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Archive

Archive for November, 2011

Resident Evil 6 includes Chinese setting, voice actress resume suggests

November 30th, 2011 No comments



Voice actress Wendy Mok listed a role as a “Chinese Villager/Zombie” in on her East West Players profile, according to The Silent Chief. The listing has since been removed, but TSC captured an image before its removal, which you can see above. Perhaps she and Joe Cappelletti updated their resumes at the same time.

This suggests two interesting things: first, that there is a Resident Evil 6, which actually still hasn’t been announced. Second, it implies that at least part of the game takes place in China … or, we suppose, takes place somewhere else, but includes immigrant zombies. Of course, it’s possible that Mok worked on some other RE-related item, and just mistakenly identified it as Resident Evil 6.

JoystiqResident Evil 6 includes Chinese setting, voice actress resume suggests originally appeared on Joystiq on Thu, 01 Dec 2011 00:00:00 EST. Please see our terms for use of feeds.

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Resident Evil 6 includes Chinese setting, voice actress resume suggests

November 30th, 2011 No comments
Voice actress Wendy Mok listed a role as a "Chinese Villager/Zombie" in Resident Evil 6 on her East West Players profile, according to The Silent Chief. The listing has since been removed, but TSC captured an image before its removal, which you can see above. Perhaps she and Joe Cappelletti updated their resumes at the same time.

This suggests two interesting things: first, that there is a Resident Evil 6, which actually still hasn't been announced. Second, it implies that at least part of the game takes place in China ... or, we suppose, takes place somewhere else, but includes immigrant zombies. Of course, it's possible that Mok worked on some other RE-related item, and just mistakenly identified it as Resident Evil 6.

JoystiqResident Evil 6 includes Chinese setting, voice actress resume suggests originally appeared on Joystiq on Thu, 01 Dec 2011 00:00:00 EST. Please see our terms for use of feeds.

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Synopsys buys chip design software maker Magma for $507M

November 30th, 2011 No comments

In a big strategic shift for the chip design software industry, Synopsys said today it plans to buy Magma Design Automation for $507 million.

The deal leaves two juggernauts in electronic design automation software (EDA) — Synopsys and arch rival Cadence Design Systems — to battle it out as the software of choice for engineers who design electronic chips. Synopsys is buying Magma for $7.35 a share in cash, a 29 percent premium to Magma’s closing price today of $5.72

San Jose, Calif.-based Magma Design Automation is a publicly traded company. The merged companies will compete with Cadence and Mentor Graphics for billions of dollars in revenues related to tools that can be used to automatically design and lay out chips. Chips are so complex these days that they often have billions of components known as transistors on a single piece of silicon.

Mountain View, Calif.-based Synopsys reported fiscal fourth quarter revenue today of $390.5 million, up 4 percent over a year ago, and adjusted earnings per share of 46 cents.

The combined goal of the companies is to create tools that enable more profitable chips, meaning they create chips that improve performance, have smaller sizes and costs, and lower power consumption. Rajeev Madhavan, founder and chief executive of Magma, said the combined companies would ensure that chip designers have access to advanced technology to design chips at 28 nanometers and below. A nanometer is a billionth of a meter and the automated design tools are the only way to create complex chips with such tiny dimensions. The merger is subject to closing conditions.


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Humble Introversion Bundle sales rising over 150,000 with 6 days left

November 30th, 2011 No comments

Humble Introversion BundleThe Humble Bundle releases have become quite an event in the world of indie gaming, and the recent Humble Introversion Bundle is certainly no exception. With six days until its completion, the Bundle has already sold over 150,000 copies, earning the developers and the supported charities over $630,000.

This edition of the Humble Bundle includes Darwinia, Multiwinia, DEFCON and Uplink, Introversion’s entire catalog, for any donation at all, but as always, there is an incentive to give more. Beating the average purchase will net buyers three more titles: Aquaria, Crayon Physics Deluxe, and the recently added Dungeons of Dredmor.

Keeping this package fresh so close on the heels of the Humble Voxatron Debut are two prototype tech demos, along with the source code to the four main games from the Bundle. Modders are now free to have their way with each of Introversion’s four releases, or as the developer’s suggest, “check out what an award-winning game looks like underneath all those pretty bitmaps, vectors, and textures!”

