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Posts Tagged ‘battlefield-1943’

Battlefield 1943 for PC remains on track, still no release date

July 30th, 2010 No comments
Still waiting for your PC version of Battlefield 1943? Okay, first, we feel obliged to tell you that you should probably check out Battlefield: Bad Company 2. But second, you might want to know that EA is apparently issuing refunds for pre-orders of the title to folks who reserved the PC release. VG247 asked EA about said refunds, and was told, "All pre-orders can be canceled with refund at any time and we do not have any further information at this time about a release date for the PC version of Battlefield 1943." We asked an EA rep for clarification this afternoon and were told that pre-orders for any game can be refunded at any time -- furthermore, the rep specifically pointed out "Battlefield 1943 is not canceled, but we don't have any news about a release date at this time."

Last we heard, the game was on track for release sometime this year and the game's producer even assured us that the PC version was still in the cards as recently as last March. So, while unfulfilled PC fans eagerly awaiting the game's release may ask for their pre-order money back, it also appears that whatever interest EA earned on your money since last October when pre-orders opened will remain in the publisher's hands. How nice of them! Perhaps it'll be used to support the game with DLC? Yeah, we're not holding our breath either.

JoystiqBattlefield 1943 for PC remains on track, still no release date originally appeared on Joystiq on Fri, 30 Jul 2010 22:00:00 EST. Please see our terms for use of feeds.

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EA: ‘We’re going to be in the Medal of Honor business for a long time’

May 5th, 2010 No comments
EA's upcoming reboot to the Medal of Honor franchise has a few major contenders, one of which EA itself created, to compete with when it arrives at retail this October. But EA Games prez Frank Gibeau remains confident in MoH, telling Gamasutra in a recent interview that, "With Medal of Honor, we're rebooting the series to get into the top 10." Gibeau lays out plans for an extensive marketing campaign first aimed at "core shooter fans," then branching out to a "true mass-market campaign." Speaking frankly, he claims "It'll be a big launch with a lot of dollars behind it. We're going to go in and we're going to compete." He believes that, between the IP's pedigree and the quality of this reboot, EA's " going to be in the Medal of Honor business for a long time."

Meanwhile, executive producer Greg Goodrich and senior creative director Rich Farrelly do their best to assuage worries of internal competition between themselves at EA LA and DICE, the Battlefield: Bad Company 2 developer now working on MoH's multiplayer mode, or the ex-Infinity Ward founders' new studio that EA recently inked a deal with. Goodrich says, "Battlefield and Medal of Honor are two very different franchises. They have a certain tone, and we have a certain tone for our game. We think there's room for both, not only in the genre, but within EA."

Also of note, apparently DICE has been working on MoH's multiplayer since "right after Battlefield 1943 came out" (last July), which might help to explain why we've seen such little post-launch support for the downloadable title. That said, with Medal of Honor's development assuredly nearing completion, we're holding out hope that those folks will have some time to invest in the other downloadable title we heard about recently.

JoystiqEA: 'We're going to be in the Medal of Honor business for a long time' originally appeared on Joystiq on Wed, 05 May 2010 18:00:00 EST. Please see our terms for use of feeds.

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One Million Live Arcade Copies Of Battlefield 1943 Sold [Xbox Live Arcade]

March 30th, 2010 No comments

Battlefield 1943 recruits one million on Xbox Live

March 29th, 2010 No comments
We're glad you like Battlefield 1943 so much ... because that's all you're going to get from it. Even though DICE's XBLA multiplayer shooter has reached one million downloads on Xbox Live this week, producer Gordon Van Dyke told us at PAX that there really aren't any plans for DLC. It's extra surprising when you consider that it's also the fastest rise to one million downloads for any Xbox Live Arcade game in existence, releasing back in July 2009.

We wonder how many people waited until it was $10 to buy?

JoystiqBattlefield 1943 recruits one million on Xbox Live originally appeared on Joystiq on Mon, 29 Mar 2010 21:00:00 EST. Please see our terms for use of feeds.

