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Posts Tagged ‘android’

Skype for Android takes some cues from Windows Phone in latest update

July 1st, 2013 No comments
MobileBeat 2013
July 9-10, 2013
San Francisco, CA
Tickets On Sale Now

The latest update to Skype’s Android app is here, and it looks a lot like Windows Phone.

Skype announced the update today alongside news that the Android app has been downloaded to 100 million phones worldwide.

This is a bit more than a redesign, however. Skype says the update “puts conversations first,” improves app stability, and perhaps most importantly, makes the Skype Android experience nearly identical to that of its Windows Phone counterpart. (Skype doesn’t mention this in the blog post, but I wonder if Metro-fying Skype for Android also has the ulterior benefit of exposing more people to the Windows Phone interface.)

While Skype didn’t mention if its iOS app will get the same treatment, the company did say that “this release is just the beginning”, so you can expect a similar announcement fairly soon.


Filed under: Mobile Tags: , , ,

Samurai Showdown 2 slices into iOS, Android

June 29th, 2013 No comments
Samurai Showdown 2 slices into iOS, Android
The classic Neo Geo fighting game, Samurai Shodown 2, is now on the iOS App Store and Google Play. The port features customizable controls in the form of virtual touchscreen buttons, which can be placed outside of the game's visual area in "window mode."

All 15 characters are included, and multiplayer matches can be played over Bluetooth.

Slicing things up with Haohmaru, Jubei and the rest of the gang costs a relatively premium price of $8.99.

Continue reading Samurai Showdown 2 slices into iOS, Android

JoystiqSamurai Showdown 2 slices into iOS, Android originally appeared on Joystiq on Sat, 29 Jun 2013 02:00:00 EST. Please see our terms for use of feeds.

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Subscription console GamePop Mini nestles between GameStick, Ouya

June 28th, 2013 No comments
Subscription console GamePop Mini nestles between Ouya and GameStick

The GamePop Mini, a new subscription-based Android console from BlueStacks, is coming to market with an interesting business model: It's "free" after purchasing a 12-month subscription at $7 per month. In total, the GamePop Mini comes to $84 - less than the Ouya and a tad more than the GameStick - and has secured 500 "popular mobile game partners."

Even though it is powered by Android, an interesting piece of proprietary software called Looking Glass allows iOS apps to run on the console. "[Porting is] not easy, but I would submit it's not hard, relatively speaking," BlueStacks' Head of Marketing and Business Development John Garguilo told Engadget. "If you're a developer and you've built your app and put it on iOS, it's your app. You built it, you own the bits and you own all the intellectual property. If you apply Looking Glass' layer, you can put [your app] on a TV with us."

The GamePop Mini has a tentative launch window of "this winter." Subscription is required to access GamePop Mini services and if you cancel your subscription before the end of the first year, there is a $25 restocking fee.

Continue reading Subscription console GamePop Mini nestles between GameStick, Ouya

JoystiqSubscription console GamePop Mini nestles between GameStick, Ouya originally appeared on Joystiq on Fri, 28 Jun 2013 12:00:00 EST. Please see our terms for use of feeds.

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BlueStacks’ second game console, the GamePop Mini, will launch as a freemium bundle

June 28th, 2013 No comments

New gaming entrant BlueStacks has announced it will launch a second game console this fall dubbed the GamePop Mini. Like its recently announced $129 GamePop console, the new machine will play mobile games on a big-screen television. The aim is to disrupt traditional game consoles with cheaper Android and iOS-based titles. But this new mini-console will be “forever free,” says BlueStacks.

The Campbell, Calif.-based BlueStacks calls this the “Netflixication of gaming.” This means that it plans to disrupt other game businesses by offering $200 in paid games for free, so long as the user pays a $6.99 monthly subscription fee for the company’s GamePop mobile gaming service. The first console, the GamePop, will be free until June 30 for those who sign up for a subscription preorder. But the GamePop Mini will be always free with a subscription. GamePop preorders started on May 9 and the company says they are stronger than expected.

“We have always planned on having a free console option,” said BlueStacks chief executive Rosen Sharma. “The biggest value of the GamePop service is its content – not the box. Hardware costs have come down so fast that we’re able to undercut the rest of the market. With the free promotion we’ve been doing in June, we’re already seeing a ton of adoption. That volume then attracts more developers and therefore more and better content. It’s building momentum.”

The new device will be available for preorder on July and will run the Android 4.2 Jelly Bean version and connect to a TV via a HDMI cable. It will come with a curated group of 500 popular mobile games. Partners include HalfBrick (Fruit Ninja, Jetpack Joyride), Glu (Blood Brothers), and kids app developer Intellijoy. Sharma said that the two consoles will be able to play the same games and use the same subscription service, but the Mini will have less rendering power than the regular GamePop. He also said that the regular GamePop will have more ports, but he declined to be more specific.

It might be easier to do one console at a time, but Sharma said in an interview with GamesBeat, “We have always been planning to do this for a long time.”

BlueStacks also came out with its “Looking Glass” technology earlier this month. Looking Glass will enable iOS-only developers to easily launch on GamePop. Titles such as iOS’s first major franchise, the Fieldrunners series, will be able to come to TVs this way.

“We want to make things as easy as possible for app developers to come on board,” said Ben Armstrong on BlueStacks’ developer relations team. “There is a virtuous circle between great content and volume that we’re having a lot of early success jumpstarting that so far. The launch titles a service comes with are critical.”

The GamePop Mini is slated to ship this winter.

BlueStacks was founded in 2009, and it launched an App Player that converts Android software so that it can run on a computer. The company has raised $15 million from Intel, Andreessen-Horowitz, Radar Partners, Redpoint, Ignition Partners, and Qualcomm. App Player has more than 10 million registered users.