Keep in mind that every donated penny’s destination can be delegated by the buyer, but thankfully the folks at Humble Bundle provide a default split between the developer(s), the charities, and the Humble Bundle company itself for the indecisive among us.

These developer-specific Humble Bundles might only be asides to the main Humble Indie Bundle releases, but it’s great to see a group of deserving games from a consistently terrific developer getting their time in the spotlight, regardless of their age.

This is the seventh release from the Humble Bundle team, following the Voxatron Debut’s release by less than a month. In fact, this is the fourth Bundle in as many months. Between these consistent releases, the promise of Humble Indie Bundle #4 coming soon, and the brand new Indie Royale delivering its deals every two weeks, gamers may need to start clearing some space on their hard drives to make room for the quickly approaching flood of indie games.


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Saints Row: The Third stat tracker goes live – purple dildo kills 2 million

November 30th, 2011 No comments

Players of Saints Row: Third, the controversial open-world game from Volition and THQ, can now accurately measure the level of carnage they have created in the game, following the release of the stats and achievements tracker at the official website.

Stat tracking websites seem to be all the rage this winter, with EA releasing its Battlelog service alongside Battlefield 3, and Activision running its Call of Duty Elite service for Modern Warfare 3 players. THQ has now weighed in with its own stat tracking service, that allows players to see their achievements, view and leave hints, and share screenshots taken in the game.

As well as stats, the website also features a map which tracks events in the game in real time, helping to show where missions and secrets are located.

THQ has taken this opportunity to reveal some rather disturbing figures from the game:

  • 2 million people have been bludgeoned to death by the purple Penetrator “d-bat”, also known as an IED (Inspirational Erotic Device)
  • 5.8 billion citizens of Steelport have met their demise at the hands of gamers around the globe while playing Saints Row: The Third. That’s 19 times the population of the United States, roughly 85 per cent of the population of the world
  • Players have spent a cumulative  two years in their birthday suits streaking the streets of Steelport
  • In Whored Mode, 44 million pimps, gimps and prostitutes have been dispatched, roughly twice the population of Texas
  • Finally, 650 hot dog mascots have been overcooked to death by players using a flamethrower

We reviewed Saints Row: The Third earlier this week, and gave it a score of 82 out of 100.


Filed under: games, VentureBeat

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Zynga IPO set for Dec. 15 at $10B valuation?

November 30th, 2011 No comments

Social game maker Zynga is reportedly planning to go public on Dec. 15 at a valuation of $10 billion, according to a report by Reuters.

The valuation is much lower than the $15 billion to $20 billion that was rumored as Zynga’s expected valuation when it filed papers to go public on July 1. Reuters cited two unnamed sources close to the process.

The IPO will generate about $900 million in proceeds at a price of $8 to $10 a share and an initial float of 10 percent. Zynga declined to comment. Two weeks ago, the company said a third-party analysis had valued Zynga at $14.05 billion, which is about the same has Activision Blizzard, the largest video game publisher with four times Zynga’s revenues.

Zynga was founded in 2007 and has been riding the wave of Facebook’s growth and the popularity of lightweight social games, which are free to play. In those games such as FarmVille and CityVille, users play for free and pay real money for virtual goods.

“I think they must have realized that getting $14 billion or higher would be a tough thing in this market. We were wondering how they would pull that off,” said Sterne Agee analyst Arvind Bhatia, told Reuters.

Zynga has made money this year but its growth slowed in the September quarter. Zynga has already waited a long time for its IPO, but the market window hasn’t been right. Companies such as Groupon and Angie’s List have gone public, but the market has been volatile due to uncertainty in Europe.

Zynga’s top executives will go on an investor road show next week, according to Reuters. Another source told Reuters that Pincus will not sell shares in the offering, nor will Kleiner Perkins Caufield & Byers.

Morgan Stanley and Goldman Sachs are lead bookrunners on the deal, with Bank of America Merrill Lynch, Barclays Capital, JP Morgan and Allen & Company also participating. Zynga reported net income of $30.7 million on revenues of $828.9 million in the nine months ended Sept. 30.


Filed under: games, social

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Indie Game: The Movie making its debut at the Sundance Film Festival

November 30th, 2011 No comments
Good news, everyone! Indie Game: The Movie -- which you may have helped fund at some point or another during the last year and a half -- will finally make its debut in late January 2012. We know, we know; you're worried about how that's going to conflict with your scheduled attendance of the 2012 Sundance Film Festival. There's no need to worry, silly goose: That's exactly where it's making its debut. Crazy, right?

