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Posts Tagged ‘Capcom’

‘Project X Zone’ Review – Let Our Powers Combine

July 1st, 2013 No comments

Project X Zone

Most gamers in the West have likely never heard of 2005's "Namco X Capcom," a tactical RPG developed by Monolith Soft for the PlayStation 2 that was only released in Japan. That game brought together characters from various Capcom and Namco games, ranging from "Ghosts N Goblins" to "Tekken," to combat the forces of evil. The game was never localized, and seemingly faded into obscurity as a quirky one-off that U.S. gamers would never get to experience. Fortunately for curious fans, the follow-up to "Namco X Capcom," "Project X Zone," has made its way to the States, complete with an expanded roster of publishers contributing characters.

"Project X Zone" blends the vast and varied worlds of a host of classic game franchises in a truly unique way: by culling characters for some of Namco Bandai, Capcom, Sega's biggest franchises, "X Zone" creates an experience that can't be rivaled, on any system. A mysterious force is forming strange rifts that are pulling characters into alternate realities, and making them team up and face off against the evil powers behind the temporal portals. As the story unravels, famous faces from well-known franchises like "Street Fighter," "Mega Man," "Valkyria Chronicles," "Space Channel 5," "God Eater," and "Tekken" (just to name a few) all appear on the side of both good and evil to hash out the future of all of the different universes involved.

Project X Zone

The game plays out like a fairly traditional tactical RPG, in the vein of "Final Fantasy Tactics" and the "Fire Emblem" series. Each board is divided into a grid, and each character, all of which are actually a duo of fighters with an optional solo member, move a certain number of squares to face off against the baddies that are spread out on the board. Once a battle is initiated, the characters square off against the enemy, with the player controlling their attacks, choosing which moves are best used in succession until their turn is over. After each battle, combatants are awarded XP to level up, and increase their overall stats, unlocking additional moves and skills. All of the characters on both sides take their turns to move and attack, and then repeat the process again, until everyone is defeated or certain objectives are completed.

It doesn’t take too long to figure out that the most interesting element of "Project X Zone" is its characters. The combined muscle of Sega, Capcom, and Namco Bandai is out in full force in "Project X Zone," and it's likely to be the thing that gets most gamers invested in the title. While independently of each other, Capcom, Sega, and Namco have all released crossover games of some kind, but "Project X Zone stands alone as the most wide-reaching. Seeing fan favorites like "Mega Man Legends"' Tron Bonne team up with KOS-MOS & T-elos from "Xenosaga," or Bahn from "Fighting Vipers" fighting alongside Akira Yuki and Pai Chan from the "Virtua Fighter" series is easily the game's biggest selling point.

Project X Zone

On the gameplay side of things, as long as you're a fan of tactical, turn-based RPGs, you'll feel right at home in "Project X Zone." At the grid level, the gameplay should feel familiar to fans of other games in the genre, but it's the attack layer that offers a nice break from the standard formula. Everyone in the game is represented with beautiful sprites, and they all have exceptionally well developed attack animations - so much so, that it's easy to want to watch them time and time again. The player can score additional attacks and critical hits if the moves are selected at the right times, which causes the game to incorporate an interesting action element into what is traditionally less engaging gameplay. As the characters level up from their battles, more options are available to vary the combat, which helps to make the battles, which could become repetitious over the lengthy span of the game, feel new and compelling as the story progresses.

While the gameplay in "X Zone" is continually engaging, the story proves to be a bit lacking. The ever-expanding cast of characters spends most of their travels trying to figure out what is causing parallel worlds to cross and collide, and, more importantly, who is behind it. It's a pretty simple story, but it gets lost somewhere in each battle, as most of the conflicts in the game seem to be set up just to add another group of fighters to your growing roster. In fact, most clashes early on in the game are there primarily to introduce you to new characters, as they help to build the story - the downside here is that after a certain point, these introductions become more redundant than anything else.

Project X Zone

As your army grows it means there are more and more soldiers on the ground, which, in turn, causes battles to be that much bigger. The game very quickly escalates from short battles that are easy to complete in one sitting, to matches that can take well over an hour. Sure, every individual attack sequence is enjoyable to participate in and watch, and that alone can extend the playtime, but for a portable game, it becomes quite a commitment to complete each skirmish in their entirety in one sitting. Thank goodness for quick saves.

