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Archive for January, 2011

Peggle faithfully recreated in LittleBigPlanet 2

January 31st, 2011 No comments
Having both Peggle and LittleBigPlanet 2 on the same plane of reality meant this had to happen sooner or later. With Peggle already on every platform known to man, and LBP2 molding itself T-1000 style into every game imaginable, why wouldn't we get the Plinko puzzler recreated in Sackboy's world?

Continue reading Peggle faithfully recreated in LittleBigPlanet 2

JoystiqPeggle faithfully recreated in LittleBigPlanet 2 originally appeared on Joystiq on Tue, 01 Feb 2011 01:00:00 EST. Please see our terms for use of feeds.

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33needs helps do-gooder startups crowdsource their funding

January 31st, 2011 No comments

33needsThe crowdfunding concept really seems to be taking off, especially with what Kickstarter has done to help fans fund creative projects. Now a startup called 33needs is bringing a similar approach to funding for-profit startups that want to tackle big, global issues.

Founder and chief executive Josh Tetrick said that the company comes from his experience working for “a venture capital-like initiative” for the United Nations in Kenya while he was a law student. During that time, he said he met “hundreds of entrepreneurs” who had great ideas and valuable experience but didn’t have access to capital.

“We are the only platform that enables ordinary people to invest, make a social impact, and earn a return,” Tetrick said.

The company whose model comes closest to 33needs’ is probably profounder, a startup led by Kiva cofounder Jessica Jackley that launched in November and also offers a crowdfunding approach to small businesses and startups. Both services reward their investors with a share of the revenue from their companies. Asked about how 33needs differentiates itself, Tetrick pointed to 33needs’ emphasis in companies with a social or environmental mission, and the fact that it allows investors to participate in the potential “upside” from their investments.

More than 895 entrepreneurs and nearly 1,000 potential investors have already signed up to participate in 33needs. Tetrick said his hope is to fund at least 30 startups in the next 60 days. Startup categories include “the planet”, education, community, health, opportunity, and sustainable food.

33needs is self-funded.

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Into the Pixel 2011 — Mystery Case Files: Dire Grove Artwork

January 31st, 2011 No comments

 

Into the Pixel 2011 -- Splinter Cell: Conviction Artwork

The 2011 Into the Pixel exhibit features twenty works of video game art, selected by a panel of jurors from a field of submissions gleaned from artists around the world. The exhibition offers an opportunity for published video and computer game artists to be reviewed and recognized by the public and by their peers in both the fine art and video game worlds.

Now in its seventh year, Into the Pixel is the one annual opportunity for video and computer game artists to have their work critically reviewed by experts in both the digital and fine art worlds. The 2010 Into the Pixel Exhibition will premiere at the Los Angeles Convention Center in June. The framed art will be unveiled on June 15th at the E3 in Los Angeles.

We'll be highlighting the artists taking part in this year’s Into the Pixel video over the next two weeks leading up to the end of the DICE conference on February 11. Read on to find out about artist David Stevenson, and his art from Mystery Case Files: Dire Grove.

Into the Pixel 2011 -- Mystery Case Files: Dire Grove ArtworkThis featured artist is David Stevenson, who is a self taught painter in the classical tradition. He landed his first job in the video game industry in 1996 painting cut scene art for a Bothell Washington based Game Company. He has since worked on multiple projects as a 3D texture artist and 2D illustrator. In 2007 David joined Big Fish Games as a full time 2D / 3D game artist. Check out his environmental art for Mystery Case Files: Dire Grove below.

 

 

 

Into the Pixel 2011 -- Mystery Case Files: Dire Grove Artwork

Click for a high-resolution image.

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Bit. Trip Flux trailer will delight and frighten you

January 31st, 2011 No comments
Are you ready to be simultaneously soothed and terrified? This emotional paradox is brought to you by Gaijin Games, who released the first trailer for Bit. Trip Flux.

The final Bit. Trip game, which returns to the Pongery of Bit. Trip Beat, is revealed in this trailer to have wonderful, dreamy visuals, catchy music with themes from previous games ... and insane patterns of flying Beat dots that makes the first game seem manageable. This game is going to kill us.

Continue reading Bit. Trip Flux trailer will delight and frighten you

JoystiqBit. Trip Flux trailer will delight and frighten you originally appeared on Joystiq on Tue, 01 Feb 2011 00:00:00 EST. Please see our terms for use of feeds.

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LG will launch a smartphone with glasses-free stereoscopic 3D

January 31st, 2011 No comments

Stereoscopic 3D is the rage in TVs now, with more than half of the new TV models using the technology this year. And now it’s spreading to smartphones as well. South Korean electronics giant LG announced today it will unveil its LG Optimus 3D smartphone on Feb. 14 at the Mobile World Congress event in Europe.

Hollywood is pinning its hopes on 3D as a technology that will revive interest in watching studio fare in theaters. Likewise, smartphone makers like LG see it as an additional feature that might help differentiate their wares in a highly competitive market. But consumer interest in 3D outside the cineplex is far from proven.

LG’s new model will offer a “full 3D experience” to consumers “right in the palm of their hands,” LG said in its breathless but short announcement. The company says it addresses the lack of 3D content — one of the big problems holding back 3D — with a unique experience. The phone will also have a dual-lens camera that can record 3D images as well.

The LG phone will not require users to wear clunky 3D glasses to see images in 3D. The phone will also have high-definition multimedia interface connectors so that you can display the 3D images on a bigger screen. LG’s announcement confirmed leaked images of the 3D phone that were posted last week. I will be interested to see if LG uses technology from MasterImage3D, which showed off good-quality 3D technology at the Consumer Electronics Show.

