around with multiplayer a bit, though not enough to make a final judgment. The two or so hours I spent with MP proved fun enough and if you played the MOH reboot, not too much has changed.

There are several modes to choose including the usual suspects like Team Death Match. You also have a few different classes to pick with special abilities like giving partners more ammo or health. You have snipers, assaulters, heavies, etc. each with a particular place on the battlefield, though it's not totally role based as a competent teams will be able steamroll over a group of unorganized players. Keeping everything in check is an unlock path with points earned from winning, helping teammates, and completing objectives in various game modes. There's a ton of variety as you'll eventually have access to dozens of weapons and equipment to customize them. If you're a little dry on shooters then Warfighter is adequate for your competitive shooter needs.

Really, what sums up Medal of Honor: Warfighter is that it's a game you can play. It's not terrible by any stretch but it's not really all that great, either. If you're a big fan of modern military FPSs or shooters in general, then you've more than likely already played this game. It doesn't offer up anything incredibly new and with that 50-some-odd MB day one patch it's clear that this needed a little more time in the oven. Maybe with some more care and a little more polish, this could have been an great title to jump into; at least you'll get that "Battlefield 4" Beta access for next year...

[Copy of Medal of Honor: Warfighter provided by EA. Played single player to completion on Xbox 360]

Related Posts:

'Halo 4' Getting Its Own Season Pass For DLC
Putting On My Warface

--
Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more!

Tags: , , , , , , ,

Medal of Honor: Warfighter day-one patch notes

October 23rd, 2012 No comments
EA has released a day-one patch for Medal of Honor: Warfighter, and it appears to be a doozy, fixing or tweaking everything from visuals to the user interface to weapon performance. The PS3 and PC patch are "already staged," while the Xbox patch is "on its way."

Some changes seem to be fairly standard, adjusting weapon speed and damage and the like. Others seem to fix more fundamental issues, such as making sure players can't join private parties without first being invited, or ensuring that the team voice chat channel can't be heard by the opposing team.

A handful of single-player issues have been rectified as well, though it's difficult to say how significant the issues were without a frame of reference. Among the changes are making the default difficulty normal instead of easy, fixing certain instances of unresponsive controls, improving single-player stability and fixing "progression stoppers."

The Warfighter blog notes that the patch is designed to "ensure that your experience when the game ships is outstanding." However significant the changes are, it's apparent that EA found them important enough to hold back press review copies until the patch was deployed. Joystiq's review will be up as soon as possible.

You can read the full patch notes here.

JoystiqMedal of Honor: Warfighter day-one patch notes originally appeared on Joystiq on Tue, 23 Oct 2012 11:30:00 EST. Please see our terms for use of feeds.

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Medal of Honor: Warfighter day-one patch notes

October 23rd, 2012 No comments
EA has released a day-one patch for Medal of Honor: Warfighter, and it appears to be a doozy, fixing or tweaking everything from visuals to the user interface to weapon performance. The PS3 and PC patch are "already staged," while the Xbox patch is "on its way."

Some changes seem to be fairly standard, adjusting weapon speed and damage and the like. Others seem to fix more fundamental issues, such as making sure players can't join private parties without first being invited, or ensuring that the team voice chat channel can't be heard by the opposing team.

A handful of single-player issues have been rectified as well, though it's difficult to say how significant the issues were without a frame of reference. Among the changes are making the default difficulty normal instead of easy, fixing certain instances of unresponsive controls, improving single-player stability and fixing "progression stoppers."

The Warfighter blog notes that the patch is designed to "ensure that your experience when the game ships is outstanding." However significant the changes are, it's apparent that EA found them important enough to hold back press review copies until the patch was deployed. Joystiq's review will be up as soon as possible.

You can read the full patch notes here.

JoystiqMedal of Honor: Warfighter day-one patch notes originally appeared on Joystiq on Tue, 23 Oct 2012 11:30:00 EST. Please see our terms for use of feeds.

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PSA: Joystiq’s review of Medal of Honor: Warfighter coming soon

October 23rd, 2012 No comments
As the video game industry's annual holiday rush gets into full swing, it's Joystiq's prerogative to bring you reviews of all the latest games in as timely a manner as possible. Hopefully, these reviews help you to decide what's worth playing in this busy (and expensive!) season.

To that end, we wanted to let our readers know that Joystiq's review of Medal of Honor: Warfighter will not be published today. EA has planned a day-one patch for Warfighter and has thus decided not to make review copies of the game available to media outlets until today, the day of its retail release.

We should get our hands on the final version of the game today, and will publish our review as soon as we've had adequate time to construct a proper critique. In the meantime, you probably have enough new games to keep you busy as it is, and we appreciate your patience. If you decide to pick up Warfighter anyway, we'll see you online!

JoystiqPSA: Joystiq's review of Medal of Honor: Warfighter coming soon originally appeared on Joystiq on Tue, 23 Oct 2012 10:40:00 EST. Please see our terms for use of feeds.

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PSA: Joystiq’s review of Medal of Honor: Warfighter coming soon

October 23rd, 2012 No comments
As the video game industry's annual holiday rush gets into full swing, it's Joystiq's prerogative to bring you reviews of all the latest games in as timely a manner as possible. Hopefully, these reviews help you to decide what's worth playing in this busy (and expensive!) season.

To that end, we wanted to let our readers know that Joystiq's review of Medal of Honor: Warfighter will not be published today. EA has planned a day-one patch for Warfighter and has thus decided not to make review copies of the game available to media outlets until today, the day of its retail release.

We should get our hands on the final version of the game today, and will publish our review as soon as we've had adequate time to construct a proper critique. In the meantime, you probably have enough new games to keep you busy as it is, and we appreciate your patience. If you decide to pick up Warfighter anyway, we'll see you online!

JoystiqPSA: Joystiq's review of Medal of Honor: Warfighter coming soon originally appeared on Joystiq on Tue, 23 Oct 2012 10:40:00 EST. Please see our terms for use of feeds.

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Medal of Honor: Warfighter trailer tours Zero Dark Thirty maps

October 20th, 2012 No comments

Zero Dark Thirty is a movie based on the mission to capture or kill Osama Bin Laden - a perfect tie-in to a game about hunting down terrorists such as Medal of Honor: Warfighter. EA will deploy a $9.99 multiplayer map pack in honor of the film, part of the proceeds of which will go to charity through EA's Project Honor program - all pre-orders will get the additional maps free of charge.

The program was initiated with the goal of "raising awareness and generating charitable contributions for fallen warriors from the Special Operations Community." The Zero Dark Thirty map pack includes two multiplayer locales based on real locations where Osama Bin Laden was suspected of hiding in Pakistan: the Darra Gun Market and Chitral Compound. Feel free to gather intel on each in the video above.

JoystiqMedal of Honor: Warfighter trailer tours Zero Dark Thirty maps originally appeared on Joystiq on Sat, 20 Oct 2012 15:00:00 EST. Please see our terms for use of feeds.

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