Crossover games on the scale of "Project X Zone" are a truly rare sight. Three major game publishers offering up characters from more than twenty different franchises to do battle with each other on this scale has never been seen before. The characters included are all treated with care, and featured in ways that are so outlandish when compared to their source material, that you need to see it to believe it. Fan service aside, "X Zone" offers up solid, engaging tactical gameplay that is on par with some of the other, more established, franchises in the genre. The team at Monolith Soft clearly knows what they are doing when creating a strategic game like this, and even if it didn’t include a wide assortment of some of gaming's most recognizable charters, it would still be a fun game to play. But, really, who are we kidding here? "Project X Zone" exists because people want to see match-ups like Chun-Li and Morrigan teaming up to fight Ayame from "Sakura Wars" together. "Project X Zone" is far from your typical game, and it offers a weird, wild world that hardcore 3DS gamers should enjoy from beginning to end.

'Project X Zone' Score: 4 out of 5

Related Posts
'Oddworld' HD Remake Gets a Name, Fall 2013 Release Date
Hideo Kojima Looking for Studio to Remake the Original 'Metal Gear Solid'

--

Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more!

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‘Project X Zone’ Review – Let Our Powers Combine

July 1st, 2013 No comments

Project X Zone

Most gamers in the West have likely never heard of 2005's "Namco X Capcom," a tactical RPG developed by Monolith Soft for the PlayStation 2 that was only released in Japan. That game brought together characters from various Capcom and Namco games, ranging from "Ghosts N Goblins" to "Tekken," to combat the forces of evil. The game was never localized, and seemingly faded into obscurity as a quirky one-off that U.S. gamers would never get to experience. Fortunately for curious fans, the follow-up to "Namco X Capcom," "Project X Zone," has made its way to the States, complete with an expanded roster of publishers contributing characters.

"Project X Zone" blends the vast and varied worlds of a host of classic game franchises in a truly unique way: by culling characters for some of Namco Bandai, Capcom, Sega's biggest franchises, "X Zone" creates an experience that can't be rivaled, on any system. A mysterious force is forming strange rifts that are pulling characters into alternate realities, and making them team up and face off against the evil powers behind the temporal portals. As the story unravels, famous faces from well-known franchises like "Street Fighter," "Mega Man," "Valkyria Chronicles," "Space Channel 5," "God Eater," and "Tekken" (just to name a few) all appear on the side of both good and evil to hash out the future of all of the different universes involved.

Project X Zone

The game plays out like a fairly traditional tactical RPG, in the vein of "Final Fantasy Tactics" and the "Fire Emblem" series. Each board is divided into a grid, and each character, all of which are actually a duo of fighters with an optional solo member, move a certain number of squares to face off against the baddies that are spread out on the board. Once a battle is initiated, the characters square off against the enemy, with the player controlling their attacks, choosing which moves are best used in succession until their turn is over. After each battle, combatants are awarded XP to level up, and increase their overall stats, unlocking additional moves and skills. All of the characters on both sides take their turns to move and attack, and then repeat the process again, until everyone is defeated or certain objectives are completed.

It doesn’t take too long to figure out that the most interesting element of "Project X Zone" is its characters. The combined muscle of Sega, Capcom, and Namco Bandai is out in full force in "Project X Zone," and it's likely to be the thing that gets most gamers invested in the title. While independently of each other, Capcom, Sega, and Namco have all released crossover games of some kind, but "Project X Zone stands alone as the most wide-reaching. Seeing fan favorites like "Mega Man Legends"' Tron Bonne team up with KOS-MOS & T-elos from "Xenosaga," or Bahn from "Fighting Vipers" fighting alongside Akira Yuki and Pai Chan from the "Virtua Fighter" series is easily the game's biggest selling point.

Project X Zone

On the gameplay side of things, as long as you're a fan of tactical, turn-based RPGs, you'll feel right at home in "Project X Zone." At the grid level, the gameplay should feel familiar to fans of other games in the genre, but it's the attack layer that offers a nice break from the standard formula. Everyone in the game is represented with beautiful sprites, and they all have exceptionally well developed attack animations - so much so, that it's easy to want to watch them time and time again. The player can score additional attacks and critical hits if the moves are selected at the right times, which causes the game to incorporate an interesting action element into what is traditionally less engaging gameplay. As the characters level up from their battles, more options are available to vary the combat, which helps to make the battles, which could become repetitious over the lengthy span of the game, feel new and compelling as the story progresses.