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Battlefield 1943 Sells a Million; PC Version Still Coming ‘Soon’ [Sales]

March 29th, 2010 No comments
Electronic Arts today boasted that Battlefield 1943 sold a million copies over Xbox Live, the fastest game ever to do so. But for those wondering when this game will release for PC, there's still no info more specific than "soon." More »
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No further plans for Battlefield 1943, ‘another type of 1943′ possible in future

March 26th, 2010 No comments
Just exhale if you've been holding your breath for any Battlefield 1943 DLC, because it seriously sounds like the sun has set on the Pacific war. Speaking with DICE producer Gordon Van Dyke at PAX East, we asked if he could finally end the hopes and dreams that its successful downloadable experiment would receive more content. He informed us, "There's no plans. There's no plans for DLC." However, the PC version is still planned, and there is a patch incoming to address console issues, including mic problems on PS3.

Van Dyke told us that Battlefield 1943 was a cool way to express a classic game like Battlefield 1942 using the company's Frostbite engine. He said that it opened up a lot of eyes to showing off what an older Battlefield game could be like with the new engine.

When asked to elaborate if other classic Battlefield games would receive a reimagined bite-sized release he said, "I can't. There's no specific plans. The success of [1943] has given it an existence within our lineup, in our thoughts. You could possibly see another type of 1943 in the future. But it doesn't mean it's going to be based on 1942." When pressed, he continued, "Seriously, all options are open. We haven't closed our mind off to anything and we haven't locked down that we'll do anything specific."

JoystiqNo further plans for Battlefield 1943, 'another type of 1943' possible in future originally appeared on Joystiq on Fri, 26 Mar 2010 18:30:00 EST. Please see our terms for use of feeds.

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Electronic Arts Plans to Make You Pay for Glorified Game Demos? [Electronic Arts]

March 22nd, 2010 No comments

Hey Japan, Welcome To Western Gaming [Oddities]

March 16th, 2010 No comments

GDC: EA DICE on building a bite-sized Battlefield

March 13th, 2010 No comments
EA DICE has been a fairly prolific developer during the current console generation, churning out both a high-profile title based on original IP (Mirror's Edge), as well as ones based on established franchises like Battlefield. EA was searching for a way to capitalize on the downtime between these blockbuster releases -- a game which would be relatively quick and painless to create, while still standing up to the quality standards set by their previous releases. Thus, the idea for Battlefield 1943 was born.

Battlefield 1943 producer Patrick Liu explained the studio's unique design philosophy while making the game, which boiled down to "make the game as long as resources last." They maximized the amount of content they produced under this strategy by settling on the somewhat smaller scope of the game early, and focusing on recreating the Battlefield experience to adhere to that scope.

Some decisions made under this philosophy include making ammunition and health auto-regenerate, cutting down on tiresome resource runs back to your home base. This decision led to others, including the removal of the medic and engineer classes. It also let them focus on perfecting a handful of maps and gametypes, which, while iterated from previous installments in the franchise, also saw major adjustments in 1943.

The result was a project developed by 15 series veterans at once, at one-tenth of the cost of a full DICE game, which broke day one, week one and month one downloadable sales records. It's no surprise that Liu expressed interest in developing more "games of this size and scope" -- when handled correctly, it sounds like a miniature entry in a major franchise can be quite the profitable cash cow.

JoystiqGDC: EA DICE on building a bite-sized Battlefield originally appeared on Joystiq on Sat, 13 Mar 2010 19:30:00 EST. Please see our terms for use of feeds.

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‘Bad Company 2′ Rewards ‘Battlefield 1943′ Owners With M1 Garand

February 17th, 2010 No comments

Battlefield 1943

Back around the launch of "Battlefield 1943," DICE promised that folks who purchased the game would be rewarded with an exclusive weapon in "Battlefield Bad Company 2." Speaking with Patrick Bach, senior producer at DICE, I was able to confirm that the deal is still in effect.

Players that purchase both games and register those games on Veteran.Battlefield.com will unlock access to the WWII M1 Garand. (The site is not yet fully-functional, so don't try it until the game launches.) The weapon is basically the same semi-automatic mid-range rifle carried by the rifleman class in "Battlefield 1943."

It would appear the unlock is tied to your "Veteran" status, which relates to how many "Battlefield" games you've registered on EA.com. Level 1 Veteran requires two games played, so you could probably attain the same unlock having played any previous "Battlefield" game (including the first "Bad Company").

In addition to the WWII M1 Garand, the WWII Thompson machine gun (carried by the assault class in "1943") and the WWII M1911 .45 pistol, will be unlocked for anyone that purchases a new copy of the game and activates their VIP access code, which we discussed yesterday.

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