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Archive

Posts Tagged ‘Capcom’

Monster Hunter Frontier features improvised Dead Rising 2 weapons in Japan

September 3rd, 2010 No comments
We have a pretty good idea what boxing gloves with knives taped to them will do to zombies. But how about wyverns? Japanese gamers will get to find out exactly that when Dead Rising 2 launches there (September 30 on consoles, October 28 on PC).

Those who purchase Dead Rising 2 will get vouchers to unlock Dead Rising 2-themed items in either the PC or Xbox 360 versions of Monster Hunter Frontier. Those items include the aforementioned knifegloves, a boomstick (a shotgun with a pitchfork on it), a moose head, and several different colors of the Terror is Reality racing suit. Now let's see some giant swords in Dead Rising 2!

JoystiqMonster Hunter Frontier features improvised Dead Rising 2 weapons in Japan originally appeared on Joystiq on Fri, 03 Sep 2010 15:30:00 EST. Please see our terms for use of feeds.

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Inafune: Japanese devs have to ‘get humble’

September 2nd, 2010 No comments
At last year's TGS, Capcom producer Keiji Inafune had some pretty grim things to say about the Japanese game industry. "I said that comment hoping that the Japanese creators were going to wake up," Inafune told Videogamer in a new interview. "However, there has been no change whatsoever to the situation since last year, so I'm still very pessimistic."

Inafune said that some Japanese developers are "still living the glory of the '80s and '90s," when the NES, Super NES and Genesis delivered a steady stream of hit games from Japan to the world. "So they don't admit that there is a problem to start with." He advised his colleagues to "get humble and start learning what's going on."

Inafune also added that just buying Western companies isn't enough, unless publishers "start working with them properly, rather than just commissioning a game and then putting their name on the final product." One company must be feeling that one in its Extreme Edges.

JoystiqInafune: Japanese devs have to 'get humble' originally appeared on Joystiq on Thu, 02 Sep 2010 21:00:00 EST. Please see our terms for use of feeds.

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‘Mega Man Universe’ Gameplay Trailers Three Playable Mega Men (And Ryu)

September 2nd, 2010 No comments

Mega Man Universe

Capcom offered a taste of what "Mega Man Universe" will be like in their last trailer for the game, but this week they put the spotlight on gameplay at long last. At least three editions of the Blue Bomber appeared in various peeks at the title, and all of them come tagged with a Ryu tease at the end.

"I can imagine that a lot of people who saw the first 'Mega Man Universe' trailer are confused and wondering how this game will play since that trailer didn't reveal much," Capcom global head of research and development Keiji Inafune said in a translated and subtitled introduction. "Now, I'm here to clear up the confusion. We'd like to show the first playable video and this time you will see more of how 'Mega Man Universe' actually works. I hope this video gets you excited and has you looking forward to more."

Here's what Mega Man (as seen on IGN), Rock Man (as seen at GameVideos) and Bad Box Art Mega Man (as seen on GameSpot) look like:

You have to appreciate Capcom's sense of humor with the last one there. I loved the art they put together for "Mega Man 9" and "Mega Man 10," but it's nice to know they can laugh about differences between box art and in-game depictions of their characters.

I'm not sure how I feel about the rendered look for Mega Man yet, but the world designs and motion look traditional enough. I am anxious to see what happens if Mega Man X's hadouken (assuming he's in there) and Ryu's hadouken collide though. Is one more powerful than the other?

What's your take on the new "Megan Man Universe" gameplay trailers? Who do you want to play as? Share your thoughts in the comment section below.

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First Mega Man Universe gameplay footage revealed

September 2nd, 2010 No comments
The Mega Man Universe teaser trailer hinted at all sorts of cross-game franchise madness when it debuted earlier this year, and this first gameplay trailer does little more than stoke our curiosity all the more. The new teaser begins with an introduction from creator Keiji Inafune, and then launches into the character select screen of this prettied up side-scrolling Mega Man title.