While the gameplay in "X Zone" is continually engaging, the story proves to be a bit lacking. The ever-expanding cast of characters spends most of their travels trying to figure out what is causing parallel worlds to cross and collide, and, more importantly, who is behind it. It's a pretty simple story, but it gets lost somewhere in each battle, as most of the conflicts in the game seem to be set up just to add another group of fighters to your growing roster. In fact, most clashes early on in the game are there primarily to introduce you to new characters, as they help to build the story - the downside here is that after a certain point, these introductions become more redundant than anything else.

Project X Zone

As your army grows it means there are more and more soldiers on the ground, which, in turn, causes battles to be that much bigger. The game very quickly escalates from short battles that are easy to complete in one sitting, to matches that can take well over an hour. Sure, every individual attack sequence is enjoyable to participate in and watch, and that alone can extend the playtime, but for a portable game, it becomes quite a commitment to complete each skirmish in their entirety in one sitting. Thank goodness for quick saves.

Crossover games on the scale of "Project X Zone" are a truly rare sight. Three major game publishers offering up characters from more than twenty different franchises to do battle with each other on this scale has never been seen before. The characters included are all treated with care, and featured in ways that are so outlandish when compared to their source material, that you need to see it to believe it. Fan service aside, "X Zone" offers up solid, engaging tactical gameplay that is on par with some of the other, more established, franchises in the genre. The team at Monolith Soft clearly knows what they are doing when creating a strategic game like this, and even if it didn’t include a wide assortment of some of gaming's most recognizable charters, it would still be a fun game to play. But, really, who are we kidding here? "Project X Zone" exists because people want to see match-ups like Chun-Li and Morrigan teaming up to fight Ayame from "Sakura Wars" together. "Project X Zone" is far from your typical game, and it offers a weird, wild world that hardcore 3DS gamers should enjoy from beginning to end.

'Project X Zone' Score: 4 out of 5

Related Posts
'Oddworld' HD Remake Gets a Name, Fall 2013 Release Date
Hideo Kojima Looking for Studio to Remake the Original 'Metal Gear Solid'

--

Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more!

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Enrollment still open at Monster Hunter Community College 2

June 27th, 2013 No comments

By Miguel Concepcion
Screen Shot 2013-06-27 at 2.51.23 PMFor as much as the 'Monster Hunter' franchise looks and feels like your typical action-driven multiplayer online game, Capcom's U.S. publishing side is very cognizant of the series' often under-appreciated combat depth. Even as far back as 2009, Capcom's held 'Monster Hunter' community events scholastically themed on further 'Monster Hunter' education. Their latest one happens to be this Saturday, June 29, which also happens to be at Capcom's U.S. office in San Mateo, California, less than 30 minutes away from San Francisco (in good traffic).

Running from 11AM to 5PM, Capcom has ensured that Monster Hunter Community College 2 will be a multi-event gathering, as they're determined to top their previous one. In-house and community experts will offer gameplay tips if you're just a beginner, exclusive 'Monster Hunter' items will be on sale, and there'll have a live-streamed Extra Credit tournament open to all attendees. Note: this event is a Bring Your Own Console gathering, so bring either your 3DS or your Wii U.  Whichever you bring, your attendance guarantees early access to two early DLC Event Quests for the 3DS!

Capcom notified us that there is still time to enroll, so if you're interested, follow this LINK.

Oh, and you can also have your photo taken with a life-size Rathalos Firesword and the Dios Slicers, as pictured here by Capcom's Yuri Lindbergh (left) and Brett Elston (Photo by Capcom).

Screen Shot 2013-06-27 at 2.58.24 PM

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Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more!

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Enrollment still open at Monster Hunter Community College 2

June 27th, 2013 No comments

By Miguel Concepcion
Screen Shot 2013-06-27 at 2.51.23 PMFor as much as the 'Monster Hunter' franchise looks and feels like your typical action-driven multiplayer online game, Capcom's U.S. publishing side is very cognizant of the series' often under-appreciated combat depth. Even as far back as 2009, Capcom's held 'Monster Hunter' community events scholastically themed on further 'Monster Hunter' education. Their latest one happens to be this Saturday, June 29, which also happens to be at Capcom's U.S. office in San Mateo, California, less than 30 minutes away from San Francisco (in good traffic).