So far, glasses-free 3D on a TV is a bust. It just doesn’t look that good. But it’s not as hard to make good-quality 3D imagery on a small smartphone screen. The question remains whether people really want to watch 3D on a tiny screen. Nintendo will launch its glasses-free 3D game handheld, the 3DS, in March. I think Nintendo’s device will have a lot of good games. But I’m not convinced that LG and other phone makers will know how to create compelling 3D for smartphone users.

[image: Phandroid]

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Original GTA developer says game was ‘almost canned’

January 31st, 2011 No comments
Gary Penn was a developer at DMA Design way back when the British company was working on the very first Grand Theft Auto game -- the top-down, PC-based version, not the 3D console hit you know and love today -- and says that it was "almost canned." Not because of any Hot Coffee-style shenanigans, mind you. Just because (and we're paraphrasing here) it sucked.

It was incredibly unstable and "it was awful, it was too sim-y," says Penn. It wasn't until the developer found a bit of fun by turning up the police aggressiveness that it finally landed on the gameplay that's sustained the series to this day: GTA creates a much more manic, amped-up version of the world we actually live in.

Once the dev figured that out, it moved on to things like mowing down 2D Hare Khrishnas (Penn's right -- it was really satisfying, moral qualms aside) and just enjoying the world. Penn goes on to say that the series is "stagnating" for him, perhaps because of its success. "It's anything but a lazy game," he says, "but they don't have the pressure if no one else is doing it anywhere near as well as they're doing it."

JoystiqOriginal GTA developer says game was 'almost canned' originally appeared on Joystiq on Mon, 31 Jan 2011 23:00:00 EST. Please see our terms for use of feeds.

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Dead or Alive: Dimensions trades ‘play patterns’ via StreetPass

January 31st, 2011 No comments
Super Street Fighter IV 3D's StreetPass functionality has collected "figurines" fight each other whenever two people with the game pass each other within local wireless communication distance. In his recent investor briefing, Nintendo president Satoru Iwata described the StreetPass integration of another 3DS fighter, Dead or Alive: Dimensions, and it's a bit more hands-on.

"In Tecmo Koei's Dead or Alive: Dimensions," Iwata said (according to Nintendo's translation), "the character parameters, which shall be determined by a player's play pattern, shall be exchanged and, as the result, you will receive a challenge from the character, [Tecmo Koei says]." If we're reading Iwata's description accurately, the game will determine your play-style over time, and then broadcast an AI character based on these patterns over StreetPass to challenge other players.

JoystiqDead or Alive: Dimensions trades 'play patterns' via StreetPass originally appeared on Joystiq on Mon, 31 Jan 2011 22:00:00 EST. Please see our terms for use of feeds.

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IGF 2011 audience voting now open

January 31st, 2011 No comments
Voting for the Independent Games Festival (IGF) Audience Award (i.e. the Popularity Contest Award) is now open to the masses ... who will likely end up picking Minecraft, we surmise, based on our own comprehension of basic math. Hopefully, those other indies have good marketing and PR departments ... what?

Unlike previous years, the IGF Audience Award is available to any game chosen as a finalist, not just the ones with public PC demos. The reasoning, noted by IGF Chairman Brandon Boyer, is that many of the games have been available at other events, or have beta and other versions that fans may have checked out.

Voting will be open until midnight (Pacific) on Friday, February 18. At a minimum, for the sake of humoring some idea of competition, please try the other "available" game demos before just voting for Minecraft.

JoystiqIGF 2011 audience voting now open originally appeared on Joystiq on Mon, 31 Jan 2011 21:00:00 EST. Please see our terms for use of feeds.

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Today in Gaming – 1/31/11

January 31st, 2011 No comments

Splinter Cell: Chaos Theory

As we're still recovering from all of the Next Generation Portable news last week, we learned a new tidbit today about how Sony will continue making money off of the PSP's games even after the NGP is released. We also saw Activision on the charitable side of things and learned the date of two new HD collections from Ubisoft.

The highlights from today's news:

  • Sony plans on re-releasing PSP games on the NGP's new memory card format.
  • The Splinter Cell and Prince of Persia HD collections are officially coming to the PlayStation 3 in March.
  • After initially filing a cease-and-desist, Activision is allowing a website to continue hosting multiplayer-enabled, HTML5 versions of some classic Sierra games.

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Into the Pixel 2011 — Splinter Cell: Conviction Artwork

January 31st, 2011 No comments

 

Into the Pixel 2011 -- Splinter Cell: Conviction Artwork

The 2011 Into the Pixel exhibit features twenty works of video game art, selected by a panel of jurors from a field of submissions gleaned from artists around the world. The exhibition offers an opportunity for published video and computer game artists to be reviewed and recognized by the public and by their peers in both the fine art and video game worlds.

Now in its seventh year, Into the Pixel is the one annual opportunity for video and computer game artists to have their work critically reviewed by experts in both the digital and fine art worlds. The 2010 Into the Pixel Exhibition will premiere at the Los Angeles Convention Center in June. The framed art will be unveiled on June 15th at the E3 in Los Angeles.

We'll be highlighting the artists taking part in this year’s Into the Pixel video over the next two weeks leading up to the end of the DICE conference on February 11. Read on to find out about artist Tri Nguyen and his piece from Splinter Cell: Conviction.

 

Into the Pixel 2011: Getting To Know The Artists -- Tri Nguyen, Ubisoft

The first artist we’re showcasing is Tri Nguyen, whose previous work includes Half-Life 2 and Fracture. His Into the Pixel piece, Malta Street, should look familiar to anyone who played Tom Clancy’s Splinter Cell: Conviction, as it is an environmental piece for the opening level of the game.

Into the Pixel 2011: Getting To Know The Artists -- Tri Nguyen, Ubisoft

Click for a high-resolution image.


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