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Archive

Posts Tagged ‘activision’

Call of Duty: Ghosts gets rickety skyscraper as pre-order bonus

July 1st, 2013 No comments
Call of Duty Ghosts gets rickety skyscraper as preorder bonus

It’s preemptive business as usual with Call of Duty: Ghosts, which now boasts a incentive in the form of a multiplayer map. Dubbed “Free Fall,” the freebie environment is meant to reflect the dynamic events that characterize and alter the environments in this iteration of Call of Duty’s multiplayer suite.

Taking place in the halls of a skyscraper on the verge of collapse, Free Fall represents “just one of the many new approaches we’re putting into Ghosts’ multiplayer across the board,” says Executive Producer Mark Rubin. “There’s so much more that we look forward to sharing in the weeks to come.”

The weeks to come – between now and the game’s , 360 and 3 launch on November 5 – will likely be spent cleaning up the wide-scale urban damage left after ’s skyscraper motion-capture session.

Continue reading Call of Duty: Ghosts gets rickety skyscraper as pre-order bonus

JoystiqCall of Duty: Ghosts gets rickety skyscraper as pre-order bonus originally appeared on Joystiq on Mon, 01 Jul 2013 15:15:00 EST. Please see our terms for use of feeds.

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Call of Duty to Blood of the Werewolf: Nathaniel McClure’s indie tale

June 28th, 2013 No comments
Call of Duty dude thing
Nathaniel McClure thought his resume would make it easy to break into the indie game industry. He worked at Activision for years, starting in 2002 with QA and quickly rising to producer on a host of AAA games, including Star Wars Jedi Knight 2, Wolfenstein: Enemy Territory, and a lineup of Call of Duty games.

By 2007, McClure wanted out.

"It was 3AM when I woke up on my keyboard at the office," he told me. "I was a few milestones in, working on my fifth Call of Duty title on my fourth straight year of promotion, when it hit me. If I was to keep loving what got me into making games I would have to quit one of the largest and most popular video games in the world, something I dedicated years of my life to."

McClure resigned that year, when he was a producer on Modern Warfare. He started his own studio, Epicenter, with the goal of making games that he - and other people, he hoped - would want to play. But indie development came with its own brand of bureaucracy, and dealing with publishers, platforms, funding and legal matters made McClure's journey more complex than he imagined.

"I thought my Call of Duty and Wolfenstein credits would land me a dev deal no problem," McClure said. "I was an idiot - it doesn't work that way, and I am grateful that it doesn't."

In 2009 - two studios, a handful of unfulfilled publisher promises and a few indie releases later - McClure founded Scientifically Proven. This year he'll finish development on a gothic, eye-catching action platformer, and what might be his favorite game ever: Blood of the Werewolf.

Continue reading Call of Duty to Blood of the Werewolf: Nathaniel McClure's indie tale

JoystiqCall of Duty to Blood of the Werewolf: Nathaniel McClure's indie tale originally appeared on Joystiq on Fri, 28 Jun 2013 09:30:00 EST. Please see our terms for use of feeds.

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Judge rules in favor of Activision in ‘Delta Force’ trademark lawsuit

June 27th, 2013 No comments
Judge John F. Walter has ruled that Activision's use of the term "Delta Force" in Call of Duty: Modern Warfare 3 does not infringe upon PC developer NovaLogic's trademark of the phrase, Patent Arcade reports. Judge Walter concluded that "Delta Force" as a non-specific term is as protected by free speech as something like "Scotland Yard" or "West Wing."

"Because the phrase 'Delta Force' and its insignia have an established and well-known prior meaning and connotation ... that is unrelated to plaintiff and that meaning and connotation predate plaintiff's use of the registered trademarks, it is highly unlikely that consumers will be misled," Judge Walter said.

The lawsuit, originally filed a little over a year ago, alleged that Activision's "shameless" use of the phrase was confusing to consumers and damaging to NovaLogic's "reputation for quality."

JoystiqJudge rules in favor of Activision in 'Delta Force' trademark lawsuit originally appeared on Joystiq on Thu, 27 Jun 2013 16:30:00 EST. Please see our terms for use of feeds.

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Judge rules in favor of Activision in ‘Delta Force’ trademark lawsuit

June 27th, 2013 No comments
Judge John F. Walter has ruled that Activision's use of the term "Delta Force" in Call of Duty: Modern Warfare 3 does not infringe upon PC developer NovaLogic's trademark of the phrase, Patent Arcade reports. Judge Walter concluded that "Delta Force" as a non-specific term is as protected by free speech as something like "Scotland Yard" or "West Wing."

"Because the phrase 'Delta Force' and its insignia have an established and well-known prior meaning and connotation ... that is unrelated to plaintiff and that meaning and connotation predate plaintiff's use of the registered trademarks, it is highly unlikely that consumers will be misled," Judge Walter said.

The lawsuit, originally filed a little over a year ago, alleged that Activision's "shameless" use of the phrase was confusing to consumers and damaging to NovaLogic's "reputation for quality."

JoystiqJudge rules in favor of Activision in 'Delta Force' trademark lawsuit originally appeared on Joystiq on Thu, 27 Jun 2013 16:30:00 EST. Please see our terms for use of feeds.

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Target offering magic cards with Skylanders Swap Force pre-order

June 27th, 2013 No comments
Target giving out magic cards with a Skylanders Swap Force preorder
Activision has announced that Target will be passing out magic cards with pre-orders for the upcoming Skylanders Swap Force. Portalmasters who pre-order the game at Target will get an exclusive physical trading card that grants upgrades in the game when placed on the new Portal of Power.

