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Posts Tagged ‘activision’

Move supported by 36 companies, 20 games this fiscal year

March 10th, 2010 No comments
At Sony's special GDC event, Activision, Capcom, WB Games, Namco Bandai, Square Enix, Ubisoft, EA, Disney, Konami, Sega, Crave and Tecmo Koei all confirmed that they'll be supporting the Move in future versions of their games. Although that confirmation came in the form of a slide full of company logos and word from Sony vice-president of marketing and PSN that, "Virtually every third-party publisher" will support the new motion-control device.

Sony's Jack Tretton went on to say that 36 publishers and third-party developers will support it, and according to a press release, "In fiscal year 2010, SCE Worldwide Studios will also release more than 20 games that are either dedicated to or supported with the PlayStation Move platform. While this same group of publishers will probably support Microsoft's Project Natal as well, it's good to know that everyone is onboard. But onboard how? Are they developing Move departments that will get every possible ounce of gameplay out of these things? Or do they mean support like backrubs and cookies?

We aren't sure what titles will be supported just yet, but our team of Joystiqers are waving the Move about as you read this, and we'll have more news very soon.

JoystiqMove supported by 36 companies, 20 games this fiscal year originally appeared on Joystiq on Wed, 10 Mar 2010 20:09:00 EST. Please see our terms for use of feeds.

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Move supported by 36 companies, 20 games this fiscal year

March 10th, 2010 No comments
At Sony's special GDC event, Activision, Capcom, WB Games, Namco Bandai, Square Enix, Ubisoft, EA, Disney, Konami, Sega, Crave and Tecmo Koei all confirmed that they'll be supporting the Move in future versions of their games. Although that confirmation came in the form of a slide full of company logos and word from Sony vice-president of marketing and PSN that, "Virtually every third-party publisher" will support the new motion-control device.

Sony's Jack Tretton went on to say that 36 publishers and third-party developers will support it, and according to a press release, "In fiscal year 2010, SCE Worldwide Studios will also release more than 20 games that are either dedicated to or supported with the PlayStation Move platform. While this same group of publishers will probably support Microsoft's Project Natal as well, it's good to know that everyone is onboard. But onboard how? Are they developing Move departments that will get every possible ounce of gameplay out of these things? Or do they mean support like backrubs and cookies?

We aren't sure what titles will be supported just yet, but our team of Joystiqers are waving the Move about as you read this, and we'll have more news very soon.

JoystiqMove supported by 36 companies, 20 games this fiscal year originally appeared on Joystiq on Wed, 10 Mar 2010 20:09:00 EST. Please see our terms for use of feeds.

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EA's John Schappert comments on Activision & Infinity Ward situation

March 10th, 2010 No comments
EA's John Schappert spoke on the sticky situation regarding Activision and Infinity Ward at GDC today, and rather than put a spin on what he said, we'll let the man speak for himself:

"I'm sure there's two sides to that story, I'm certainly not passing judgement," Schappert said. "On the human side, they're two great guys. I'm disappointed on a couple of fronts. I'm disappointed because I think Jason and Vince, on the human side, are two great guys. I know them personally, and they've done great things. And I think they're two of the best creative leaders in our space, and to think that they're going to be spending their future dealing with litigation and lawyers rather than crafting the next great experience."

"I don't think that's good for them," Schappert continued. "I don't think that's good for our industry. I think that's disappointing. I hope that they find a way to make games and focus on that during this period."

"I think the other disappointing thing is that, rivalries aside, Modern Warfare 2 is a great game," Schappert concluded. "It's the biggest launch our industry has seen, it's a great franchise. I'm putting my consumer industry fan-hat on to think that there could be some challenges -- what's the future of that franchise? I don't know what's going to pan out. I feel bad for Jason and Vince and the franchise itself because they're great leaders and it's a great franchise for our industry."

JoystiqEA's John Schappert comments on Activision & Infinity Ward situation originally appeared on Joystiq on Wed, 10 Mar 2010 18:44:00 EST. Please see our terms for use of feeds.

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There Are Many Ways To Be Fired For Insubordination [Screengrab]

March 10th, 2010 No comments

Even EA Thinks Infinity Ward Vs. Activision Is "Disappointing" [Gdc10]

March 10th, 2010 No comments
The shitcanning of Infinity Ward leads Jason West and Vince Zampella and the ensuing litigation that followed isn't just disappointing to Activision and Call of Duty fans, it's also a total bum out for high level Electronic Arts execs. More »
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Jay-Z And Eminem Team Up For ‘DJ Hero’ Track Pack

March 10th, 2010 No comments

Despite an excellent soundtrack, critical acclaim and unrivaled star support, "DJ Hero" didn't exactly blow up last year. But Activision is sticking with it, as promised. A new track pack for the game is coming this month and it features none other than Jay-Z and Eminem, two people you may have heard of.

The track pack will sell for $8 and will offer the following tunes:

* "Shake That" by Eminem mixed with "Show Me What You Got" by Jay-Z
* "Without Me" by Eminem mixed with "Encore" by Jay-Z
* "Can I Get A..." by Jay-Z mixed with "Lose Yourself" by Eminem

The pack is launching on the 360 on March 18th, with the PSN version coming on March 25th. Users must buy the entire pack on those platforms (rather than purchasing them individually), but if you buy the tracks on Wii (available on March 25th), you can purchase them as singles for $3 each.