After just a minute of Blue Bomber action, a final tease is revealed -- the character select screen pops up again, only this time it features a Megafied version of Street Fighter's Ryu. "No way!!!" indeed! Head past the break for the full clip, courtesy of 1UP.

Continue reading First Mega Man Universe gameplay footage revealed

JoystiqFirst Mega Man Universe gameplay footage revealed originally appeared on Joystiq on Thu, 02 Sep 2010 12:45:00 EST. Please see our terms for use of feeds.

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‘Resident Evil 6′ Announcement Coming Soon, It Seems

September 2nd, 2010 No comments

Resident Evil 6

Capcom said they wanted to heat up the Resident Evil game franchise again in time for "Resident Evil: Afterlife." Announcing "Resident Evil 6" could definitely accomplish that goal, and depending on how you interpret a recent Spanish-language interview, they may be planning to do just that.

"Given the great success which led to us 'Resident Evil 5,' we want 'Resident Evil 6' hits the market as soon as possible," Capcom global head of research and development Keiji Inafune told 3DJuegos (as translated by Google). "In fact, Capcom will have news about this soon."

Right now, Capcom still has a 3DS game to focus on, though, and he emphasized his excitement on that front.

"As for 'Resident Evil: Revelations,' our company is very committed to Nintendo 3DS because we think it is a platform that will offer many opportunities for companies both developers and users," Inafune explained. "For the same reason, we wish to keep intact the core title in the series and at the same time, possesses a high quality and surprise to fans of the series. I myself am really into this project."

So it sounds like we should be hearing about "RE6" fairly soon and ahead of a "Revelations" release that will be followed by the series' return to consoles. As for who will show up and what the premise will be, that's an interview for another day, but keep your eye on your RSS feeds for something soon.

Do you want to see "RE6" come out in 2011? Are you excited about "Revelations" for the 3DS? Share your responses in the comment section below.

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Capcom’s PAX Prime lineup includes Mega Man Universe

September 1st, 2010 No comments
Capcom announced its lineup for this weekend's PAX convention, and Mega Man Universe is in it. There's plenty of other exciting stuff, like Bionic Commando Rearmed 2, Okamiden, Ghost Trick, and Marvel vs. Capcom 3, but we admit we only noticed those things with great difficulty, after forcing our eyes away from the words "Mega Man Universe."

PAX will be our first opportunity to find out what exactly Universe is, something that has been weighing heavily on us since we saw that stop-motion trailer. Capcom promises "new, never before seen trailers and game levels." See the full list after the break, and find the list of swag you can get at Capcom's booth at Capcom-Unity -- including details on how to get your very own moustache.

Continue reading Capcom's PAX Prime lineup includes Mega Man Universe

JoystiqCapcom's PAX Prime lineup includes Mega Man Universe originally appeared on Joystiq on Wed, 01 Sep 2010 20:30:00 EST. Please see our terms for use of feeds.

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‘Dead Rising 2: Case Zero’ Sets A New Standard For Publishers

September 1st, 2010 No comments

Dead Rising 2 Case Zero

"Dead Rising 2: Case Zero" is a risky experiment for Capcom. It's a significant chunk of game being sold for a paltry $5 price, and yet I believe it will pay off big in the end. I realize there's a portion of the gaming community who thinks that this heralds a new age of for-pay demos, but "Case Zero" is much more than a demo and is likely to result it more people picking up "Dead Rising 2" when it comes out at the end of September. Other publishers take note, here's what Capcom did right:

Content That's Not In the Full Game

"Case Zero" features a location which won't appear in the full "Dead Rising 2." Still Creek may be a tiny rural town with only a handful of shops but it's completely unlike any of the environments of the full game. It's also a major shift from the location of the first game, giving the whole experience a very new feel.

If, for example, Capcom had set "Case Zero" in one of the casinos of Fortune City, people would've felt ripped off, asking why it wasn't just included in the full game. Still Creek might have appeared in a cutscene in the full game, but no one would expect Capcom to make it a full, playable region. As a separate, downloadable chapter, though, it makes total sense.