Swap Force's marquee feature is that it uses characters with two parts that can be mixed and matched, but these specially branded trading cards will work as well.

There's also an ongoing deal (at all retailers) that grants a free "Lightcore Hex" Skylanders Giants character when you pre-order a starter pack. This Giants character, like all of the other characters in the series so far, can also be used to play through Swap Force content. If you're a parent of younger children, it's also something else for you to trip over.

Continue reading Target offering magic cards with Skylanders Swap Force pre-order

JoystiqTarget offering magic cards with Skylanders Swap Force pre-order originally appeared on Joystiq on Thu, 27 Jun 2013 02:00:00 EST. Please see our terms for use of feeds.

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Call of Duty: Black Ops 2 ‘The Replacers’ trailer promotes new maps

June 25th, 2013 No comments
blops 2 vengeance

The Replacers take up the first part of this Call of Duty: Black Ops 2 trailer for the upcoming Vengeance DLC, available July 2. After that it's a sampler of new maps Cove, Detour, Rush and Uplink, along with new Zombies mode "Buried."

JoystiqCall of Duty: Black Ops 2 'The Replacers' trailer promotes new maps originally appeared on Joystiq on Tue, 25 Jun 2013 23:00:00 EST. Please see our terms for use of feeds.

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Call of Duty: Black Ops 2 ‘The Replacers’ trailer promotes new maps

June 25th, 2013 No comments
blops 2 vengeance

The Replacers take up the first part of this Call of Duty: Black Ops 2 trailer for the upcoming Vengeance DLC, available July 2. After that it's a sampler of new maps Cove, Detour, Rush and Uplink, along with new Zombies mode "Buried."

JoystiqCall of Duty: Black Ops 2 'The Replacers' trailer promotes new maps originally appeared on Joystiq on Tue, 25 Jun 2013 23:00:00 EST. Please see our terms for use of feeds.

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Call of Duty: Black Ops 2 ‘The Replacers’ trailer promotes new maps

June 25th, 2013 No comments
blops 2 vengeance

The Replacers take up the first part of this Call of Duty: Black Ops 2 trailer for the upcoming Vengeance DLC, available July 2. After that it's a sampler of new maps Cove, Detour, Rush and Uplink, along with new Zombies mode "Buried."

JoystiqCall of Duty: Black Ops 2 'The Replacers' trailer promotes new maps originally appeared on Joystiq on Tue, 25 Jun 2013 23:00:00 EST. Please see our terms for use of feeds.

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Metareview: Deadpool

June 25th, 2013 No comments
Metareview Deadpool

So you want a stupid action game? Good, you're in luck.
  • EGM (80/100): "If you're a fan of Deadpool, you'll certainly appreciate the experience, but if you're really unfamiliar with the character (even though I don't know how that's possible at this point), you might be a bit wary of having this game be your first experience"
  • Game Informer (60/100): "When I finished this game, I walked away unfulfilled. After a weekend away from it, I found myself chuckling over the crazy things Deadpool said and did. His obsession with Wolverine is particularly funny. The memories I took away from the game were worth the time I put in, even if playing it was a chore."
  • Eurogamer (60/100): "Even with this crudely skewed difficulty curve, it's not hard to romp through the game's six stages without too much trouble, and once it's done there's not much else to do, beyond replaying it all again to max out those upgrade trees or dipping into a selection of one-note challenge stages based on locations you've already grown tired of."
  • IGN (60/100): "On the other hand, much of the Deadpool gameplay experience is formulaic and safe...so safe you might think developer High Moon Studios is playing some sort of self-referential "hey, isn't it ironic how normal this is?" meta-gag on you. But it's not."
  • VideoGamer (50/100): "Deadpool is a great character wrapped in a standard (and short) action experience."

JoystiqMetareview: Deadpool originally appeared on Joystiq on Tue, 25 Jun 2013 18:00:00 EST. Please see our terms for use of feeds.

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Deadpool review: Crazy for thinking

June 25th, 2013 No comments
High Moon Studios lays off 40 from the Deadpool team
Deadpool depicts the exploits and gleeful eviscerations of a giggling psychopath, gifted with guns, swords, and style. We've had plenty of that, thank you, but this one's novelty is a self-aware protagonist, starring in a game that's absurd, flippantly violent and incoherently narrated by its own admission. Here we have proof that it's possible for a game to throw itself on the mercy of the court, provided Mercy is the name of a totally sweet sword.

Deadpool is an impulsive egomaniac drawn from Marvel's weirder pages, and he's oh so happy to exist in a world designed expressly around him. Jolted to immortal life by a delirious performance from Nolan North, Deadpool is a pithy vector for the player - rather, the nightmarish caricature of a player as envisioned by a cynical game designer. His attention spans the pinch of two fingers, he makes extravagant demands with no care to their consequences, he slobbers over Unreal women and he'd rather die than listen to a syllable of exposition from the poor, plot-mandated X-Men. Their anguish must be akin to the people who worked on a cutscene you skipped in your monstrous impatience, unaware that it took four agonizing months of wrangling manatees in motion-capture suits.

There's no dearth of idiocy in Deadpool, but it's more palatable when paired with honesty - something that often feels amiss every time a new bad-ass action game struts out with the immaculately rendered Tear of Real Emotions This Time rolling off its cheek.

Continue reading Deadpool review: Crazy for thinking

JoystiqDeadpool review: Crazy for thinking originally appeared on Joystiq on Tue, 25 Jun 2013 09:00:00 EST. Please see our terms for use of feeds.

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