The company was particularly inspired by Japanese carrier KDDI’s subscription mobile app service Au Smart Pass, which gives customers access to hundreds of popular paid apps for just a few bucks a month. In just one year, that service managed to bring in $250 million in revenue for KDDI. GamePop does not plan to sell games on an à la carte basis.

The company will have a lot of competition this fall, including Ouya, the PlayStation 4, the Xbox One, and other Android gaming solutions for the living room.


Filed under: Gadgets, Games, Mobile

GamesBeat 2013GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details here, and grab your early-bird tickets here!
    
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WSJ: Google developing Android console; eyes on Apple, Ouya

June 27th, 2013 No comments
Google developing Android console, eyes on Apple, Ouya
Google is developing a game console that runs on Android, Wall Street Journal reports. The console is in development alongside a wrist watch powered by Android.

Google is interested in the console and watch as a buffer against whatever devices Apple has planned for the future, the report says. One person mentioned that Google has been watching the Ouya, the Kickstarted and open Android console that just launched to the public for $99 a pop. Amazon sold out of its Ouya stock early in the first day, but is back in business now.

As for the watch, wearable computing isn't a new idea - it's one that Valve founder Gabe Newell in particular finds intriguing. Valve is working on a Steam Box, which is so far described as a cheap, in-home streaming console that runs on Linux. Newell, like Google, is also keeping a close eye on Apple.

JoystiqWSJ: Google developing Android console; eyes on Apple, Ouya originally appeared on Joystiq on Thu, 27 Jun 2013 18:32:00 EST. Please see our terms for use of feeds.

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Google rumored to be working on an Android game console

June 27th, 2013 No comments

Google is reportedly working on building an Android game console The Wall Street Journal reported. The console is reportedly one of a couple of Android-powered devices that the company is creating, in addition to a wrist watch.

The Journal cited unnamed sources saying that Google has been watching the Ouya (pictured), the $99 open game console that uses the Android mobile operating system. Ouya’s console began selling earlier this week. Google has also hired a number of game development professionals, including chief game designer Noah Falstein.

We’ve asked Google for comment and haven’t heard back.


Filed under: Gadgets, Games

GamesBeat 2013GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details here, and grab your early-bird tickets here!
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Google rumored to be working on an Android game console

June 27th, 2013 No comments

Google is working on building an Android game console, the Wall Street Journal reports. The console is reportedly one of a couple of Android-powered devices that the company is creating in addition to a wrist watch.

Google declined to comment.

The strategic implications of Google putting its muscle behind a game box would be powerful, bringing the company into competition with Microsoft, Sony, Nintendo and a number of other supporters of Android games in the living room. Those cheap mobile games have disrupted console and portable games in the past few years, but a direct assault on consoles in the living room could spark a major console war.

The Journal cited unnamed sources saying that Google has been watching the Ouya [pictured], the $99 open game console that uses the Android mobile operating system. A Kickstarter blockbuster, Ouya’s console began selling earlier this week and its initial allotment on Amazon.com sold out in a day. That has since been replenished.

Google has also hired a number of game development professionals, including chief game designer Noah Falstein.


Filed under: Gadgets, Games

GamesBeat 2013GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details here, and grab your early-bird tickets here!
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Might and Magic: Clash of Heroes lays seige upon Android

June 27th, 2013 No comments
Might and Magic Clash of Heroes lays seige upon Android

Clash of Heroes, Capybara's excellent match-three adaptation of Might and Magic strategy, is available now on Android. After coming out on DS in 2009 and moving onto consoles and PC in 2011, Clash of Heroes marched onto iOS earlier this year.

It's taken a little while, but Clash of Heroes continued its journey onto Android, and like the iOS version is priced at $4.99. However, unlike on iOS, the Android version doesn't feature online battling, although local multiplayer is supported.

JoystiqMight and Magic: Clash of Heroes lays seige upon Android originally appeared on Joystiq on Thu, 27 Jun 2013 12:30:00 EST. Please see our terms for use of feeds.

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Might and Magic: Clash of Heroes lays seige upon Android

June 27th, 2013 No comments
Might and Magic Clash of Heroes lays seige upon Android

Clash of Heroes, Capybara's excellent match-three adaptation of Might and Magic strategy, is available now on Android. After coming out on DS in 2009 and moving onto consoles and PC in 2011, Clash of Heroes marched onto iOS earlier this year.

It's taken a little while, but Clash of Heroes continued its journey onto Android, and like the iOS version is priced at $4.99. However, unlike on iOS, the Android version doesn't feature online battling, although local multiplayer is supported.

JoystiqMight and Magic: Clash of Heroes lays seige upon Android originally appeared on Joystiq on Thu, 27 Jun 2013 12:30:00 EST. Please see our terms for use of feeds.

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Tags: , , , , , ,

Might and Magic: Clash of Heroes lays seige upon Android

June 27th, 2013 No comments
Might and Magic Clash of Heroes lays seige upon Android

Clash of Heroes, Capybara's excellent match-three adaptation of Might and Magic strategy, is available now on Android. After coming out on DS in 2009 and moving onto consoles and PC in 2011, Clash of Heroes marched onto iOS earlier this year.

It's taken a little while, but Clash of Heroes continued its journey onto Android, and like the iOS version is priced at $4.99. However, unlike on iOS, the Android version doesn't feature online battling, although local multiplayer is supported.

JoystiqMight and Magic: Clash of Heroes lays seige upon Android originally appeared on Joystiq on Thu, 27 Jun 2013 12:30:00 EST. Please see our terms for use of feeds.

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