The Gameplay Isn't Watered Down

While there are a lot of features that aren't included in "Dead Rising 2: Case Zero," like co-op and the full list of "Dead Rising 2" combo weapons, most of the gameplay is present and accounted for. Saving survivors, picking up random weapons, changing into crazy costumes, building combo weapons, it's all there. It feels like a full experience, even if it's really just hinting at what the full game offers.

The Price Is Just Right

"Dead Rising 2: Case Zero" is worth more than five bucks. But Capcom's main goal wasn't to cash-in here, it was to get as many people playing the prologue as possible. The more people that play it, the more likely to head out and pick up the full game. For Capcom, the money they may lose from underpricing "Case Zero" is clearly worth the money they gain from people picking up the $60 full release.

Carrying Progress Over, Achievements

Capcom is allowing players to bring some of the progress they make in "Case Zero" over to the full version of "Dead Rising 2." You can earn up to 5 experience levels, a handful of cash and a half-dozen combo cards for use in the main game. Given that the first few levels of "Dead Rising," when you're a puny nobody running around at sloth-speed, is generally the least fun part of the game, the head start is much appreciated.

And, in addition, "Case Zero" has 12 unlockable achievements, totally separate from the main game. Because who doesn't like achievements?

Publishers: Do What Capcom Did

Capcom nailed for-pay, pre-release content right on the nose with "Dead Rising 2: Case Zero." It encourages new buyers of the full game while offering enough value, even if you're only going to play the downloadable prequel. That's bad news for publishers, who should realize that this is the sort of standard gamers will expect for pre-release content in the future. Time to step it up!

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‘Dead Rising 2: Case Zero’ XBLA Code Giveaway

August 31st, 2010 No comments

Dead Rising 2: Case Zero

In the grand tradition of giving you free stuff, we're going to give you free stuff. For today's free stuff, we have 5 XBLA codes for "Dead Rising 2: Case Zero," the downloadable prequel to Capcom's "Dead Rising 2."

Getting one these codes is surprisingly easy. All you need to do is re-tweet this post when it appears on the Twitter account of MTV Multiplayer.

We'll select the winners randomly from the list of RTers, with one winner for each code.

Some caveats: You need to be a US/Canadian resident to win, and you need to be following MTV Multiplayer on Twitter, since we'll need to direct message you the code if you're selected.

We'll direct message the winners first thing tomorrow morning, so be sure to check your Twitter in-box for any DMs from us. Good luck!

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Dead Rising 2′s Chuck Greene attacks PAX as a Bobble Budd

August 30th, 2010 No comments

‘Super Street Fighter 4′ Arcade Info On New Fighters Coming Friday

August 30th, 2010 No comments

new SSF4 fighters

If you can read the Japanese-language "Super Street Fighter 4" blog that Capcom maintains, you've been privy to some hardcore teasing about the all-but-announced new fighters for the "SSF4" arcade edition. The blog traditionally updates on Fridays, and last Friday's entry anticipated something important seven days down the road.

Hints will arrive in this week's update, the game's assistant producer Tomoaki Ayano wrote, according to a report on Andriasang which hypothesizes that full reveals could come as soon as next week at a Japanese amusement machine show in Chiba.

Of course, the "SSF4" machine hasn't been officially listed for that show yet, and Capcom has been teasing the new competitors for more than a month now. And even if they do show up in Chiba, there's no guarantee that they'll be ported into North American consoles — though I can think of precious few reasons not to toss them into the development meat grinders for some DLC after they're public.

Furthermore, Capcom has said that "SSF4" will be the last full game released in the 4 series for consoles, so it's unlikely that they'll pull an about face and try to shoehorn the new fighters into a "Super Street Fighter 4 Alpha: Tournament Edition" or something along those lines in 2011. Or, maybe we'll just see them show up in "Marvel vs. Capcom 3." That would be the ultimate tease.

Do you want to see new characters on the "SSF4" arcade machine? Are you ready to see them make it onto DLC for the console too? Share your perspectives in the comment section below.

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