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Eminem & Jay-Z all mixed up in new DJ Hero DLC pack

March 10th, 2010 No comments

Scr-scr-scratched through all of DJ Hero's tracks? Activision has announced a new DLC mix pack featuring Renegade Edition headliners Eminem and Jay-Z. The collection is scheduled to drop on Xbox Live, PSN and Wii this month and includes:
  • "Shake That" by Eminem mixed with "Show Me What You Got" by Jay-Z
  • "Without Me" by Eminem mixed with "Encore" by Jay-Z
  • "Can I Get A..." by Jay-Z mixed with "Lose Yourself" by Eminem
The new tracks will be available on March 18 on Xbox Live for 640 ($8) and March 25 on PSN for $7.99. The tracks will not be sold separately for Xbox 360 or PS3. Each track, however, will be available for the Wii version on March 25 as a downloadable single for 300 Wii Points ($3); $9 for all three.

JoystiqEminem & Jay-Z all mixed up in new DJ Hero DLC pack originally appeared on Joystiq on Wed, 10 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.

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Impressions: True Crime

March 9th, 2010 No comments

click to enlarge

After a five-year hiatus, free-roaming felony franchise True Crime is set to return (sans subtitle) in Fall 2010. United Front, which is also working on the upcoming ModNation Racers and houses veterans from games such as Bully, Prototype and Scarface, is developing the new entry for PlayStation 3 and Xbox 360. Lead producer Jeff O'Connell describes it as a "more serious" reboot -- and a story that's more closely modeled after cop films. "It's an opportunity to be an innately good guy," he said of the undercover, under-pressure role you'll assume. "That's good drama."

Inspired by films like "The Departed" (see: "Infernal Affairs"), True Crime follows undercover lawman Wei Shen as he infiltrates the triad, slow-mo kicks enemies in the chin, and completes objectives across the game's new city playground. "Is it an accurate representation of Hong Kong?" O'Connell asked. "It's not." Despite referencing over 27,000 photographs, the city has been "tuned for gameplay," eschewing a realistic, street-for-street recreation in favor of a more cinematic and moody Hong Kong.

Gallery: True Crime

Continue reading Impressions: True Crime

JoystiqImpressions: True Crime originally appeared on Joystiq on Wed, 10 Mar 2010 00:01:00 EST. Please see our terms for use of feeds.

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‘Transformers: War For Cybertron’ First Look

March 9th, 2010 No comments

Transformers: War for Cybertron

The last few "Transformers" games were forgettable, and that's putting it kindly. True, they were based on movies, and that's a tough hill to climb, but they still never really stood out as exemplary pieces of software in any major way. It was with that in mind that I went in to see "Transformers: War for Cybertron." My expectations were not very high. Thankfully my first glimpse at the game met and exceeded those expectations (though, admittedly, that's not much of a triumph).

With a new developer (High Moon Studios) and a new engine (Unreal), "Transformers: War for Cybertron" is another beast entirely. It's an action game starring robots that turn into vehicles, but there's a lot more to cover beyond that basic facade.

The Story
"War for Cybertron" has no association with the recent movies in any way. In fact, it tells a story that's not really been told at length in any Transformers medium. It's the story of how the Autobots and Decepticons went their seperate ways on the planet Cybertron. It's this rift that kicks off a civil war which will eventually tear the planet apart, requiring the Autobots to seek refuge elsewhere (Read: Earth...which is not in this game at all, since it wraps up as the Autobots are leaving).

The story is broken up into two campaigns, but unlike the Decepticon and Autobot campaigns of the last game, these campaigns don't occur at the same time. Instead the Decepticon campaign takes place first, with the Autobots coming in at the end to try and stop their nefarious plan. You can play them in any order, but if you're looking to be consistent with the timeline, it's Decepticon, followed by Autobot.

Familiar Faces In Important Moments
Since "War for Cybertron" takes place before the events of the classic cartoon series, the developers were able to get creative with the scenes they were portraying. Hasbro was more than willing to help them along, and was surprisingly open about what they would let them do.

For example, there are two pivotal moments that take place in the game. The first is when Optimus (who is pre-Prime) meets Bumblebee for the first time. This had never been shown before and it's a cool glimpse into the start of their relationship, as they meet in a time of great peril, in the midst of an all-out battle.

Another example is the introduction of Starscream who, at the start of the game, is unaffiliated. It's after playing as Megatron that you're able to convince Starscream to join your side, a major win for the Decepticons.

Roll Out
The gameplay in "War for Cybertron" is very run-and-gun, 3rd person shooter fare. There's no cover, but that doesn't really matter when you can transform into a car at any time. The vehicle controls have been greatly improved over the last few games, letting you hover, "Back to the Future 2"-style, before putting your wheels down and zooming forward. The same controls work for jets, tanks and any other vehicles you'll be transforming into.

Visuals
Cybertron is in the midst of a giant war, and the visions of all-out combat plaguing this metallic civilization are incredibly powerful. The robots, too, are powerful. The developers tried to capture the feel of Gen 1 while making it slightly more modern. The effort shows, as characters appear as you might expect, but with a new twist to keep them fresh.

My first look at "Transformers: War for Cybertron" was promising to say the least. I wasn't able to go hands-on with the title, so it's too early to say whether this will really beat out the last few "Transformers" games, but it's definitely on the right track for release later this year.

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Modern Warfare 2 Promises Breakthrough Cure for ‘Mapathy’ [Dlc]

March 9th, 2010 No comments

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