Running from 11AM to 5PM, Capcom has ensured that Monster Hunter Community College 2 will be a multi-event gathering, as they're determined to top their previous one. In-house and community experts will offer gameplay tips if you're just a beginner, exclusive 'Monster Hunter' items will be on sale, and they'll have a live-streamed Extra Credit tournament open to all attendees. Note: this event is a Bring Your Own Console gathering, so bring either your 3DS or your Wii U.  Whichever you bring, your attendance guarantees early access to two early DLC Event Quests for the 3DS!

Capcom notified us that there is still time to enroll, so if you're interested, follow this LINK.

Oh, and you can also have your photo taken with a life-size Rathalos Firesword and the Dios Slicers, as pictured here by Capcom's Yuri Lindbergh (left) and Brett Elston (Photo by Capcom).

Screen Shot 2013-06-27 at 2.58.24 PM

Related Posts
‘Dreamfall Chapters’ Rakes in a Milli, Releases New Footage of Europolis
'Dear Esther' Dev Staffing Up for Next-Gen Console Game

--

Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more!

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Project X Zone gets ‘Ghost’ demo on eShop next week

June 26th, 2013 No comments
Fanstravaganza Project X Zone already has an "Imperial" demo available for download on the 3DS eShop, but the game's official Nintendo page says there's another demo coming on July 2. The second demo is called "Ghost" and will give players a look at a completely different segment of the game.

Project X Zone (pronounced "Project Cross Zone," because Japan) is a turn-based strategy RPG that mashes up characters from Namco Bandai, Capcom, and Sega franchises. The game came out in Japan last year, and just recently arrived here in North America.

JoystiqProject X Zone gets 'Ghost' demo on eShop next week originally appeared on Joystiq on Wed, 26 Jun 2013 23:59:00 EST. Please see our terms for use of feeds.

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Project X Zone gets ‘Ghost’ demo on eShop next week

June 26th, 2013 No comments
Fanstravaganza Project X Zone already has an "Imperial" demo available for download on the 3DS eShop, but the game's official Nintendo page says there's another demo coming on July 2. The second demo is called "Ghost" and will give players a look at a completely different segment of the game.

Project X Zone (pronounced "Project Cross Zone," because Japan) is a turn-based strategy RPG that mashes up characters from Namco Bandai, Capcom, and Sega franchises. The game came out in Japan last year, and just recently arrived here in North America.

JoystiqProject X Zone gets 'Ghost' demo on eShop next week originally appeared on Joystiq on Wed, 26 Jun 2013 23:59:00 EST. Please see our terms for use of feeds.

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Game Gear Mega Man listed by ESRB, hinting at eShop release

June 24th, 2013 No comments
Game Gear Mega Man listed by ESRB, hinting at eShop release
Mega Man fans may soon get a chance to play one of the series' lesser-known entries via Nintendo's Virtual Console service. A recent ESRB ratings submission suggests that the Sega Game Gear version of Mega Man is on its way to the Nintendo 3DS eShop.

Developed by Freestyle and originally published by U.S. Gold in 1995, Mega Man's sole Game Gear outing mashes together elements from Mega Man 4 and Mega Man 5, with uneven results. If nothing else, the eShop release will be significantly cheaper and easier to find than a cartridge copy, as original Game Gear Mega Man carts are currently selling for around $40 on eBay.

As of last week, all six NES Mega Man games are now available in the 3DS eShop. After the Game Gear version of Mega Man launches, Capcom may turn its attention to the remaining Game Boy entries in the series, following up on the 2011 Virtual Console release of Mega Man: Dr. Wily's Revenge. Here's hoping that we'll see a port of Mega Man: The Wily Wars at some point.

JoystiqGame Gear Mega Man listed by ESRB, hinting at eShop release originally appeared on Joystiq on Mon, 24 Jun 2013 17:00:00 EST. Please see our terms for use of feeds.

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French Memory Remixing Game Gets e-Book, Cool Cover Art

June 24th, 2013 No comments

remember-me-e-book
Capcom partners with author Scott Harrison and Orb Entertainment to create an e-book for their bind-moggling action game, "Remember Me."

Titled "Remember Me: The Pandora Archive" the story is a prequel of sorts as you'll learn a little more about the game's protagonist, Nilin though a variety of experiences and top secret missions in her past.

When a series of devastating bomb blasts rock Neo-Paris, former memory hunter turned Errorist, Trix, is blamed and it is reported that she was acting on orders from the Errorist group – a supposed ‘first in a series of decisive blows’ against the Memorize Corporation. In response, a S.A.B.R.E force squadron is mobilized for a retaliatory assault into Slum 404. However, before her arrest she manages to send a coded signal back to the Errorists. Unable to decode the warning, Nilin visits the Architect, an aging tech expert, who is her only hope.

