Cream Wolf, the most recent release on the prestigious Adult Swim line of browser-based games, might just be the first surprise smash hit of 2010 so far. It's been
sweeping through the gaming press, swooning everyone who comes in contact with it. After spending a half hour with the game, we completely understand why -- and we wager you will too. Seriously,
go play it.
We're not going to spoil the game by going into
too much detail about it, though we will say that you're a werewolf who sells ice cream to kids. That's a good enough jumping off point for your imagination, we think.
We now understand why everyone loves Cream Wolf originally appeared on Joystiq on Sun, 21 Feb 2010 21:00:00 EST. Please see our terms for use of feeds.
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According to information
collected by AppData, the
FarmVille player base passed the 80 million mark yesterday. We'll give you a second to soak that in. It might help you digest it if we present the number numerically: 80,920,421. Or, perhaps you need another point of reference: That's almost the
population of Germany. If you tried to orally count the number of people currently playing
FarmVille, it would take you close to four years. And God only knows how large the player base would be
then.
In related news, Zynga CEO Mark Pincus recently bought a yacht
for his yacht. It's just a smaller yacht, that rests precariously on the bow of the larger yacht, in case the larger yacht breaks down. A
lifeyacht, if you will.
[Via
Destructoid]
FarmVille community surpasses 80 million players originally appeared on Joystiq on Sat, 20 Feb 2010 17:30:00 EST. Please see our terms for use of feeds.
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Europe's browser-based hit homeless simulation that challenges you to "rise to become king of the bums," has made its United States launch. Yep, get ready for 2010's first giant wildass video game outrage ...
In Bumrise, players advance by pickpocketing, attacking other bums and ripping off vending machines. They can learn to play an instrument to pick up cash as a busker act, or adopt pets to increase sympathy while begging. Minding the booze intake is also a factor.
As you might imagine, for many of our thought leaders this will probably go over like a turd in a punchbowl. It already has in Europe. A French version stirred outrage there over the summer. In Bumrise, participants will play in New York City (other cities have included Paris and Hamburg). The ultimate goal is to move on up, to the East Side. To a deluxe apartment in the sky ...
Bumrise's developer, Farbflut (if possible, a name even funnier than Bumrise) concedes that its game "holds many cliches and stereotypes, it is set upon a satirical and exaggerated context." However, "with help from our users, we assist the homeless people in Hamburg, and soon New York, with a portion of our revenues, thus bringing attention to their situation."
This game also is available over Facebook under the name StreetRivals.
Game Based On Homeless Hits U.S. [Game Politics]


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Square Enix sees you over there, browser-based social games. President Yoichi Wada sees you working that lower barrier to entry and typically lower development costs. He sees and ... well, to put it to you straight: He likey. In fact, he's been talking to his boys over at
Develop about you, stuff like "I believe that these types of games are going to be spreading and growing dramatically" and "the potential size of the market is enormous." You don't need a dictionary to know
he is down.
In fact, he's already got a team in Tokyo developing some games to help him break into you. That's a little aggressive for our style, but you gotta hand it to our boy: Wada is hungry like
the wolf.
Square Enix wants to get down with the browser game market originally appeared on Joystiq on Tue, 15 Dec 2009 17:16:00 EST. Please see our terms for use of feeds.
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BioWare has launched a browser-based game on Facebook that benefits charity ... and gamers looking to save some scratch on the PC version of
Dragon Age: Origins. Called
Gift of the Yeti, it's a simple yet surprisingly fun arcade-style dash to deliver presents ... as a yeti subbing for Santa Clause.
Outside of the game, BioWare is playing the part of old St. Nick for hospitalized children, donating $10,000 to the
Child's Play charity. And by simply loading up the game, players are presented with a link to the EA Store, where they're automagically given a $10 discount off of
Dragon Age for Windows.
The
press release announcing the game indicates that it's just the tip of the iceberg for the company's foray into social gaming. BioWare co-founder, Dr. Ray Mazuyka, said of the endeavor, "
Gift of the Yeti is a fun, engaging holiday present from BioWare to our fans, the first in a series of compelling social experiences from BioWare Labs." Sure, they likely won't be for consoles -- but who are we to look a gift yeti in the mouth?
BioWare's Facebook game gives to charity, takes $10 off Dragon Age for PC originally appeared on Joystiq on Fri, 04 Dec 2009 18:28:00 EST. Please see our terms for use of feeds.
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You may have scoffed at the prospect of a
flash-based, 2D version of BioWare's upcoming RPG epic,
Dragon Age: Origins. "A browser game meant to simulate the deep, immersive emotions that arise when one
plays roles," you may have said, mid-scoff. "Who would play something like that?" As it turns out, if you're looking forward to the full, three-dimensional version of
Dragon Age, the answer to your query is simply:
You.
A short
Q&A on the Dragon Age: Journeys developers' blog cultivated an enticing bit of info about the browser adventure: if you play through it while logged into your EA account, you can gain access to three items that will transfer over to your
Dragon Age: Origins save file on Xbox 360, PS3 or PC. No details were given about the items in question, but we're imagining they'll either be used to help you slay dragons, or to help you become
a more profound lover.
Dragon Age: Journeys bonus items transfer to Origins originally appeared on Joystiq on Thu, 22 Oct 2009 10:06:00 EST. Please see our terms for use of feeds.
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BioWare and EA 2D, a web game team at Electronic Arts, have announced their collaboration on
Dragon Age Journeys: The Deep Roads, a browser-based tactical RPG set in the world of
Dragon Age: Origins. Early details on the planned three-chapter game are laid out
on BioWare's blog, along with a roster of the indie Flash devs contributing to the project. Development is being led by Daniel Stradwick, creator of the web-based strategy RPG
The Monster's Den.
According to EA 2D, "
The Deep Roads features character classes, talent trees, sound effects, music and user interface taken directly from
Dragon Age: Origins," and that it's getting "invaluable feedback and insight on the game from members of the
Dragon Age team, including Drs. Ray [Muzyka] and Greg Zeschuk]." The confines of a browser seems like an odd place to play a game from a maker of epic RPGs like BioWare but, then again, the studio recently released
an iPhone title -- so we're thinking any platform's fair game. Next up:
Dragon Age for graphing calculators.
[Via
VideoGamer.com]
Dragon Age journeys to browsers in Flash-based tactical RPG originally appeared on Joystiq on Thu, 15 Oct 2009 18:30:00 EST. Please see our terms for use of feeds.
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Earth Eternal, the browser-based anthropomorphic animal MMO I've been following since early 2007 has finally reached the open beta stage, and the time of man has officially passed.
I've been following Earth Eternal for quite some time, and AJ recently had occasion to go hands-on with the game, dispelling worries that the game was for furries. After all, only 16 of the game's 22 player races are animals, with the rest made up of mythical beasts and machines with only a passing resemblance to people in animal costumes. The ancient beasts that man descended from have returned, and you take on the role of one of these, confronting dragons, fairies, gods, demons, and titans - you know, the usual.
The browser-based game is now available for all to play for free. Simply visit the game's official website and sign up for an account. I've signed up, but judging by my current schedule won't have time to actually play until sometime in 2011. Till then, I live vicariously through you.


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