The crowdsource-funded film's official blog announced that the movie had earned an official selection in the World Documentary Category of the festival. If you can't make the trip to Utah, don't worry: You can also request a screening of the film in your hometown, or wait until the movie hits DVDs following its initial screening tour. Us? We don't have to see it, Dottie. We lived it.

JoystiqIndie Game: The Movie making its debut at the Sundance Film Festival originally appeared on Joystiq on Wed, 30 Nov 2011 23:00:00 EST. Please see our terms for use of feeds.

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Call of Duty Elite password reminders sent out in plain text

November 30th, 2011 No comments

Activision’s troubled gaming service, Call of Duty Elite, has been sending out password reminders to its users in plain text.

Activision either stores player passwords on its servers in plain text format, or in some retrievable version, which makes the information susceptible to hackers if they found their way into the servers, according to a Eurogamer report.

Activision has insisted in a statement that: “All Call of Duty Elite personal data, including passwords are saved and stored using encryption.” It went on to say that “Call of Duty Elite does not store any sensitive data in plain text. Currently, the only time passwords are sent in plain text is upon request from the registrant and only to the registered email address.”

Most companies avoid emailing passwords in plain text format, as it presents far more risks than sending a password change request. Robert Siciliano, chief executive of IDTheftSecurity.com explains “systems where the user’s email is used to send a password change request that requires the user to enter a new password is much more effective and secure than transmitting an unencrypted plain text password via email.”

Activision has now responded to this issue, and promised to stop sending out passwords in plain text format. It is currently altering and testing its password recovery procedure to ensure passwords are no longer delivered in plain text — thus making the process more secure.

Earlier this year, Sony found itself in extremely hot water when the Playstation Network was hacked. The incident allowed hackers to steal customer passwords and credit card details because the data wasn’t not properly encrypted. This resulted in a lengthy outage for the service, and prompted Sony to beef up its network security.

Call of Duty Elite hit more than one million paid subscribers in six days following its launch on Nov. 8, but the service struggled to cope with this initial demand. Activision is now reporting that Call of Duty Elite has been stabilized, and although there are plenty of fixes still to come, users are now able to access the service and engage with it.


Filed under: games, security, VentureBeat

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Call of Duty Elite password reminders sent out in plain text

November 30th, 2011 No comments

Activision’s troubled gaming service, Call of Duty Elite, has been sending out password reminders to its users in plain text.

Activision either stores player passwords on its servers in plain text format, or in some retrievable version, which makes the information susceptible to hackers if they found their way into the servers, according to a Eurogamer report.

Activision has insisted in a statement that: “All Call of Duty Elite personal data, including passwords are saved and stored using encryption.” It went on to say that “Call of Duty Elite does not store any sensitive data in plain text. Currently, the only time passwords are sent in plain text is upon request from the registrant and only to the registered email address.”

Most companies avoid emailing passwords in plain text format, as it presents far more risks than sending a password change request. Robert Siciliano, chief executive of IDTheftSecurity.com explains “systems where the user’s email is used to send a password change request that requires the user to enter a new password is much more effective and secure than transmitting an unencrypted plain text password via email.”

Activision has now responded to this issue, and promised to stop sending out passwords in plain text format. It is currently altering and testing its password recovery procedure to ensure passwords are no longer delivered in plain text — thus making the process more secure.

Earlier this year, Sony found itself in extremely hot water when the Playstation Network was hacked. The incident allowed hackers to steal customer passwords and credit card details because the data wasn’t not properly encrypted. This resulted in a lengthy outage for the service, and prompted Sony to beef up its network security.

Call of Duty Elite hit more than one million paid subscribers in six days following its launch on Nov. 8, but the service struggled to cope with this initial demand. Activision is now reporting that Call of Duty Elite has been stabilized, and although there are plenty of fixes still to come, users are now able to access the service and engage with it.


Filed under: games, security, VentureBeat

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Shinobi For The 3DS — The Verdict Is In

November 30th, 2011 No comments
Shinobi 3DS
Shinobi has finally ninjad (not an actual word, yet) its way to the Nintendo 3DS. The game is true to its roots, but with all the good comes the bad. The bad b ...

Continue reading Shinobi For The 3DS -- The Verdict Is In


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