Though I thought "Remember Me" was a pretty good game, there was one aspect that disappointed me. The world around Nilin and the Neo-Paris dystopia seemed very interesting but was kept at arm's length from the gamer -- you couldn't really explore like you'd want. At any rate, hopefully Harrison can flesh out the world a bit and bring a new perspective on the memory twisting action game.

Also, there's a nifty hi-rez cover art for the e-book... which wouldn't have a real cover anyway so you can use it as a desktop I suppose.

remember-me-e-book-the-pandora-archive

VOTE NOW FOR THE BEST GAME AT E3!

e3_rnd1

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--

Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more!

Tags: , , , , , , ,

French Memory Remixing Game Gets e-Book, Cool Cover Art

June 24th, 2013 No comments

remember-me-e-book
Capcom partners with author Scott Harrison and Orb Entertainment to create an e-book for their bind-moggling action game, "Remember Me."

Titled "Remember Me: The Pandora Archive" the story is a prequel of sorts as you'll learn a little more about the game's protagonist, Nilin though a variety of experiences and top secret missions in her past.

When a series of devastating bomb blasts rock Neo-Paris, former memory hunter turned Errorist, Trix, is blamed and it is reported that she was acting on orders from the Errorist group – a supposed ‘first in a series of decisive blows’ against the Memorize Corporation. In response, a S.A.B.R.E force squadron is mobilized for a retaliatory assault into Slum 404. However, before her arrest she manages to send a coded signal back to the Errorists. Unable to decode the warning, Nilin visits the Architect, an aging tech expert, who is her only hope.

Though I thought "Remember Me" was a pretty good game, there was one aspect that disappointed me. The world around Nilin and the Neo-Paris dystopia seemed very interesting but was kept at arm's length from the gamer -- you couldn't really explore like you'd want. At any rate, hopefully Harrison can flesh out the world a bit and bring a new perspective on the memory twisting action game.

Also, there's a nifty hi-rez cover art for the e-book... which wouldn't have a real cover anyway so you can use it as a desktop I suppose.

remember-me-e-book-the-pandora-archive

VOTE NOW FOR THE BEST GAME AT E3!

e3_rnd1

Related Posts
Official: 'Hotline Miami' En Route to PlayStation Network for PS3 and Vita This Week, with Exclusive New Mask
Bethesda Talks 'Prey 2' and New 'Fallout' And Neither Are Coming Out Any Time Soon

--

Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more!

Tags: , , , , , , , ,

French Memory Remixing Game Gets e-Book, Cool Cover Art

June 24th, 2013 No comments

remember-me-e-book
Capcom partners with author Scott Harrison and Orb Entertainment to create an e-book for their bind-moggling action game, "Remember Me."

Titled "Remember Me: The Pandora Archive" the story is a prequel of sorts as you'll learn a little more about the game's protagonist, Nilin though a variety of experiences and top secret missions in her past.

When a series of devastating bomb blasts rock Neo-Paris, former memory hunter turned Errorist, Trix, is blamed and it is reported that she was acting on orders from the Errorist group – a supposed ‘first in a series of decisive blows’ against the Memorize Corporation. In response, a S.A.B.R.E force squadron is mobilized for a retaliatory assault into Slum 404. However, before her arrest she manages to send a coded signal back to the Errorists. Unable to decode the warning, Nilin visits the Architect, an aging tech expert, who is her only hope.

Though I thought "Remember Me" was a pretty good game, there was one aspect that disappointed me. The world around Nilin and the Neo-Paris dystopia seemed very interesting but was kept at arm's length from the gamer -- you couldn't really explore like you'd want. At any rate, hopefully Harrison can flesh out the world a bit and bring a new perspective on the memory twisting action game.

Also, there's a nifty hi-rez cover art for the e-book... which wouldn't have a real cover anyway so you can use it as a desktop I suppose.

remember-me-e-book-the-pandora-archive

VOTE NOW FOR THE BEST GAME AT E3!

e3_rnd1

Related Posts
Official: 'Hotline Miami' En Route to PlayStation Network for PS3 and Vita This Week, with Exclusive New Mask
Bethesda Talks 'Prey 2' and New 'Fallout' And Neither Are Coming Out Any Time Soon

--

Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more!

Tags: , , , , , , ,

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